The objects, books, artifacts, gadgets and artworks offer a contemplation on autonomy as a disappearing modus operandi of political action, while workshops, discussions and demos focus on the devices we use every day: How do they work? What individual data traces do they capture? Where do these go, and what kind of control can one regain?
Nova and Vacheron’s book explores the impact of algorithms in cultural production. Through a wide range of examples, the main essay, called “DADABOT: An Introduction to Machinic Creolization” presents the contemporary forms of hybridization in music, visual arts, literature, photography, etc.
Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.”
The 11th edition of this festival of unconventional and radical art was anchored into the most banal manifestations of our networked society, one that is made of surveillance, social bullying, aesthetics of power, communication guerrilla and disintegration of the space of free speech and ideas that internet was meant to be
A broad view on media piracy as well as comparative perspectives on recent issues and historical facts regarding piracy. The book contains a compilation of texts on grass-roots situations whose stories describe strategies developed to share, distribute and experience cultural content outside of the confines of local economies, politics or laws
Copie Copains Club aims to highlight the art of copying in the Post-Internet era. Today, the works and their representations circulating on the web become themselves available materials, ready to be replayed by other artists. At a time when production companies and governments toil to outlaw copying, CCC aims to be a space where everyone can freely enjoy the copying
The most compelling part of the day for me was when i discovered the nominees of the Digital Storytelling competition. Because the focus of the selection is as much on new forms of interactivity as it is on strategies to weave a compelling story, all the projects were deep, multi-layered and compelling. Some took me ages to explore. Take the super addictive podcast of the now cult “Serial” for example…