Exploitation Forensics is a collection of maps and documents created as a result of investigations conducted in the last few years by the SHARE Lab. The maps will help visitors explore the invisible layers of contemporary technological black boxes and their fractal supply chains, exposing various forms of hidden labour and the exploitation of material resources and data
The conference brought together leading artists and thinkers from the world of art, technology, science and documentary. The food was a bit revolting. Everything else was amazing
Joana is an artist and a researcher whose work critically explores the way post-capitalist narratives affect the alphabetization of machines, humans and ecosystems. Her main research topics include Internet materiality, surveillance, online tracking, critical interfaces and language
The French collective RYBN.org has applied the numerological system of transformations, associations and substitutions of Kabbalah to computing. Their Dataghost 2 installation seeks to reveal the hidden messages buried within the data traffic…
Lacplesis Technology is a group of three projects that aim to rise discussion about the balance between two paragraphs of the article 27 of the Universal Declaration of Human Rights:
“Everyone has the right freely to participate in the cultural life of the community, to enjoy the arts and to share in scientific advancement and its benefits” and
“Everyone has the right to the protection of the moral and material interests resulting from any scientific, literary or artistic production of which he is the author”
Critical Exploits showed how a new generation of artists, designers and engineers are taking a highly critical approach to the development and use of the engineered systems and infrastructures that we increasingly rely on for daily life
“The glitch makes the computer itself suddenly appear unconventionally deep, in contrast to the more banal, predictable surface-level behaviours of ‘normal’ machines and systems. In this way, glitches announce a crazy and dangerous kind of moment(um) instantiated and dictated by the machine itself.” Rosa Menkman
In the context of omnipresent telecommunications surveillance, “The Pirate Cinema” makes visible the invisible activity and geography of peer-to-peer file sharing. The project is presented as a control room that reflects P2P exchanges happening in real time on networks using BitTorrent protocol. The installation produces an improvised and syncopated arrangement of files currently in exchange
KLE – Kit de Libertad de Expresión (or Freedom of Speech Kit) is a portable digital device that allows people from all over the world to participate to remote protests by sending and displaying text messages in public space. The interactive banner is (unsurprisingly) inspired by the record number of social protests that took place in Spain in 2011. It is estimated that over 23.000 demonstrations have been organised that year around the country
Daniel Lombraña González tells me about Citizen Cyberscience Centre, an international collaborative project that invites volunteers to help the scientific community develop a whole range of projects that include: identifying and marking deforested areas with high-res Earth imagery, researching the elusive Higgs particle with a virtual atom smasher, understanding the fundamental laws of the universe, or the secrets of magnetism at the molecular scale
Our radio interview will focus on the Critical Engineering Manifesto that Julian wrote a year ago together with Gordan Savičić and Danja Vasiliev. Expect explanations about why Engineering is the most transformative language of our time, questions about how to adopt the critical engineering ethos if you have next to zero technical skills, and details about Julian Oliver’s upcoming projects
An uncanny installation currently on view at LABoral uses the strategies of the Electronic Voice Phenomenon, voice and pattern recognition, and face tracking to generate voices, and images from apparently closed, silent and empty spaces and systems
C.STEM 2008: Breeding Objects – Computational Design, from Digital Fabrication to Mass-Customization
The conference and exhibition present a selection of visionary projects anticipating future developments in design process and technologies. What happens when design, creative coding and digital fabrication meet mass-customization?
Through artificial life graphics software, it visualizes the changing reticular self-organization of atoms and molecules. This project gives a visual form to the network as the structural, dynamic, and evolving basis for life
Jose Luis de Vicente invited Manuel Lima from Visual Complexity as well as the ueber-talented Santiago Ortiz and Aaron Koblin to discuss the beauty of data
Today being Toys Day on the blog, let me introduce you to Plushie. This really neat system, created […]
Packet Garden, developed by Julian Oliver, captures information about how you use the internet and uses it to […]
Generative graphics and organic information design are making their way into the world of the applied arts: Last […]
If you’ve never found any reason to go to Lancaster, the upcoming Perimeters, Boundaries and Borders might be […]
After Google Will Eat Itself (previous post), ubermorgen.com, Paolo Cirio and Alessandro Ludovico are working on a new […]
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“Monalisa: shadow of your sound,” by Norihisa Nagano and Kazuhiro Jo, is an installation that allows one to […]
E-volver is a software that invites an “image-breeding-machine” and a human “gardener” to collaborate together. While the machine […]
Nicholas Zambetti has just graduated from Interaction Design Institute Ivrea and i have no worry about this guy’s […]
Born and raised in Silicon Valley, Douglas Edric Stanley has been working for ten years in France as […]
Looks like Italy is finally warming to art beyond Botticelli and Umberto Boccioni. Last weekend MixedMedia brought pixels, […]
The Unstabalizer is a social application system for bars, clubs and any location or event which sells alcohols. […]
Surveillance cameras are not only said to make people feel better, they might one day be able to […]
Rotosketch is an intuitive tool for sketching, doodling and notating on top of video, such that the marks […]
I’ve been invited to curate the Digital Art a la Carte section for the upcoming Sonar, a festival […]
An employee of Cognitive Technologies computer company in Russia has beaten a man who was selling the company’s […]
The Roadie project, by Henry Lieberman and José Espinosa at the MIT Media Lab, redesigns the consumer electronics […]
My second post on Japan Media Art Festival is about Flipbook! by a Colombian artist Juan Carlos Ospina […]
Animaatiokone (Animation Machine) is an installation that turns you into a master clay animator. It’s built of a […]
Hugo Liu, a graduate student at M.I.T.’s Media Lab, has developed a cookbook that can recommend a dish […]
Burn Station is a mobile self-service for searching, listening to and copying music and audio files with no […]
What I Did Last Summer is an experimental graphic novel generated by blogbot, a software agent that generates […]
Cynthia Bruyns’s Vibration Lab is a software designed to simulate the sound of any percussive instrument, real or […]
Modulobe, by Kouichirou Eto et al., is a free software tool for constructing virtual creatures. [Sample creatures made […]
Japanese aerial survey firm Pasco Corp. will soon begin selling software that shows on a computer screen the […]