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War does not only manifest itself as a military conflict on battlefields with clear physical fronts, but it also appears more abstractly in our society in various places. I Died 22 Times shows and questions the way our culture deals with warfare outside real battlefields

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Photography and video games are products of the industrial, military and ideological apparatus of the West and embody its cultural biases. Both are characterised by the presence of a code, which conditions the user’s freedom, and by the link with exploitation processes typical of late capitalism that monetise the investment of time and energy of players/photographers. Playing then becomes an act of exploration, deconstruction and negotiation…

“The recreational and tourist industry is constantly producing new sports models and trends which show a kind of detachment from the landscape context. Events that take place in a landscape that is in itself fragile due to its topographical configuration, such as glaciers, are only related to the place through the type of sporting activity practicised there”