What happens when we are “tagging” , “posting” and “sharing” our experiences and opinions in platforms such as those of Facebook, YouTube, flickr or del.icio.us? Are we really connecting and interacting or are we also forming the content and the structure of the social web itself?
What happens to your online profile after you die? Do you want it to remain online, so friends can leave a message in your memory? Or do you prefer having it deleted, so no confusion can arise about your death? These questions are the inspiration for the new exhibition Ik R.I.P., the third in the series about self-representation on the internet.
It seems that i’ll be part of the ars electronica jury this year in the Digital Communities category. As such i’m invited to recommend projects. I might have a couple of ideas but i thought that some of you could help me out with ideas and suggestions
The winner of the fifth edition has been announced today at 2 pm, it’s the subversive and much-talked about EKMRZ-Trilogy by UBERMORGEN.COM
When a snuff movie for mouse and cursor meets a sewing machine and a paper shredder all they can talk about is the effect that a symbolic death in a computer game can have in the physical space
How are people’s lives being affected by online games and what is the role of real world ethics and behaviour codes in such virtual spaces?
A traveling exhibition featuring thirteen recent artworks that use private information as raw material and subject matter
Jose Luis de Vicente invited Manuel Lima from Visual Complexity as well as the ueber-talented Santiago Ortiz and Aaron Koblin to discuss the beauty of data
I talked with the director of a documentary which explores the life of young people in China who earn a living by playing online games for 10 to 12 hours a day, and produce virtual goods which are sold to richer gamers all over the world for real money.
There’s art in Second Life, it just took me a couple of years to realize it
Marisa’s work combine performance, video, sound, drawing, and installation to address intersections of pop culture and the cultural history of technology, as they effect the voice, power, and persona
Despite the negative press, SL’s user base tripled and continues attracting about a half million new sign-ups a month. How can this possibly be happening?
Eric Rodenbeck on why information visualization is becoming more than a set of tools and technologies and techniques to understand large data sets. It is emerging as a medium in its own right, with a wide range of expressive potential
Aram Bartholl’s exploration of the way the network data space steps into our everyday life
Being aware of the current environmental crisis doesn’t mean being able to comprehend its extent and complexity. A few words with Brooke Singer and Michael Mandiberg
From Napoleon’s campaign in Russia to teenagers’ heartbreaks. Jose Luis de Vicente tells you all you ever wanted to know about data visualization
Alessandro Ludovico is a media critic and editor in chief of Neural magazine. He also collaborate on art projects which have toured the world such as Amazon Noir and Google Eat Itself.
A Spanish language portal proposes a vote in the US presidential elections for the millions of (il)legal Mexicans who currently live and work in the United States
Ever since i’ve heard Dan Phiffer and Mushon Zer-Aviv present the ShiftSpace project at ars electronica, i’ve been […]
Amanda McDonald Crowley from Eyebeam had invited inspiring artists and designers for a Conflux panel to discuss the […]
How to survive the paper industry kicked off the Paper & Pixel week of discussions at Documenta12 in […]
Another project from the RCA Great Exhibition. 90% of children between the age of 8 to 16 years […]
Lisboa 20 Arte Contemporanea has just launched Manhã dos Mongolóides (Morning of the Mongoloids) commissioned to Young-Hae Chang […]
My Google Search History: Disturbing. By Albertine Meunier.
Some of you might like: Spamtrap, created by Bill Shackelford, monitors an email address the artist created specifically […]
After the GP4, a player that uses the earth as a disc and its portable version the G-POD, […]
Yesterday, C-Base organised a fantastic dorkbot. I’m going to report on it but right now i’d just like […]
Packet Garden, developed by Julian Oliver, captures information about how you use the internet and uses it to […]
eRiceCooker, by Annina Rüst, tracks Internet news about genetically modified rice. Whenever there is a new report about […]
During two weeks four avatars in flesh and blood will attend your orders at the Mediamatic gallery in […]
I’m currently investigating the way new media artist and designers explore mourning, its rituals and the ways to […]
Justin Hall has been working on a new concept for Multiplayer Online Games for his Masters degree at […]
A thought-provoking experiment has demonstrated not only that cyberspace can be used to overcome ethical constraints in experiments […]
My notes from Joichi Ito‘s talk about his experience of and passion for World of Warcraft at 23C3 […]
Little Feet Bureau LLC is a Kafkaesque corporation named after Mao-Zedong’s army of gossipy old ladies recruited to […]
Last May, i blogged about Plagiarismo, an exhibition that tried to demonstrate that the appropriation and re-formulation of […]