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Good Luck, Archaeologists! reflects on the 10 years of OTTO-Prod‘s programme of shows, concerts, art residencies and performance in Maribor. You might have never been to Maribor, it’s Slovenia’s second-largest city, it’s charming and it’s actually not that large. And maybe you haven’t heard much about OTTO-Prod but i love what these young artists from Marseille have been doing, quietly and with far more talent than money, in Maribor and elsewhere for a decade

The two installations are composed of identical elements, connected in a network and exchanging information through electric signals. The collective behavior of the actuators and sensors create unpredictable patterns, as though a system of living organisms with their own variable program. A moving scene emerges, where the borders between a ‘natural’ order of things and the mechanical constructions of humans are tested

In 1961, Donald Michie, a British WWII code breaker and a researcher in artificial intelligence, developed MENACE (the Machine Educable Noughts And Crosses Engine), one of the first programs capable of learning to play and win a game of Noughts and Crosses (or Tic-Tac-Toe if you’re American.) Since he had no computers at his disposal at the time, he created a device built out of matchboxes and glass beads to simulate a learning algorithm.

The Promise of Total Automation, an exhibition recently opened at Kunsthalle Wien in Vienna, looks at our troubled relationship with machines. Technical devices that were originally designed to serve and assist us and are now getting smarter and harder to control and comprehend. Does their growing autonomy mean that the machines will one day overpower us? Or will they remain our subservient little helpers, our gateway to greater knowledge and sovereignty?

Second and last chapter of my report from the GAMERZ festival, one of the very few French festivals that doesn’t play it safe nor stiff with a programme that endorses the unexpected, a laid-back atmosphere, a few famous names but also an impressive line-up of fresh talents. Plus, it’s in Aix-en-Provence so as the French say “y’a pas photo!” (which means something like ‘it’s a no-brainer.’)

This year’s edition of the GAMERZ festival not only demonstrated that there is nothing trivial about play but it also explored how our relationship to play has changed with the advances of technology. And, more interestingly, it invited us to join artists whose work investigates how the digital age is changing man, whether we’re talking about Huizinga’s homo ludens, the working man (Homo Faber) or more generally the modern man (Homo sapiens.)

The piece is made of Exxon, Shell, BP, and Mobil oil cans, but overnight, the local gallery staff had them secretly changed to Petronas labels. Though this violates the contract, I decided to keep the piece in the show because of the strange situation this tampering creates–a nationally owned oil company rushing to put its logo on a piece of art that is highly critical of the oil industry and what it appropriates and extracts

The works on show range from a robotic soccer robot to the Soccket energy generating football, from the ever irresistible and painful Leg Shocker to the world premier of Jer Thorp’s immersive installation The Time of the Game. The result is an exhibition that brings into a highly popular museum an entertaining but also critical and provocative view of the impact that technology has on ‘the beautiful game.’

Aernoudt Jacobs is an artist fascinated with sound in all its forms and possible expressions. He collects fields recordings around the world but he also creates installations based on Bell’s photoacoustic effect that reveals the sonority of any material hit with a strong beam of light, builds sound microscope that magnifies the freezing and melting process of water or suspends coils, magnets and 1000 tin cans into the air to play with the laws of electromagnetic induction and create tiny vibrations that produce sounds

The artist harvested 24kg of an invasive weed from a highighly polluted area in Spain, extracted the iron ore from the plants and used it to make an iron ring. The innovative experiment brought together the biological, the industrial, the technological and even craft to create a piece of jewellery that weights 2 grams. The project also suggests a way to reverse the contamination process while at the same time mining iron ore from the damaged environment

The sound of empty space explores relationships between microphones, speakers, and surrounding acoustic environments through controlled, self-generating microphone feedback. By building flawed technological systems and nullifying their intended potential for communication, the ear is turned towards the empty space between components; to the unique configurations of each amplifying assemblage

The 10th edition of the festival celebrated the death of passive leisure in the hands of games and art as well as the transformation of the compliant consumer into a creative user and abuser of technology. The exhibitions across town also investigated how the digital environment impacts and disrupts people’s development at conscious and unconscious levels (cognitive, social, psychological, among others) and looked at how these often invisible adjustments can be harnessed in alternative social, economic, political or ecological practices.

The artist has worked with media as diverse as fetal calf cells, human blood, maggots, multi-component 3D Human Skin Equivalent models or taxidermied insects. She is currently participating to Experimenta Recharge biennial of media art with an ever-changing face mask that uses Saos-2, a cell line that originally came from the bone cancer lesion of an 11 year old girl who died in 1973

A few days ago, the Haus der elektronischen Künste (House of Electronic Arts) in Basel inaugurated its new premises with a three-day festival of drones, music performances, immersive data explorations and giant mushrooms.

HeK space is a cultural center dedicated to the new art forms of the information age. The programme is as sleek and geek as its buildings be but its spirit is critical and inquisitive. HeK takes technology out of consumer culture and looks at its more meaningful, socially-engaged or aesthetic uses

By bringing together works by artists, designers, scientists, meteorologists and engineers STRANGE WEATHER asks questions such as: Should human culture be reshaped to fit strange weather or should we reshape weather to fit our strange culture? Who is going to take advantage of climate chaos and how will strange weather benefit me? How will you choose to work, celebrate, live and die when weather gets weird?

The show goes from the very absurd (the Halliburton survivaball) to the very dark and dramatic. But the adjective that pervades the show is ‘fun’. While visiting the exhibition, i’ve been drinking cloud, watched a 1959 film that speculates on how weather control departments would use satellites and met with little child mannequins in Hazmat suits in the most unexpected places