The works on show range from a robotic soccer robot to the Soccket energy generating football, from the ever irresistible and painful Leg Shocker to the world premier of Jer Thorp’s immersive installation The Time of the Game. The result is an exhibition that brings into a highly popular museum an entertaining but also critical and provocative view of the impact that technology has on ‘the beautiful game.’
Internet Yami-ichi (japanese for Black Market) is a flea market where people sell Internet-ish things face to face. It’s a place where artists, designers, art students and hackers sell objects, offer food and DIY workshop, set up hilarious performances and more generally bring Internet offline.
The last edition of the market took place in Amsterdam on 9 and 10 May. More precisely at the Flemish Arts Centre De Brakke Grond
Each object is made from the amount of toxic waste created in the production of three items of technology – a smartphone, a featherweight laptop and the cell of a smart car battery. Besides, the vases are sized in relation to the amount of waste created in the production of each item
The most banal-looking wooden frame takes a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing ’emotions’ based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions
The machine prints self destructing documents. The documents merge images and texts extracted from Cold War fictions with excerpts from current secret documents, resulting in an amalgam that blurs the line between present reality and past fiction. A short amount of time after leaving the machine the documents burst into fire and their content is forever erased as the flames consume the paper
Superflux is looking at the ways emerging technologies interface with the environment and everyday life and the result of their research is a rather extraordinary portfolio which explores deviant economies for India’s elastic cities, climate change, political engagement, desertification, human enhancement, etc
Often both playful and critical, Benjamin Gaulon’s projects involve printing messages on walls using a PaintBall Gun, collecting video streams from wireless surveillance cameras, turning your videos into animated GIFs, developing radio controlled cars that physically react to messages sent on Twitter, giving an architectural dimension to the 1970s game PONG, circuit-bending, hacking, deconstructing and re-purposing “obsolete” electronic devices