Over the past couple of years, Maria Roszkowska, Clément Renaud and Nicolas Maigret from DISNOVATION.ORG have been quietly smuggling odd-looking phones from China to Europe. They’ve got a phone that doubles up as a stun gun, one that’s shaped like a big strawberry, one you can use to light up your cigarette, one that will assist you in your religious rituals, etc.
Designers have to start thinking about transparency and accessibility in the design of privacy-sensitive products and services. This book offers the designer guidance, in the form of eight design principles, that help with designing products and services
Focusing on the alliance between Apple and Taiwanese manufacturer Foxconn, Jack Linchuan Qiu examines how corporations and governments everywhere collude to build systems of domination, exploitation, and alienation
The works on show range from a robotic soccer robot to the Soccket energy generating football, from the ever irresistible and painful Leg Shocker to the world premier of Jer Thorp’s immersive installation The Time of the Game. The result is an exhibition that brings into a highly popular museum an entertaining but also critical and provocative view of the impact that technology has on ‘the beautiful game.’
Internet Yami-ichi (japanese for Black Market) is a flea market where people sell Internet-ish things face to face. It’s a place where artists, designers, art students and hackers sell objects, offer food and DIY workshop, set up hilarious performances and more generally bring Internet offline.
The last edition of the market took place in Amsterdam on 9 and 10 May. More precisely at the Flemish Arts Centre De Brakke Grond
Each object is made from the amount of toxic waste created in the production of three items of technology – a smartphone, a featherweight laptop and the cell of a smart car battery. Besides, the vases are sized in relation to the amount of waste created in the production of each item
The most banal-looking wooden frame takes a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing ’emotions’ based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions