This year’s edition of IDFA DocLab questioned the twofold power of technology. On the one hand, VR, AR, AI and other technologies can produce virtual life-like creatures, immaterial wealth and absorbing software constructs. On the other hand, those same technologies can bring about physical experiences and authentic feelings. And none of those experiences are simulated
Robots and computers are acting more and more like people. They’re driving around in cars, hooking us up with new lovers and talking to us out of the blue. But is the opposite also true— are people acting more and more like robots?
DocLab Expo: Seamless Reality, IDFA International Documentary Filmfestival Amsterdam. Photo Nichon Glerum The DocLab Expo: Seamless Reality exhibition […]
From realistic renderings to imagined environments, painters have made landscape their subject, or used it as a backdrop for portraiture for centuries. In a certain sense, the artists who participate in this exhibition perpetuate this tradition of depicting our environment – whether real or fantasized, although they also reflect upon the intricate blend of visual information and the data enhancement that has modified our world
My guest in the studio will be Ghislaine Boddington is an artist researcher, dramaturge, curator and thought leader specialising in body responsive technologies. Ghislaine is also recognised as an international pioneer in full body telepresence. and the reason why i invited her in the studios of ResonanceFM is that Ghislaine is also the Creative Director of body>data>space, a collective of artists and designers that looks at the future of the human body and its real-time relationship to evolving global, social and technological shifts.
In this episode we will talk about experiences in telepresence, digital culture in London and gender (im)balance in tech careers (believe it or not, we’re still there!)
An augmented reality device to visualize nodes of free access to wi-fi networks in the city but also the intimate links existing between urban space and virtual communication connections
also serve as the conceptual base for the interactive installation titled
A few months ago, i started covering in details the projects developed at the Interactivos? workshop which took […]
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Last month at Cinematexas, Eddo Stern premiered Darkgame (prototype), a sensory-deprivation game that explores whether a video game […]
Workspace Unlimited‘s latest work IMPLANT is both a networked virtual world and a physical installation situated at the […]
Here’s a short recap of good stuff at SIGGRAPH in Boston. While the conference itself was pretty focused […]
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Shona Kitchen and Ben Hooker‘s PSP SSS (Site Specific System) concept adds a subtle degree of physical competition […]
Space Invaders 2006 is an outdoor video game that takes advantage of real world architecture spaces and transforms […]
The Emerging Technologies section of the upcoming Siggraph will showcase tons of very curious projects (if augmented reality […]
With Invisible – The Shadow Chaser, players have to sense and capture “ghosts” with a vacuum cleaner. “Invisible” […]
xBlocks is a video game that you can play on a sculpture. The mixed reality installation is inspired […]
If you liked James Auger/Jimmy Loizeau’s Augmented Animals and Natalie Jeremijenko’s Ooz project, an experiment in “interspecies communication,” […]
ThermoPainter, developed by Daisuke Iwai and other researchers at Osaka University, is a device that allows people to […]
Proactive Desk II, developed by Shunsuke Yoshida, Haruo Noma and Kennichi Hosaka of ATR Media Information Science Labs, […]
Neon Racer is a multi-user Augmented Reality racing game on an AR tabletop setting. The game displays only […]
Nicolas is blogging some interesting projects that are presented this week at the Wireless and Mobile Technologies in […]
With Gulliver’s World, children can create their own theatrical production and allow others to experience it in virtual […]
PlayAnywhere is a projector and computer vision system that displays interactive computer-generated images without the need for specially […]
COOKING WITH THE ELEMENTS: intuitive immersive interfaces for augmented reality environments, a research project by Leonardo Amerigo Bonanni […]
The University of Linz (Austria), the Ars Electronica Futurelab and Siemens have developed navigation system that does away […]
The University of Electro-Communications in Tokyo has developed Augmented Coliseum, an amazing (just have a look at the […]
The Ladder is a mixed-reality installation. The room is plain apart from a window, cut high into the […]
Kiitemoiide-TUNE is a device which enables users to listen to the conversation at a party, and feel the […]
Scrapple: A physical active score table, by Golan Levin, is a physical version of the screen-based Audiovisual Environments […]
MobZombies is a zombie-fleeing game where a player’s movement controls an avatar in the game space. Players run […]
QR codes are quite ubiquitous in Japan. So, there are now inexpensive hardware and software tools for printing […]
SUIRIN, by Satou Tokuhisa and Masa Inagake, is an installation that in a sense demonstrates how Augmented Reality […]
Heaven Seed is a smart plastic ball that senses its movement and generates various sound effects in real […]
The Ambient Experience suite uses Philips’ electronics to create a patient-friendly environment for children undergoing medical scans. Featuring […]
You wake up in the morning and sit at your breakfast table. There comes a can of Earl […]
Researchers at NTT Cyber Solution Laboratories (Japan) are working on “information rain”, taking advertisements to the realm of […]
Visitors to the ART+COM roof terrace can have a peek into Berlin’s past with a digitally augmented telescope […]