The event attempted to re-frame the discussions around borders, looking at how borders are strengthened, shuffled and blurred by global phenomena such as climate disruptions, planetary-scale computation and international politics
Through an analysis of textual and media searches as well as extensive research on paid online advertising, Safiya Umoja Noble exposes a culture of racism and sexism in the way discoverability is created online
For their “Forensic Fantasies” trilogy, KairUs (Linda Kronman and Andreas Zingerle) used data recovered from hard-drives dumped in Agbogbloshie, Ghana to develop works that investigate the issue of data breaches of private information and ask: What happens to our data when we send a computer, an hard disk or any kind of other storage device to the garbage?
Exploitation Forensics is a collection of maps and documents created as a result of investigations conducted in the last few years by the SHARE Lab. The maps will help visitors explore the invisible layers of contemporary technological black boxes and their fractal supply chains, exposing various forms of hidden labour and the exploitation of material resources and data
What aesthetic and political strategies may counter the quest for collecting data and measuring and predicting human behaviour, characteristic of informational capitalism?
“It is perhaps in the post-human space away from ‘the money’ that the blockchain and smart contracts have the most original things to offer.”
Artists and researchers explore, unpack and critque the blockchain
The internet is everywhere. Set free from the websites and the screens, it now penetrates our thoughts and our bodies and everything around us. Each day, the digital and physical become more integrated – but how does this effect our experience and how do we express the new, augmented reality?
Trebor Scholz exposes the uncaring reality of contingent digital work, which is thriving at the expense of employment and worker rights. The book is meant to inspire readers to join the growing number of worker-owned“platform cooperatives,” rethink unions, and build a better future of work
There are many reasons why i wanted to interview Mandiberg. He is an artist whose work i’ve admired for years, the co-founder of the brilliant Art+Feminism Wikipedia Editathon and a dedicated archivist of logos of failed U.S. banks
The reason why i wanted to write about the website of MOMENTUM 9 the Nordic Biennial of Contemporary Art is that it doesn’t look like anything i have experienced before. First of all, it doesn’t seem to pride itself in being user-friendly…
In May, i will be running online classes that focus on activist art and provide an overview of the most inspiring and thought-provoking actions performed and orchestrated by members of the ‘creative resistance’
Joana is an artist and a researcher whose work critically explores the way post-capitalist narratives affect the alphabetization of machines, humans and ecosystems. Her main research topics include Internet materiality, surveillance, online tracking, critical interfaces and language
Since last year, HeK, the House of Electronic Arts in Basel and Swiss art magazine Kunstbulletin have been awarding a prize for “net based” artworks. The prize aims to support works that use the Internet as the site for production and as a medium for distribution
By obfuscating the limited number of emotions offered to you by Facebook, this plug-in allows you to fool the platform algorithms, perturb its data collection practices and appear as someone whose feelings are emotionally “balanced”
Predictive Art Bot invites artists to collaborate with a bot, interpret some of the most puzzling/exciting/provocative tweets and turn them into real prototypes, drafts for impossible projects, live performances, failed experiments, etc.
One of society’s current challenges is that empathy is not communicated efficiently online. The internet was conceived as a tool for empathy but as we know, that’s not what is happening. We need to improve ‘virtual empathy’
The objects, books, artifacts, gadgets and artworks offer a contemplation on autonomy as a disappearing modus operandi of political action, while workshops, discussions and demos focus on the devices we use every day: How do they work? What individual data traces do they capture? Where do these go, and what kind of control can one regain?
Nova and Vacheron’s book explores the impact of algorithms in cultural production. Through a wide range of examples, the main essay, called “DADABOT: An Introduction to Machinic Creolization” presents the contemporary forms of hybridization in music, visual arts, literature, photography, etc.
Among the topics examined are the use of commercial platforms for art practice, what art means in an age of increasing surveillance, and questions surrounding such recent concepts as “postinternet.”
The 11th edition of this festival of unconventional and radical art was anchored into the most banal manifestations of our networked society, one that is made of surveillance, social bullying, aesthetics of power, communication guerrilla and disintegration of the space of free speech and ideas that internet was meant to be
A broad view on media piracy as well as comparative perspectives on recent issues and historical facts regarding piracy. The book contains a compilation of texts on grass-roots situations whose stories describe strategies developed to share, distribute and experience cultural content outside of the confines of local economies, politics or laws
Copie Copains Club aims to highlight the art of copying in the Post-Internet era. Today, the works and their representations circulating on the web become themselves available materials, ready to be replayed by other artists. At a time when production companies and governments toil to outlaw copying, CCC aims to be a space where everyone can freely enjoy the copying
The most compelling part of the day for me was when i discovered the nominees of the Digital Storytelling competition. Because the focus of the selection is as much on new forms of interactivity as it is on strategies to weave a compelling story, all the projects were deep, multi-layered and compelling. Some took me ages to explore. Take the super addictive podcast of the now cult “Serial” for example…
The conference (ridiculously interesting and accompanied by an exhibition i wish i could see all over again but more about all that next week) looked at how practitioners redefine the documentary genre in the digital age. In his presentation, artist James George presented artistic projects that demonstrate how fast computational photography is evolving and how innovations are changing our relation to the image
The Terminator Studies proposes a reinterpretation of the science-fiction series “Terminator,” whose narrative reveals itself as a veritable almanac, prophetic in nature. In analysing the links between history and fiction, “Terminator Studies” poses a critical eye on the domination of machines and the intrusion of surveillance systems in private life
Fully illustrated with images of early computing equipment and the inside story of the online world’s movers and shakers, the book explains the origins of the Web’s key technologies, such as hypertext and mark-up language, the social ideas that underlie its networks, such as open source, and creative commons, and key moments in its development, such as the movement to broadband and the Dotcom Crash. Later ideas look at the origins of social networking and the latest developments on the Web, such as The Cloud and the Semantic Web
The art that Berglin masters to perfection is the good old art of appropriation. He picks up an image, modifies it or not, brings it into a new contexts and gives it a new meaning. The result is a portfolio full of humour, poetry, and absurd comments on our absurd society
This year’s edition of the GLITCH festival in Dublin examines how artists use new media to investigate social and political systems to find their position within and in relation to these larger systems. In this fuzzy zone of information production, where boundaries and roles are increasingly blurred, the exhibition deploys humour and critique to reconfigure our ideas about our current digital economic climate
Ghostradio deploys feedback and quantum effects to create random numbers from the boundaries of reality and beyond. Ghostradio publishes the resulting random number datastream for the generation of cryptographic keys. This will release the public from the current state of surveillance
Jennifer Lyn Morone has turned herself into a corporation and collection of marketable goods and services. Everything she is biologically and intellectually, everything she does, learns and creates has the potential to be turned into profits. Jennifer Lyn Morone™ Inc is a graduation project in Design Interactions but as Jennifer underlines, this is not a speculative project
Piratbyrån and Friends traces the stories of cultural sharing and affinity-building among the activities and values of the members of Piratbyrån (The Bureau of Piracy). This Swedish artist/activist group was established in 2003 to promote the free sharing of information, culture and intellectual property. The exhibition presents screenings, installations and artworks by founding and more recent members, keen to tell the story of the group on their own terms
Pau Waelder has recently published $8,793 Worth of [Art], a collection of 159 real and false certificates of authenticity, culled from S[edition], an online platform that sells limited edition artworks in digital format. All Waelder had to do was a small ‘hack’
The work of Mishka Henner might evoke the one of Edward Burtynsky, Trevor Paglen, Omer Fast, Michael Wolf and Jon Rafman. Yet, comparing his work to the one of some of the artists i admire the most is pointless. Henner is his own man slash artist. He uses contemporary technology to give a new twist on artistic appropriation and redefines the role of the photographer, the meaning of the photography medium and the representation of the landscape. Without ever using a photo camera
My Holy Nacho is a process driven project and exhibition using the power of the internet to create physical changes in the real world. Inspired by László Moholy-Nagy’s Telephone Pictures (1923), where the artist communicated instructions at-a-distance for a finished piece to a manufacturer through the telephone
In this episode, we will be talking about knitting machines & digital images, punchcards, knitted Muybridge horse animation, and musical ‘textiles experiment’. Open source Swan pedalo will make an appearance too….
This week i’ve invited designer and artist Matthew Plummer-Fernandez to talk to us about 3D-printed objects & the freedom but also the patent trolls and censorship that accompany them
What remains of the Eight Hour Day movement preconized by social reformer Robert Owen in the first half of the 19th century? Is there a new definition of ‘work life balance’?
Artists, along with anyone working in the cultural sector, have experienced this evolution of working standards perhaps more acutely than most people. It seemed thus natural that FACT, in collaboration with the Royal College of Art, would ask them to explore these questions. The result is timely and thought-provoking
From the early 1990s the internet has had multiple roles in art, not least in defining several new genres of practitioners, from early networked art to new forms of interactive and participatory works, but also because it is the great aggregator of all art, past and present. Art and the Internet examines the legacy of the internet on art, and, importantly, illuminates how artists and institutions are using it and why
Showcasing a comprehensive selection of the group’s diverse output, the exhibition includes video, software, net art, installation, and performance. F.A.T. Lab members will also be creating and hacking on new, cutting-edge projects to be added to the exhibition on the fly
The Trophies from the 6th Continent are lifeless, plastic ‘skins’ of computer generated models found in 3D environments. Deflated of any volume nor life, they were hanging in the gallery like bloodless carcasses. Cimolaï tracked down these hunting preys on the ‘sixth continent’, the land of our 3D digital entertainment made of video games, special effects, post-production works, etc.