Photography and video games are products of the industrial, military and ideological apparatus of the West and embody its cultural biases. Both are characterised by the presence of a code, which conditions the user’s freedom, and by the link with exploitation processes typical of late capitalism that monetise the investment of time and energy of players/photographers. Playing then becomes an act of exploration, deconstruction and negotiation…

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An analysis of the different contexts in which artists, museums and curators face restrictions today, investigating political censorship in China, Cuba and the Middle East; the suppression of LGBTQ+ artists in ‘illiberal democracies’; the algorithms policing art online; Western museums and ‘cancel culture’; and the narratives around ‘problematic’ monuments

While sparsely occupied ultra-thin “pencil towers” develop in our cities, functioning as speculative wealth storage for the superrich and cavernous “iceberg” homes extend architectural assets many stories below street level, communities around the globe are blighted by zombie and ghost urbanism, marked by unoccupied neighbourhoods and abandoned housing developments