Julian Oliver is investigating the second-person shooter format, what it might look and play like. In this take […]
MYSQ (My Style So Qute) is an interactive “video booth” for shooting 30-second movies that can be viewed […]
The Asylum is a psychiatric treatment game in which you, the psychiatrist, examine and recommend treatment for seriously […]
In the children’s game Red Light, Green Light, you are the traffic cop and the others are trying […]
The Zig Zag Musig Block is a three-block-structured visual music toy. Blocks are working as the sound controller […]
Game Paused is “calling all artists, designers, writers, musicians, directors, programmers and animators with a passion for the […]
You wake up in the morning and sit at your breakfast table. There comes a can of Earl […]
Eelko Moorer (remember the rubber bear skin rug?) has been working on a booklet called Emergency Games: A […]
Cyclone Uppercut is a boxing game that runs in Virtual Reality Simulators. The player is a boxer who […]
Through the looking glass is a system that allows a person to play a game with her/himself in […]
Deal Me In, by Simone Pia, is targeted at those “left behind by technology” by substituting for the […]
La Pâte à Son (means “sound dough” in french) allows anyone —even those with no training or previous […]
spring_alpha is a free software sim-society game based on drawings by Chad McCail which narrates a community’s attempt […]
Brilliant Fur strikes again! Disguised as a Punch and Judy Show, Mr. Punch is a crossover between an […]
The Taser Tag is a project that explores the darker side of human nature and social progress through […]
Crates & Barrels collects screenshots of two elements consistently used in video game design. Via Avant Gaming.
Royal College of Art show, VI. Dream Catcher, by Milan Prucha, investigates the blurring of boundaries between 3D […]
ROM Color visually maps the data of Nintendo Entertainment System ROMs. But instead of only constructing sprite data, […]
Kick-Real, a mobile mixed reality game developed at C-lab, allows the player to take part in a virtual […]
While in most computer game systems, computers have been designed as enemies to the human, RoboGamer, by Akihiko […]
Selectparks has a preview trailer of the upcoming political documentary game Street Survivor which tracks a homeless teenage […]
DEVMAP, an abbreviation for “developer map,” is a virtual world created with a modification of the Quake3 game […]
Over 2000 Tv spots. Via Linkfilter.
Media Invaders , by Barcelona-based Cuatic, is an ironic version of Space Invaders. Players move a big luminous […]
HIT ME! is a 2-player game designed to promote face to face, “real world” interaction amongst both the […]
Neighbourhood Satellites is one of my favourite projects. Ever. I’ve spammed Myriel Milicevic with messages asking her if […]
France Cadet ‘s new work, SweetPad, allows three persons to play Quake 3 Arena in a totaly new […]
The winners of Ars Electronica are out. I’m not extremely excited by all the winners of the Interactive […]
The Associate Assistant of Departmental Operation is a 3D virtual office environment that runs on a game engine […]
Project NERO is a real-time strategy game in which the latest in AI research from the University of […]
TARBoard (Tangible Augmented Reality System for Table-top Game Environment) uses augmented reality and a tangible user interface to […]
Clownerstrike is a multiplayer game which investigates the power of performance and physics as next generation game concepts. […]
Gametrak is a game controller in the form of a pair of fingerless gloves to strap on your […]
GridLockd is an urban game, created by Mohit SantRam, where teams compete to capture grid positions in a […]
Victor Sui See-Le‘s Tank and Supertank and Mutant and Berserk is a hack of Quake II. The setup […]
BattleBoard 3D (BB3D) is a project on augmented reality games by Sune Kristensen, Bjørn W. Nielsen, Troels Lange […]
The Mignon Game Kit is a kitset created by Olaf Val to enable a minimalist Gameboy to be […]
‘Ere Be Dragons, by Nottingham-based Active Ingredient, is the prototype of a game for PDAs that takes you […]
Blowhard is a game, created by Ryan Schoelerman and Sky Frostenson, in which two players compete by breathing […]
In 2001, Fur made the Painstation. The player’s right hand uses a knob to control the pad. The […]