I was supposed to publish this post yesterday. Only i started exploring Serial, one of the works selected for the 2014 IDFA DocLab Award for Best Digital Storytelling and i couldn't stop myself, i went from one episode to another, talked about each of them with The Boyfriend and the whole afternoon flew by.
So here i am 24 hours late with the follow-up of my notes from the DocLab: Interactive Conference 2014, a day of talks about the way artists, film makers, designers and entrepreneurs are exploring digital behaviour and redefining the documentary genre in the digital age.
The DocLab talks took place at The Flemish Arts Centre De Brakke Grond and so did the exhibition. The nominees for the Best Digital Storytelling award were lined up in one room and the curated exhibition DocLab Expo: Immersive Reality was spread into the rest of the building.
I was ready to shun the The Virtual Reality Screening Room because i really, really, don't like the idea that i can be seen looking like this. Also i never regarded myself as a germaphobe but having half my face eaten up by a device that dozens of people have worn before me makes my skin crawl. I did it though. I wore the unhygienic headset. Because i'm brave and i believe in taking risks in order to write my blog. I even liked some of the works....
In particular Strangers with Patrick Watson by Felix & Paul Studio. You put the unsanitary Oculus Rift goggles on (seriously, am i really the one who's got a problem with oculus hygiene???) and you find yourself transported into the studio loft of musician Patrick Watson in Montréal. He's attempting to compose some music and his dog is relaxing on the floor. And so was i. Relaxing, not on the floor. There is nothing to do for you, except look around and enjoy the scene. It's peaceful and pleasant, there is no need for awkward keyboard manipulation in the dark.
The retro-looking Trojan Offices installation brings us back to the early nineties when computer scientists at the University of Cambridge scientists rigged up a camera to monitor the coffee pot located in the main computer lab and casually invented the webcam.
Nowadays, countless numbers of webcams are streaming live to the internet, indexed by search engines without permission. With a simple hack, artist Dries Depoorter gained access to them, selected half a dozen of them in order to give us a live glimpse into unsuspecting coffeepots and offices from all over the world.
The most compelling part of the day for me was when i discovered the nominees of the Digital Storytelling competition. Because the focus of the selection is as much on new forms of interactivity as it is on strategies to weave a compelling story, all the projects were deep, multi-layered and compelling. Some took me ages to explore. Cue to...
Serial is a weekly podcast that investigates the true circumstances behind the murder of a Baltimore high school girl. Hae Min Lee was found strangled in a park in 1999. Her former boyfriend Adnan Syed was sent to prison with a life sentence on the basis of one testimony only. No physical evidence linked Syed to the crime and he has always claimed he is innocent. In the podcast producer Sarah Koenig takes listeners back to 1999 and shares interviews with people involved in the affair, audio archives from the trial and snippets of conversation between the prisoner and the journalist. The website that accompanies the quest also presents maps, photos, copies of handwritten letters, etc. The audience discovers along with the makers of the programme that the story has multiple layers and inconsistencies.
Serial is more gripping than many lavishly produced tv series or movies. One of the characteristics of the show is that it remains ambiguous, you have the feeling that the journalist doesn't have an agenda, she slowly uncovers evidences along the way. Like her, you might not be able to make up your mind and figure out whether Syed was guilty or innocent. I'm glad the podcast is the winner of the 2014 IDFA DocLab Award for Best Digital Storytelling.
Every day, hundreds of thousands of cat owners upload photos of their pet on photosharing websites. I Know Where Your Cat Lives collects the images, retrieves the latitude and longitude coordinates embedded by many cameras and visualizes the location of the cats. The databank is charming, cats are so irresistible that in some countries feline photos are more popular than selfies. But as the title of the work suggests, there is also a slightly creepy dimension to the project as it makes you realize that once a piece of personal data is online, you lose control over it.
The option "Cats by country" shows how many cat photos have been uploaded in a given nation. This is why the makers themselves say that "the maps are perhaps a better representation of globalism, access to smart phones, and relaxed consideration for individual privacy."
Indonesia, Brazil, South Africa, Ghana, etc. Dutch colonialism has left its marks across the world. With Empire Interactive, Eline Jongsma and Kel O'Neill investigate into the aftershocks of the first global capitalist endeavor, Dutch colonialism. The multi media works shows how little known enclaves of post-colonialism are geographically distant from each other, yet strangely united by their past exposure to colonial imperialism.
As the videos posted on vimeo demonstrate, the long-term impact of Dutch colonialism is truly astonishing: from the private town for white people in South Africa and other signs of a nostalgia for the Apartheid era, to the man seen as a god by the inhabitants a full-size replica Dutch village built in the middle of the Sri Lankan jungle, and the WWII enthusiasts who dress as members of the Waffen SS and proceed to military maneuvres on the island of Java.
Empire is an online, portable version of an exhibition. As the artists explained in an interview with Indiewood: Originally, in installation form, the project allows viewers to wander from installation to installation, and from story to story. As a viewer, you get to be a bit more autonomous than you are used to: we give you the parts, but you do the labor. We are trying to use the same principles in the interactive online version. In that sense, we think that transmedia art broadens the horizon of visual storytelling and gives both the creator and the audience more power to experiment than they may have with other art forms. It doesn't replace "traditional" film, it just offers a different way of going about things.
The Empire project also exists in the form of a limited edition book.
Pentecostalism claims that the Holy Spirit is here and now. I've no idea what that might mean but i must be in a minority because Pentecotalism is believed to be the fastest growing religion in the world.
Atlas of Pentecostalism, by documentary filmmaker Bregtje van der Haak and information designer Richard Vijgen, aims to develop a reusable model for reporting on dynamic global trends and crises, incorporating crowdsourcing, big data, interviews, academic research and visual information.
The work allows you to investigate the religion through photos of church buildings and logos, maps of belief in the devil, interview with experts in anthropology, etc. Anyone can contribute photos to the permanently expanding Atlas of Pentecostalism. You can also 'download the website' as an e-book or print-on-demand book, which freezes the dynamic data at the moment of ordering.
Refugee Republic challenges our view of refugee camps. They are places of displacement, misery and distress but that's only part of the story. Life rebuilds itself in a refugee camp: bakers prepare the bread, children go to school, people fall in love. Skipping from photo to video to drawings to text in a very fluid way, the interactive documentary allows you to step inside Camp Domiz, a refugee camp in northern Iraq where some 64,000 inhabitants, mostly Syrian Kurds, live.
More images from DocLab 2014:
DocLab expo took place at The Flemish Arts Centre De Brakke Grond in Amsterdam. The exhibition is over, alas! but the show Pieter Van den Bosch. Aanslagen zonder gevolgen opens tomorrow and it looks really good.
More images on Brakke Grond facebook page.
Finally! I found some time to type down my notes from the DocLab: Interactive Conference, a one-day event that looked at how artists, film makers, designers and entrepreneurs are exploring digital behaviour and redefining the documentary genre in the digital age.
IDFA DocLab is part of IDFA, the International Documentary Film Festival Amsterdam. I didn't have the time to see any of the 'traditional' documentaries (alas!) but i did get to try some smart interactive and/or immersive virtual reality works in the exhibition. I'll probably publish tomorrow my thoughts on that show and the conference notes below might provide a good introduction to it.
The Interactive Conference surprised me. In the best possible way. I was expecting to be entertained by the artists' talks and bored by anyone else who stepped on stage before or after them but it turned out that i didn't have one dull moment that day (I did sneak out of the auditorium as the 'Financiers Round' was starting though.)
There was a genuine sense of excitement and wonder in the room. Virtual reality and other new media are about to break into the mainstream and most speakers still have the feeling that they are experimenting and pioneering new ways to engage audiences.
I've already told you about James George's talk at the conference. The following notes are far drier and don't cover everything i heard that day. I'm not even going to mention every single contribution to the event. I've just picked up my favourite moments:
Monique Simard, president and CEO of the Development Corporation of Cultural Enterprise for Quebec (SODEC) noted that people consume culture in different ways than in the past. Nowadays, i's much less television that entertains us than mobile phones. Yet, while TV channels still invest in developing new creative content, mobile phone companies hardly invest in content. There has to be a re-balance of the financing of culture.
Juha van 't Zelfde, artistic director at the Lighthouse in Brighton, talked about How the web lost its innocence. An incomplete index. He shared his observations about the dark side of the internet and illustrated the collateral damage of technological innovation through 5 artworks:
1. Total Surveillance
2. Predatory Capitalism. Apple, google monetizing on anything.
3. Non-state Terror.
Example: The mocked-up Grand Theft Auto-style trailer that features virtual fighters shouting "Allahu Akbar!" as they attack U.S. troops.
4. State Terror
Their work BLIND DATA, for example, recombines images and sounds sourced from youtube and other platforms, subtracting them from the flux of communication as a way of "decommissioning" an increasingly weaponized infotainment complex and contributing to a more general disactivation of the ideologies and affectologies of vision, knowledge and power that underpin drone warfare.
5. Disconnecting People
Hito Steyerl's How Not to be Seen: A Fucking Didactic Educational .MOV File is a caustic educational video instructing you on how to avoid being seen. From going off-screen to being female and over 50 years old.
The Shirt on Your Back: Video, texts and photos that document Guardian the human cost of the shirt you are wearing.
While The Guardian's interactive NSA Files: Decoded was linear, The Seven Digital Deadly Sins is not. The short series asks what pride, greed, gluttony and other deadly sins would become in our digital era. The work is based on video interviews but it also features voting polls asking you whether or not you condone the digital deadly sin exposed.
Why? The Guardian feels the need to reinvent itself because the traditional newspaper industry is dead.
Visual artist Jan Rothuizen draws by hand huge maps of locations as different from each other as the worst hotel in Amsterdam and a refugee camp for Syrian Kurds. These maps are less about topography than about presenting a whole narrative in a very open way. It's non-linear and non-scripted, it's layered and you're the one who has to retrieve all the clues in the drawings and weave the whole story.
The detention center located right next to the runway at Schiphol airport is off limit to photographer but, as a drawer, Rothuizen was allowed to enter and sketch around.
He showed DEEP 360, an experiment that uses early non-3D spherical camera prototypes to create immersive cinema. One of the works in the series is The Polar Sea, the first 360 documentary shot in the Arctic. The work follows the film crew as they are sailing through the Northwest Passage and experiencing the effects of climate change.
According to Wallner, the arrival of the Samsung's VR headset that uses the new Galaxy Note 4 as its main display will further mass market virtual reality. However, he also firmly believes that a technology that can't tell a story is doomed to fail.
He gave the example of 1947 MGM' film Lady in the Lake which attempted to create a cinematic version of Chandler's first-person narrative style of Philip Marlowe novels. The audience could only see what the detective did. Metro-Goldwyn-Mayer promoted the film as 'the most revolutionary style of film since the introduction of the talkies.' It didn't meet with much critical success.
For Wallner, it's tricky to simply try to replicate a classic cinematographic experience in virtual reality. In cinema, we create an empathic relationship with the characters but it's difficult to find this relationship when you are wearing VR goggles and are at the center of the experience. Therefore we need to find new kinds of languages to tell the stories.
He also pointed to the fact that cinema, as we know it now, is part of a continuum and tomorrow's cinema still has to be invented.
Next there was a panel about virtual reality. Panels tend to be a bit bland. Not this one. Here's what i learnt from panelists Danfung Dennis (a film maker who founded a company that combines advanced 3D graphics with high-res video to create immersive video applications), creative developer Brian Chirls, Thomas Wallner, one of the developers at BeAnotherLab and media artist Oscar Raby:
- many developers approach VR from a game perspective or a cinema perspective. This involves peculiar expectations about what the experience should be like. But we need to see VR as an open field to explore as its own unique medium.
- it's too early to actually make mistake. We are at a stage where we have a lot to learn from every experiment.
- there is a fear that big studios (like Pixar) are going to use VR to make more spectacular versions of Marvel comics, instead of investigating new possibilities. Independent creators can't compete in money and power so they should create their own art forms and make the best of existing shortcomings in the technology instead of trying to perfect a technology (you need lots of money to do that.)
- the political applications of VR: using VR as a tool for propaganda and brainwashing, to replicate the existing status quo and ideas.
- VR can be used to understand other conscious beings like animals, VR can connect us to other beings in emotional, empathic ways and thus could be a tool to make us feel more connected to the other.
- we don't know yet how the VR content will be distributed but it is possible that it will be distributed through a model similar to the one of the Apple store. Which reminds us of the web that was created as an open, distributed platform. And not as a network that depends on a central authority.
Someone in the audience asked the panel if the only way to make VR was to be incredibly well funded. BeAnotherLab is an example that you don't necessarily need a big investment to start. They worked without funding for 3 years. The panelists advised to start with a computer and a head mounted display. Some are really affordable now. E.g. Google Cardboard.
Next came Liz Cook. The film community manager at Kickstarter listed projects her team is particularly fond of. Magzine.it helpfully uploaded the video of her talk. In case you want the short version of her talk, the projects she mentioned are: Radiotopia, the video game Nevermind, Blast Theory's Karen app, Rainforest Connection and Lunar Mission One.
One of my favourite talks of the day was by Dries Verbruggen from Unfold. It's always uplifting to see that a designer whose work you're admiring turns up to be a fantastic speaker. Verbruggen 'loves the fluidity of the digital but not the rigidity of the screen' and it's only fitting that his studio would work a lot with 3D printing.
Kiosk, for example, is a cart to 3D print in the street. Pick an object you covet and Kiosk can copy or customize it on the spot. During the Salone del Mobile Unfold made 3D scans of the new objects presented at the fair and started to appropriate, sample, remix, improve, up/downscale or copy new objects 3d-printed on the spot.
The performative work echoes a Tate debate that discussed when 3D printing was ok. Unfold did not 3D replicate to offend or steal but to start a discussion. And as Verbruggen concluded, Unfold might not steal other designers' works but others are doing it already and they are selling designers' ideas on 3D platforms.
Kyle McDonald gave the final keynote. The media artist showed his works and the trouble some of them got him into. I'm sure you know most of his works (if not, this is the place to go!) I particularly like his Social Roulette, an app that give you one in 6 chances to delete your Facebook account. Facebook was not amused.
More images on Brakke Grond facebook page.
A few days ago, the Haus der elektronischen Künste Basel (House of Electronic Arts) inaugurated its new premises with a three-day festival of drones, music performances, immersive data explorations and giant mushrooms.
HeK space is a cultural center dedicated to the new art forms of the information age. The programme is as sleek and geek as its buildings but its spirit is critical and inquisitive. HeK takes technology out of consumer culture and looks at its more meaningful, socially-engaged or aesthetic uses.
The first show in the programme is a solo of Ryoji Ikeda, an artist and musician whose immersive installations and sculptural works give data a tangible physical presence.
The entrance space is all luminous, white and empty except for a speaker on the wall. The sound emitted by the directional speaker can be perceived at one point only in the room. You can walk through the space 10 times and never notice it. Or you might stop at the exact spot of the sound and be able to listen to it.
The main exhibition space, made of pure blackout and pure data, is the exact opposite. The data.tron projection drowns you into pixels of image composed from a combination of pure mathematics and various sets of data that define and control our world.
Nine monitors across the room form data.scan, a more intimate installation that continues the artist's exploration of data. The work presents an audio-visual relationship relating to large sets of data from two recent meta-scientific investigations that have mapped the human body and the astronomical universe. The horizontal field of the monitor-based data.scan is registered intimately in relation to the viewer's body.
The opening weekend also involved a performance of REMOTEWORDS by Achim Mohné and Uta Kopp. The duo painted BILD ≠ KUNST (image ≠ art) in huge red letters on the rooftop of HeK and used a small semi-professional drone to show us what it looked like from above. Over the past few years, Knopp and Mohné have painted similar permanent texts around the world, waiting for satellite image tools such as Google Earth to update their images and visualize the messages for everyone to read.
The text of this one, BILD ≠ KUNST, is a reference to the book "The Myth Of Media Art" by philosopher and art historian Hans Ulrich Reck. His wording mirrors the paradigmatic shift in the meaning of images by digital media. Images no longer stand solitarily at the center of art but are defined by artistic strategies. The House of electronic Arts, Basel (HeK) stands symptomatically for this relationship between (electronic) image and art, a relationship that is subject to constant change.
There's actually quite a lot of rooftop action at HeK...
Huge mushrooms are sprouting on its roof. Titled, A Band of floating Mushrooms, the artwork is a 6.5 meters high group of music-making mushrooms by Monica Studer and Christoph van den Berg. If you want to listen to the sound randomly generated by the sculpture while you're at HeK, just ask for a set of headphones. Or just click this way.
The wires so noticeably attached to the mushrooms (they are not functional) made me realize that you see no wire nor trace of technological structure at Haus der elektronischen Künste Basel. There's just you and the artworks.
But HeK is more than just an exhibition space. Its strong education programme makes it a place for media literacy and critical analysis of technologies. When i visited the space for the inauguration, there was a workshop to build robots for kids and another one to create photos using yeast. In the coming month, the team will organise workshops to learn Processing, build a mobile charger powered by bikes and make theremin instruments.
The Ryoji Ikeda show remains open until 29 Mars 2015.
Other events coming up at Haus der elektronischen Künste Basel:
I'm just back from a few days at accès)s(, the festival of digital culture in Pau. It was packed with good ideas and i'll definitely blog more about it next week (or the one after considering that i still have to publish reports of events i attended in September!) but right now i need to decypher the grubby notes i took during the talk that artist and researcher Benjamin Gaulon gave on Sunday. It was a fun one and should provide you with some inspiration for your Christmas shopping chores.
Retail poisoning is a disruption of consumerism that injects critical actions into the market. The methods of attacks are similar to those used by anti-piracy organisations to prevent file sharing of copyrighted content.
Gaulon gave lots of examples for each strategy and you can see all of them on the video of his talk. I've selected only a couple of them for these notes:
1. Decoy insertion (or content pollution) is a method by which corrupted versions of a particular file are inserted into the network.
The Barbie Liberation Organization swapped the voice boxes on hundreds of talking G.I. Joes and Barbie dolls. The BLO then returned the toys to the shelves of stores, an action they refer to as shopgiving.
John Osorio-Buck buys stuffed animals in thrift stores and then dissects and reassembles them to make new creatures. The new animals are then placed back onto the shelves of the thrift store.
Provoked by the offer of a pedometer with the Go Active! Happy Meal at McDonald's, the Meat Helmet by SWAMP Meat Helmet is an exercise machine that forces you to chew until you have consumed the amount of calories contained in your fast food meal.
For Urban Camouflage, Sabine Keric and Yvonne Bayer wore Ghillie-style camouflage suits to mimic common goods bought in supermarkets.
Benjamin Gaulon went to Apple stores, downloaded the Corrupt.desktop app and installed it on the computers to glitch the desktop image of the monitors.
2. Index poisoning makes search difficult for users of the p2p network.
Banksy doctored 500 copies of Paris Hilton's debut album in 42 record shops across the UK, filling it with his own remixes and changing her portraits in an action that questions the vapidity and idiocy of celebrity culture.
Dumb Starbucks is "a parody about the power of corporate branding" as well as an exploration of the concept of parody law. According to Nathan Fielder, the law "allows you to use trademarks and copyrighted material as long as you're making fun of them."
3. Spoofing: companies that disrupt p2p file sharing on behalf of content providers build their own software in order to launch attacks.
Without asking for the store permission, Bad Beuys Entertainment shot a 'sictom' inside the IKEA showroom.
Re-code.com, a collaboration between Conglomco and The Carbon Defense League, is a barcode database and web-based application that enables customers to "name their own price for the products they want to buy."
Re-code.com on CNN
A Mannequin Mob entered the 5th Avenue Gap in Manhattan dressed in white spandex Morphsuits and posed as mannequins. Gap security called 911. The police handcuffed many performers, but eventually allowed them to leave the store.
In July 2009, IOCOSE and friends offered the Søkkømb guillotine kit to the customers of IKEA.
4. Interdiction prevents distributors from serving users and thus slows P2P file sharing.
Evan Roth, Available Online for Free stickers:
5. Eclipse attack (aka routing-table poisoning) targets requesting peers directly by taking over a peer's routing table so that they are unable to communicate with any other peer except the attacker.
GWEI (a system that uses google ads to eventually buy the whole company) and Amazon Noir (an automatic algorithm allowing you to download a whole book from amazon ). Two of my favourite projects ever. Both by UBERMORGEN.COM, Alessandro Ludovico and Paolo Cirio
Darius Kazemi made a bot that randomly buys items for him on Amazon. Similarly, the Random Darknet Shopper, by Mediengruppe Bitnik, is an automated online shopping bot which uses a budget of $100 in Bitcoins per week to randomly buy an item on Darknet.
Photographer Alexis Jemus multiplied himself in an IKEA in Montreal, creating an eerie army of Jemuses inside the Street View virtualization of the store.
I've known for a while that Manchester is far cooler than London. The Northern Quarter, the art festivals (FutureEverything, Abandon Normal Devices), affordable vegan places, genuine love of alternative culture, etc. Even its National Football Museum has a pretty decent art programme. I can now add a new entry to the list: Ancoats.
I had never heard of Ancoats before i went to the Politika event a few days ago. Ancoats is a few minutes (well, rather 20 minutes) walk from the Northern Quarter. The area has been called "the world's first industrial suburb" and nowadays its canals and former mills and glass factories are being turned into spaces for artists and, inevitably, fancy lofts for moneyed office gents and ladies.
Upper Space, a group of 'insurgent arts activists' which engage with social and environmental justice issues, took up the renovated engine room of a former cotton mill in Ancoats to organize a series of exhibition, workshops, screenings, talks and public interventions. Each of the selected works and discussions invited citizens of Greater Manchester to reflect on possible alternative and resistance to consumerism and the disempowerment that it represents. The events explored themes related to the Ancoats community, social network structures used for activism, people's relationship to capitalism, sustainability in urban context, and campaigning effectively for social change.
I wish i could have spent more time at Politika's workshops and other events but i did have a good look around the exhibition and i'd say that the selection of works was really REALLY good. Most of the installations, videos and objects documented actions that were brave, witty and happened in the public space.
Here's a far too short selection:
Robin Hood Minor Asset Management Cooperative (RHMAM) is an asset management cooperative whose mission is to bend the financialization of economy into the advantage of precarious workers. RHMAM developed what they called a Parasite Algorithm that hooks to the brains of the financial elite at Wall Street and puts their knowledge to work for the cooperative. Profits are then shared with "Robin Hood Projects," including "grants for creative work, no interest loans, or anything else," to be determined by the members of the cooperative. I'm going to investigate that one further because it sounds brilliant. But no need to wait for my follow-up post, just sign up and become a member!
In May of 2014, Francisco Tapia - aka 'Papas Fritas', burned $500 million of student loans contracts from the Universidad del Mar, and freed students from their debt. The private, run-for-profit university is a notorious money laundering society for various real estate companies. The Chilean artist and activist sneaked into a vault at the university, removed tuition records and then burned the documents, rendering it nearly impossible for the Universidad del Mar to call in its debt. He later exhibited the ashes inside a camper van as an art show.
As part of Politika, Upper Space collaborated with Steve Lambert and drove the artist's gigantic Capitalism sign on a truck tour to the Labour party conference in Manchester on September 21st. We wanted to engage citizens of Manchester by taking the elephant out of the room, and down to the conference to generate discussion, debate and conversations about our relationships with the 'C' word - Capitalism.
The little truck trip was a great idea because if there's one place where this work belongs it's outside of an art gallery.
Shift//Delete's Act of Parliament projection is as silly as it is spot on. He turned the Gherkin, the iconic building of London's financial district, into the world's biggest penis. And the bankers into wankers.
One of the members of Chim Pom worked undercover at the Fukushima nuclear plant and photographed himself dressed wearing a radiation protection suit and holding up a red card in front of the destroyed plant.
Why don't we ever see anything like that in London? Why the apathy (please, feel free to contradict me, you'd actually do me a favour)? It's not as if capitalism doesn't give us enough reasons to cry over here, right?
Politika was the starting point of a 4 year community-led project and it is part of a broader reflection involving local residents about the issues that include the loss identity (and place) of the traditionally working class, regeneration policies in the area, the community relationship to wider socio-political ideologies, etc. I'm definitely looking forward to Upper Space's upcoming moves.
More images from Politika:
Check out also Politika: Art & Local Power In Manchester, UK on Important Cool.
In the early 19th century, textile artisans started to break into factories at night to destroy the new labour-saving machines that their employers had bought. They saw the stocking frames, spinning frames and power looms as a threat that would make their skills obsolete and lead to lower wages.
The movement began in Nottingham on 11 March 1811 and spread throughout England over the following two years. The artisans who opposed the newly introduced machinery were called the Luddites. The origin of the name is uncertain but over time, the term "Luddite" came to describe people opposed to any form of technological progress. In the late 21st century, the neo-luddites emerged. They protest(ed) against the negative impact that technology has on individuals, their communities and the environment and aspire to a return to a 'simple lifestyle'.
Newspapers suggest that society is now facing the rise of a new type of neo-luddites. They don't fear for their jobs or for any damage to the ecology, they fear the loss of privacy brought about by drones and google glasses. In any case, the smartest form of luddism or neo-luddism is not one that commends violence, it's one that calls for a better understanding of new technologies and demands that people (all of them not just the ones who can afford to buy these technologies) have a voice in how they are to be distributed and used.
Speculative designer Lisa Ma, however, is pushing the discussion further. Over the past few month, she has been looking for the relevance of Luddism in the modern era by shifting focus from digital and communications technologies to the innovations of biotechnology industries. These biotechnologies which have started to pervade the food, health and ecological systems will undoubtedly attract their own forms of luddism. So who are the BioLuddites? Where are the group and individuals who ask for a demystification of biotechnologies and who are calling for a public debate about GMOs, systems ecology, hormone replacement, etc?
"Biotechnology, its beaucrocies, peripheries and implementation affect our everyday lives. There is a lot of work on the public engagement of emerging technologies, but there are gaps between where we believe science should cover and what is not yet covered. The recent ebola outbreak is an example of where the epidemic is actually one of fear, as society comes face to face with and area not yet solved by biotechnology or policy.
In digital technologies, we've seen an emergence of e-etiquettes and social manuals etc. of digital behaviour. These are what we refer to when society reaches the inner and outer limits of digital technology. Similarly, we also need guidances to reform our social relationships with biotechnology. Bioluddites is filling a necessary role in guiding the social and not just the ethical critiques of biotechnologies."
As part of her residency at Near Now, a programme which works closely with artists and designers to produce projects that explore the place and impact of technology in everyday life, Lisa Ma organised a panel titled Where are the Luddites - An Open Call for BioLuddites. The event took place on 4th June 2014, in Nottingham, birth place of the Luddite movement.
John O'Shea gave a compelling talk about his very funny adventures in proposing the implementation of a Meat Licence, and in bio-engineering a Pigs Bladder Football. Both are projects that catches the imagination of the public but the artist also discussed the legal, ethical and cultural questions that arose during the development of the works.
David King, who has a PhD in molecular biology, is the founder and Director of Human Genetics Alert, the founder of Luddite 200, and of the Breaking the Frame conference. He is also a frequent contributor to media debates on genetics and it is clear from his contribution to the panel that he has some strong and thought-provoking opinions about synthetic biology, three-parent babies, the need to engage in a dialogue with the powerful systems that control biotechnological innovations, etc.
Ben Vickers is a curator, writer, technologist and self-proclaimed Luddite. He talked about the functioning of unMonastery, a space that aims to develop a new kind of social space, akin to co-living and co-working spaces, drawing influence from both Monasteries and HackerSpaces, with a focus on the process of co-creation and co-learning between the community and unMonasterians. He is also a NearNow fellow.
An Open Call for BioLuddites was a great event and i can't recommend enough to watch the video of the panel:
Image on the homepage via BBC news.