Japanese Tattoos explains the imagery featured in Japanese tattoos so that readers can avoid getting ink they don’t understand or, worse, that they’ll regret. This photo-heavy book will also trace the history of Japanese tattooing, putting the iconography and kanji symbols in their proper context so readers will be better informed as to what they mean and have a deeper understanding of irezumi

The book examines cultural contexts and stereotypes with visual examples. It demonstrates that communication tools are never neutral, and encourages its users to rethink global cultural understanding. Additional works by contemporary artists and designers show that political awareness does not limit creativity, but opens up new explorations for a critical visual culture

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A week or so ago, i was in Eindhoven for the Age of Wonderland festival and realized the city was in full Dutch Design Week swing. There was far far too much to see for someone like me who has only a mild interest in design. So i went for the blockbusters. One of them was the Graduation Show of the students from Design Academy Eindhoven.

Pater is a graphic designer who gave himself the mission to create visual narratives about complex political issues. He is not only interested in flying machines of death but also in disaster floods caused by global warming, Dutch sweets that evoke everyday racism, fishermen vs oil tankers, citizen journalism in countries with censorship, digital surveillance, etc

The OpenSurgery initiative investigates whether building DIY surgical tools, outside the scope of healthcare regulations, could plausibly provide an accessible alternative to the costly professional healthcare services worldwide.

By presenting a semi-functional DIY surgery robot, theoretically capable of assisting in domestic keyhole surgery, the project provokes alternative thinking about medical innovation and aims to challenge the socioeconomic frameworks healthcare currently operates within

An invitation to artists, researchers, activists and critical engineers to submit ideas, thoughts, and designs for the future of 3D printing. The submissions should reflect on the current state of additive manufacturing, find the potential encoded into the most challenging 3D printed objects and push 3D printing to its most speculative and radical limits. Once collected, these submissions will form The 3D Additivist Cokbook

Objection!!! pushes the court strategies and dramatizations to their most cinematographic limits. Using a series of models, objects, images and a fictionalized case in which a tv National Lottery draw is fixed, Gaynor exposes how the language of film-making manipulates the way a case is presented to the court and how it is understood by it. According to the whim of the team that scripts, shoots then edit the trial, the unfolding of a court case could be made to look comical, suspenseful, romantic, tragic or even satirical

The most banal-looking wooden frame takes a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing ’emotions’ based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions

Can we continue to exist within an infrastructure that seeks to not only resist, but nullify natural forces? How might we approach increasingly fragile sites in a way that challenges the inherited attitude of conquering nature as though it were an opponent? Can the temporary spaces that occur naturally in the environment provide us with a new way in which design can operate?

In this book, synthetic biologists, artists, designers, and social scientists investigate synthetic biology and design. After chapters that introduce the science and set the terms of the discussion, the book follows six boundary-crossing collaborations between artists and designers and synthetic biologists from around the world, helping us understand what it might mean to ‘design nature.’

The exhibition ‘Resolute – Design Changes’ in Breda shows the work of graphic designers who aren’t afraid to come to grip with burning social and political issues.

Their work goes beyond protest. The designers make us confront problems we’d rather not think about, they turn complex issues into clear and limpid posters, and some of them even craft tools that can be used for immediate action

Terrorist groups are no different from other organizations in their use of branding to promote their ideas and to distinguish themselves from groups that share similar aims. The branding they employ may contain complex systems of meaning and emotion; it conveys the group’s beliefs and capabilities. Branding Terror is the first comprehensive survey of the visual identity of the world’s major terrorist organizations, from al-Qaeda and the Popular Front for the Liberation of Palestine to the Tamil Tigers

Published twice per year, and weighing in at more than 200 pages, each issue of HOLO provides intimate views into fascinating studios, workshops, and institutions around the world, as seen through the eyes of stellar photographers and talented writers. The pace, depth, and sensibility of print allows us to invest heavily in each story, and draw on months of travel, research, and conversation to craft nuanced portraits that you won’t find anywhere else

The Phillips Hydraulic Computer was an analog computer created in 1949 by Professor Bill Phillips to model the economic processes of the United Kingdom using water and transparent plastic tanks.’ Inspired by this hubris of correlating human behavior to mechanical equations’, Design Interactions student Neil Thomson is currently attempting to create a Phillips machine based on modern economic models

My guests in the studio will be Carmen Salas and Estela Oliva, the founders of Alpha-ville, a London-based organisation with a mission to connect people working in the fields of art, technology, design and digital culture. Alpha-ville has been busy since 2009 organising events, commissioning new works and curating programmes for arts and cultural organisations, festivals, promoters, events and agencies

My guest in this show will be Alex Fleetwood who founded London-based Hide&Seek in 2007. Hide&Seek is a game design studio which re-imagines public space as a place to play. They create new games and experiences, curate and support the work of artists and designers, and right now they are working on games inspired by a month-long Christmas party that King William III held at Kensington Palace in 1699