What remains of the Eight Hour Day movement preconized by social reformer Robert Owen in the first half of the 19th century? Is there a new definition of ‘work life balance’?
Artists, along with anyone working in the cultural sector, have experienced this evolution of working standards perhaps more acutely than most people. It seemed thus natural that FACT, in collaboration with the Royal College of Art, would ask them to explore these questions. The result is timely and thought-provoking
From the early 1990s the internet has had multiple roles in art, not least in defining several new genres of practitioners, from early networked art to new forms of interactive and participatory works, but also because it is the great aggregator of all art, past and present. Art and the Internet examines the legacy of the internet on art, and, importantly, illuminates how artists and institutions are using it and why
Showcasing a comprehensive selection of the group’s diverse output, the exhibition includes video, software, net art, installation, and performance. F.A.T. Lab members will also be creating and hacking on new, cutting-edge projects to be added to the exhibition on the fly
The Trophies from the 6th Continent are lifeless, plastic ‘skins’ of computer generated models found in 3D environments. Deflated of any volume nor life, they were hanging in the gallery like bloodless carcasses. Cimolaï tracked down these hunting preys on the ‘sixth continent’, the land of our 3D digital entertainment made of video games, special effects, post-production works, etc.
Today’s guests are Evan Roth, Becky Stern, Geraldine Juárez and Magnus Eriksson from the Free Art and Technology Lab (F.A.T. Lab), a network of artists, engineers, scientists, lawyers, and musicians who are committed to supporting open values and the public domain through the use of emerging open licenses, support for open entrepreneurship, and the admonishment of secrecy, copyright monopolies, and patents
As one surfs the net, data packets are sent from the user’s computer to the target server. The data packets go on a journey hopping from server to server potentially crossing multiple countries until the packets reach the desired website. In each of the countries that are passed different laws and practices can apply to the data, influencing whether or not authorities can inspect, store or modify that data
Tomorrow the episode of the radio show will focus on online language and communication, algorithms, forms of mediated intimacy, and distributed art works. Amongst others!
This book reflects on anti-copyright, porn, creative industries, post- punk, Arts and Crafts and constructivism, cooking as contemporary art, Oulipo, post-digitality, mezangelle, Anonymous and 4chan, Fluxus, amateurism, file sharing networks, pop culture, 17th century poetry, electroacoustic music, Neonazi communication guerilla, Rotterdam, romanticism, electronic literature, Mail Art, ontology, Super 8, Rosicrucianism and conceptual art
I knew about Bitcoin, i had heard of the Tor software that enables online anonymity but other than that, i felt that there was precious little i knew about the Deep Web, the vast submersed side of the World Wide Web that countless people are using in perfect anonymity every day to buy goods that neither ebay nor amazon will ever sell you and to exchange services that never appear when you do a google search. The more i looked into online black markets, the more intrigued i was. I thought that the easiest and fastest way to get a better understanding of the issue would be to interview Arthur Heist
Post Cyberwar proposes 3 methods to prepare for the time after a cyberwar: one is an open navigation system that uses seismic activity, the second one uses analogue television broadcasting to provide a wireless communication infrastructure and the last one would use London’s sewerage system to store data
A discussion with artist and filmmaker Matthias Fritsch on why and how he is planning to produce a film about the story of my favourite internet meme: the Technoviking, a story that involves millions of users and that lately got him into court
Today on ResonanceFM, Jon Thomson and Alison Craighead will be talking about how to handle and archive materials found on the web, the absence of any image documenting war in certain parts of the world, spam and other jolly subjects
Today i’m talking with artists, curators, writers Ruth Catlow and Marc Garrett. 16 years ago they founded Furtherfield, an organization with a very strong online and offline presence. Furtherfield.org is an online community where artists, theorists and activists meet and talk about art, technology and society but Furtherfield is also an art organization with a gallery located in Finsbury Park that invites the public to discover and reflect upon digital/networked media art and social changes
Daniel Lombraña González tells me about Citizen Cyberscience Centre, an international collaborative project that invites volunteers to help the scientific community develop a whole range of projects that include: identifying and marking deforested areas with high-res Earth imagery, researching the elusive Higgs particle with a virtual atom smasher, understanding the fundamental laws of the universe, or the secrets of magnetism at the molecular scale
Drones / Birds: Princes of Ubiquity taps into the debate of an increasing autonomous technology, connected to machinic vision, the post-human and the New Aesthetic. Core to the exhibition are digital artifacts and instances of the computational or digital in nature. Birds as objects reflecting our contemporary relation with technology
Today i’m stuck in Turin, it’s been snowing all day long and i’m not complaining but i don’t feel like going out to see exhibitions. I’m thus going to point you to an online exhibition over at dARTboard, a digital art space that the Vilcek Foundation created to ‘celebrate the accomplishments of foreign-born artists living in the United States and working in the realm of digital art.’ This year’s featured artist is Marc Böhlen who’s showing two works that investigate the relationship between people and automated systems
In this book, Alessandro Ludovico re-reads the history of the avant-garde arts as a prehistory of cutting through the so-called dichotomy between paper and electronics. Ludovico is the editor and publisher of Neural, a magazine for critical digital culture and media arts. For more than twenty years now, he has been working at the cutting edge (and the outer fringes) of both print publishing and politically engaged digital art
The nine eyes are the cameras mounted on the pole on top of each vehicle that Google sent around the world 5 years ago. The technology of Google Street View has sparkled moments of deep humiliation, interest from the press photography community, privacy concerns and brilliant artistic reactions.
Jon Rafman was one of the first artists who spent hours looking at the images collected by the cars and searching not just for the amusing, the ridiculous and the fortuitous but for postcard perfect moments. And does he have an eye for stunning images…
My guest on the show is Dr. Jonah Brucker-Cohen whom i’m sure you all know. Jonah is a researcher, artist, and writer. Apart from his work as an artist, Jonah has been teaching in several universities in New York, lecturing internationally, writing essays for magazines focusing on technology and since he is teaching a course called Designing Critical Networks at Parsons in New york, i thought he’d be the perfect guest for a program which covers issues such as social media, subverting network experience, hacking, and internet censorship. We also took the time to focus on some of his own works, from the now legendary Wifi Liberator to Scrapyard Challenge Jr. 555 Noisemaker Kit and America’s Got No Talent
This year’s edition of the FutureEverything festival in Manchester brought a well-known and much discussed phenomenon to the fore: participatory culture. From Wikileaks to Iceland’s crowd-sourced constitution, to the Arab Spring, participatory technologies have demonstrated their powerful political potential. The world of culture is harnessing the same connected energies with projects that involve citizen scientists cataloging celestial bodies in the Milky Way galaxy, crowd-curated photo exhibitions and of course the many projects created by artists and designers who either directly use collective action or bring it under a new light
The lack of Corporate and Governmental transparency has been a topic of much controversy in recent years, yet our only tool for encouraging greater openness is the slow, tedious process of policy reform.
Presented in the form of a Soviet F1 Hand Grenade, the Transparency Grenade is an iconic cure for these frustrations, making the process of leaking information from closed meetings as easy as pulling a pin
Last weekend in was at iMAL in Brussels for a WJ-Spots afternoon (that ended at midnight). Almost 20 artists, theorists, activists, bloggers and journalists were asked to give their view on the history and future of artistic creation on the Internet. Anyway, i had a brilliant time with some of the most talented people on planet internet and scribbled a couple of links and notes along the way. The talks are online but here are a few quotes and ideas that caught my interest:
Heath Bunting gives insight into the networks at play that constitute an identity, like banks, health care and education. By using these different networks Bunting creates new synthetic identities. In his ‘Identity Bureau’ one can purchase official and legal UK identities
rep.licants.org is a web service allowing users to install an artificial intelligence (bot) on their Facebook and/or Twitter account. From keywords, content analysis and activity analysis, the bot attempts to simulate the activity of the user, to improve it by feeding his account and to create new contacts with other users. Quick Q&A with the artist
The exhibition presents works and installations by international artists designed to trigger a reflection on the political, social and cultural implications – but also on the impact on personal life – of the new relationship between man and technology under the guise of the “virtual identity” with which we increasingly confront reality, at times without even realizing it.
A couple of weeks ago, Rui Guerra answered one of my facebook rants (which usually target museum press people who refuse to give me access to press images because i’m a blogger therefore ‘images are not safe” with me!) with a comment so smart and informative that i wanted to know more about his opinion about online strategies for cultural spaces
We live in a world of rapidly evolving digital networks, but within the domain of media theory, which studies the influence of these cultural forms, the implications of aesthetical philosophy have been sorely neglected. Vito Campanelli explores network forms through the prism of aesthetics and thus presents an open invitation to transcend the inherent limitations of the current debate about digital culture
Inspired by China’s Golden Shield Project, this generative piece of music makes a free, creative use of a technology ideated to subtly constrain the freedom of the Internet as a global Network
The movie that received most attention from both the public and the members of the File Prix Lux is War of Internet Addiction, a machinima advocacy production that voices the concerns of the mainland Chinese World of Warcraft community. Although the machinima was created with WoW players in mind, the video strikes a chord with the broader public by pointing the finger to the lack of Internet freedom in the country and conveying a general feeling of helplessness
In the controversial contemporary reality the online platform “Esse, Nosse, Posse: Common Wealth for Common People” focuses on “posse”, on the mode of production and being not only of the creators presented within this context but of all the contributors of today’s common wealth , as well as on the possibilities of re-appropriation of knowledge that may occur only through knowledge itself
Users’ endeavors, like glittering star backgrounds, photos of cute kittens and rainbow gradients, are mostly derided as kitsch or in the most extreme cases, postulated as the end of culture itself. In fact this evolving vernacular, created by users for users, is the most important, beautiful and misunderstood language of new media
The Iraqi born artist, who gained worldwide fame in 2007 with his performance Domestic Tension (aka. Shoot an Iraqi), explained why media art has the potential to contribute to a discussion about today’s most burning political and social issues
Hans Bernhard on why UBERMORGEN.COM are not activists, but ‘actionists – in the communicative and experimental tradition of viennese actionism – performing in the global media, communication and technology networks’
The symposium ‘Positions in flux’ focused on some of the major parameters for the current and future development of contemporary art. In particular it aimed to reflect on the aspect of cultural sustainability of art projects, art and technology initiatives and art curating
What happens when we are “tagging” , “posting” and “sharing” our experiences and opinions in platforms such as those of Facebook, YouTube, flickr or del.icio.us? Are we really connecting and interacting or are we also forming the content and the structure of the social web itself?
What happens to your online profile after you die? Do you want it to remain online, so friends can leave a message in your memory? Or do you prefer having it deleted, so no confusion can arise about your death? These questions are the inspiration for the new exhibition Ik R.I.P., the third in the series about self-representation on the internet.
It seems that i’ll be part of the ars electronica jury this year in the Digital Communities category. As such i’m invited to recommend projects. I might have a couple of ideas but i thought that some of you could help me out with ideas and suggestions
The winner of the fifth edition has been announced today at 2 pm, it’s the subversive and much-talked about EKMRZ-Trilogy by UBERMORGEN.COM
When a snuff movie for mouse and cursor meets a sewing machine and a paper shredder all they can talk about is the effect that a symbolic death in a computer game can have in the physical space
How are people’s lives being affected by online games and what is the role of real world ethics and behaviour codes in such virtual spaces?