The conference (ridiculously interesting and accompanied by an exhibition i wish i could see all over again but more about all that next week) looked at how practitioners redefine the documentary genre in the digital age. In his presentation, artist James George presented artistic projects that demonstrate how fast computational photography is evolving and how innovations are changing our relation to the image

The Terminator Studies proposes a reinterpretation of the science-fiction series “Terminator,” whose narrative reveals itself as a veritable almanac, prophetic in nature. In analysing the links between history and fiction, “Terminator Studies” poses a critical eye on the domination of machines and the intrusion of surveillance systems in private life

Fully illustrated with images of early computing equipment and the inside story of the online world’s movers and shakers, the book explains the origins of the Web’s key technologies, such as hypertext and mark-up language, the social ideas that underlie its networks, such as open source, and creative commons, and key moments in its development, such as the movement to broadband and the Dotcom Crash. Later ideas look at the origins of social networking and the latest developments on the Web, such as The Cloud and the Semantic Web

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This year’s edition of the GLITCH festival in Dublin examines how artists use new media to investigate social and political systems to find their position within and in relation to these larger systems. In this fuzzy zone of information production, where boundaries and roles are increasingly blurred, the exhibition deploys humour and critique to reconfigure our ideas about our current digital economic climate

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Jennifer Lyn Morone has turned herself into a corporation and collection of marketable goods and services. Everything she is biologically and intellectually, everything she does, learns and creates has the potential to be turned into profits. Jennifer Lyn Morone™ Inc is a graduation project in Design Interactions but as Jennifer underlines, this is not a speculative project

Piratbyrån and Friends traces the stories of cultural sharing and affinity-building among the activities and values of the members of Piratbyrån (The Bureau of Piracy). This Swedish artist/activist group was established in 2003 to promote the free sharing of information, culture and intellectual property. The exhibition presents screenings, installations and artworks by founding and more recent members, keen to tell the story of the group on their own terms

The work of Mishka Henner might evoke the one of Edward Burtynsky, Trevor Paglen, Omer Fast, Michael Wolf and Jon Rafman. Yet, comparing his work to the one of some of the artists i admire the most is pointless. Henner is his own man slash artist. He uses contemporary technology to give a new twist on artistic appropriation and redefines the role of the photographer, the meaning of the photography medium and the representation of the landscape. Without ever using a photo camera

What remains of the Eight Hour Day movement preconized by social reformer Robert Owen in the first half of the 19th century? Is there a new definition of ‘work life balance’?

Artists, along with anyone working in the cultural sector, have experienced this evolution of working standards perhaps more acutely than most people. It seemed thus natural that FACT, in collaboration with the Royal College of Art, would ask them to explore these questions. The result is timely and thought-provoking

From the early 1990s the internet has had multiple roles in art, not least in defining several new genres of practitioners, from early networked art to new forms of interactive and participatory works, but also because it is the great aggregator of all art, past and present. Art and the Internet examines the legacy of the internet on art, and, importantly, illuminates how artists and institutions are using it and why

The Trophies from the 6th Continent are lifeless, plastic ‘skins’ of computer generated models found in 3D environments. Deflated of any volume nor life, they were hanging in the gallery like bloodless carcasses. Cimolaï tracked down these hunting preys on the ‘sixth continent’, the land of our 3D digital entertainment made of video games, special effects, post-production works, etc.

Today’s guests are Evan Roth, Becky Stern, Geraldine Juárez and Magnus Eriksson from the Free Art and Technology Lab (F.A.T. Lab), a network of artists, engineers, scientists, lawyers, and musicians who are committed to supporting open values and the public domain through the use of emerging open licenses, support for open entrepreneurship, and the admonishment of secrecy, copyright monopolies, and patents

As one surfs the net, data packets are sent from the user’s computer to the target server. The data packets go on a journey hopping from server to server potentially crossing multiple countries until the packets reach the desired website. In each of the countries that are passed different laws and practices can apply to the data, influencing whether or not authorities can inspect, store or modify that data

This book reflects on anti-copyright, porn, creative industries, post- punk, Arts and Crafts and constructivism, cooking as contemporary art, Oulipo, post-digitality, mezangelle, Anonymous and 4chan, Fluxus, amateurism, file sharing networks, pop culture, 17th century poetry, electroacoustic music, Neonazi communication guerilla, Rotterdam, romanticism, electronic literature, Mail Art, ontology, Super 8, Rosicrucianism and conceptual art

I knew about Bitcoin, i had heard of the Tor software that enables online anonymity but other than that, i felt that there was precious little i knew about the Deep Web, the vast submersed side of the World Wide Web that countless people are using in perfect anonymity every day to buy goods that neither ebay nor amazon will ever sell you and to exchange services that never appear when you do a google search. The more i looked into online black markets, the more intrigued i was. I thought that the easiest and fastest way to get a better understanding of the issue would be to interview Arthur Heist

Today i’m talking with artists, curators, writers Ruth Catlow and Marc Garrett. 16 years ago they founded Furtherfield, an organization with a very strong online and offline presence. Furtherfield.org is an online community where artists, theorists and activists meet and talk about art, technology and society but Furtherfield is also an art organization with a gallery located in Finsbury Park that invites the public to discover and reflect upon digital/networked media art and social changes

Daniel Lombraña González tells me about Citizen Cyberscience Centre, an international collaborative project that invites volunteers to help the scientific community develop a whole range of projects that include: identifying and marking deforested areas with high-res Earth imagery, researching the elusive Higgs particle with a virtual atom smasher, understanding the fundamental laws of the universe, or the secrets of magnetism at the molecular scale

Today i’m stuck in Turin, it’s been snowing all day long and i’m not complaining but i don’t feel like going out to see exhibitions. I’m thus going to point you to an online exhibition over at dARTboard, a digital art space that the Vilcek Foundation created to ‘celebrate the accomplishments of foreign-born artists living in the United States and working in the realm of digital art.’ This year’s featured artist is Marc Böhlen who’s showing two works that investigate the relationship between people and automated systems

In this book, Alessandro Ludovico re-reads the history of the avant-garde arts as a prehistory of cutting through the so-called dichotomy between paper and electronics. Ludovico is the editor and publisher of Neural, a magazine for critical digital culture and media arts. For more than twenty years now, he has been working at the cutting edge (and the outer fringes) of both print publishing and politically engaged digital art

The nine eyes are the cameras mounted on the pole on top of each vehicle that Google sent around the world 5 years ago. The technology of Google Street View has sparkled moments of deep humiliation, interest from the press photography community, privacy concerns and brilliant artistic reactions.

Jon Rafman was one of the first artists who spent hours looking at the images collected by the cars and searching not just for the amusing, the ridiculous and the fortuitous but for postcard perfect moments. And does he have an eye for stunning images…

My guest on the show is Dr. Jonah Brucker-Cohen whom i’m sure you all know. Jonah is a researcher, artist, and writer. Apart from his work as an artist, Jonah has been teaching in several universities in New York, lecturing internationally, writing essays for magazines focusing on technology and since he is teaching a course called Designing Critical Networks at Parsons in New york, i thought he’d be the perfect guest for a program which covers issues such as social media, subverting network experience, hacking, and internet censorship. We also took the time to focus on some of his own works, from the now legendary Wifi Liberator to Scrapyard Challenge Jr. 555 Noisemaker Kit and America’s Got No Talent

This year’s edition of the FutureEverything festival in Manchester brought a well-known and much discussed phenomenon to the fore: participatory culture. From Wikileaks to Iceland’s crowd-sourced constitution, to the Arab Spring, participatory technologies have demonstrated their powerful political potential. The world of culture is harnessing the same connected energies with projects that involve citizen scientists cataloging celestial bodies in the Milky Way galaxy, crowd-curated photo exhibitions and of course the many projects created by artists and designers who either directly use collective action or bring it under a new light

The lack of Corporate and Governmental transparency has been a topic of much controversy in recent years, yet our only tool for encouraging greater openness is the slow, tedious process of policy reform.

Presented in the form of a Soviet F1 Hand Grenade, the Transparency Grenade is an iconic cure for these frustrations, making the process of leaking information from closed meetings as easy as pulling a pin

Last weekend in was at iMAL in Brussels for a WJ-Spots afternoon (that ended at midnight). Almost 20 artists, theorists, activists, bloggers and journalists were asked to give their view on the history and future of artistic creation on the Internet. Anyway, i had a brilliant time with some of the most talented people on planet internet and scribbled a couple of links and notes along the way. The talks are online but here are a few quotes and ideas that caught my interest:

rep.licants.org is a web service allowing users to install an artificial intelligence (bot) on their Facebook and/or Twitter account. From keywords, content analysis and activity analysis, the bot attempts to simulate the activity of the user, to improve it by feeding his account and to create new contacts with other users. Quick Q&A with the artist

The exhibition presents works and installations by international artists designed to trigger a reflection on the political, social and cultural implications – but also on the impact on personal life – of the new relationship between man and technology under the guise of the “virtual identity” with which we increasingly confront reality, at times without even realizing it.

A couple of weeks ago, Rui Guerra answered one of my facebook rants (which usually target museum press people who refuse to give me access to press images because i’m a blogger therefore ‘images are not safe” with me!) with a comment so smart and informative that i wanted to know more about his opinion about online strategies for cultural spaces

We live in a world of rapidly evolving digital networks, but within the domain of media theory, which studies the influence of these cultural forms, the implications of aesthetical philosophy have been sorely neglected. Vito Campanelli explores network forms through the prism of aesthetics and thus presents an open invitation to transcend the inherent limitations of the current debate about digital culture