War does not only manifest itself as a military conflict on battlefields with clear physical fronts, but it also appears more abstractly in our society in various places. I Died 22 Times shows and questions the way our culture deals with warfare outside real battlefields

Photography and video games are products of the industrial, military and ideological apparatus of the West and embody its cultural biases. Both are characterised by the presence of a code, which conditions the user’s freedom, and by the link with exploitation processes typical of late capitalism that monetise the investment of time and energy of players/photographers. Playing then becomes an act of exploration, deconstruction and negotiation…

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“The recreational and tourist industry is constantly producing new sports models and trends which show a kind of detachment from the landscape context. Events that take place in a landscape that is in itself fragile due to its topographical configuration, such as glaciers, are only related to the place through the type of sporting activity practicised there”