Karolina Sobecka’s video game reverses the logic of First Person Shooter games. In her work, the gun is AI-assisted. It fires automatically when a ‘target’ enters its field of view and guides the player’s hand to aim more effectively. The player cannot drop the weapon or stop it from firing, but he/she can obstruct it (and the gun’s) vision. The object of the game is to shoot as few people as possible

From realistic renderings to imagined environments, painters have made landscape their subject, or used it as a backdrop for portraiture for centuries. In a certain sense, the artists who participate in this exhibition perpetuate this tradition of depicting our environment – whether real or fantasized, although they also reflect upon the intricate blend of visual information and the data enhancement that has modified our world

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As one surfs the net, data packets are sent from the user’s computer to the target server. The data packets go on a journey hopping from server to server potentially crossing multiple countries until the packets reach the desired website. In each of the countries that are passed different laws and practices can apply to the data, influencing whether or not authorities can inspect, store or modify that data

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In Tarnac. Le chaos et la grâce, Joachim Olender explores a police and judicial blunder that hit France in November 2008 when a group of policemen wearing black balaclavas stormed into the small village of Tarnac and arrested a group of people who were later accused of being far-left terrorists plotting to overthrow the state

eCLIPSe surveys the creativity of music videos with a selection of the 50 videos that may be considered crucial for a proper appreciation of the discipline. Perhaps there are some missing but all that are included are beyond dispute. The clips are divided into several sections, to be screened in separate projections, starting with a historical overview and continuing with monographs devoted to who we believe to be the most seminal video directors: Michel Gondry and Chris Cunningham

Interview express with Chris Salter about n-Polytope. The light and sound environment combining cutting edge lighting, lasers, sound, sensing and artificial intelligence software technologies was inspired by composer Iannis Xenakis’s radical 1960s-1970s works named “Polytopes”. As large scale, immersive architectural environments that made the indeterminate and chaotic patterns and behavior of natural phenomena experiential through the temporal dynamics of light and the spatial dynamics of sound, the polytopes still to this day are relatively unknown but were far ahead of their time: a major landmark in the history of the audio-visual arts and performative architectural practice

In his b&w series Demonstrations, Caleb Charland used everyday objects to explore the laws and wonders of physics. The wonderful images are the only traces left of the many exposures, the long trials and errors the artist had to go through before he managed to make the perfect portrait of a physical phenomenon. The admiration for his tenacity and curiosity increases tenfold when you remember that we live in the age of photoshop

Der Lauf der Dinge (The Way Things Go) is a 1987 film by Peter Fischli and David Weiss following a 30 minute long, uninterrupted chain of physical and chemical experiments. One explosion leads to a fire that heats up a teakettle until its steam whistle flies away and hits a bottle that falls and pour its content over a… It goes on and on. One chemical trigger leads to another or sparks a physical phenomenon. The film watches like a thriller (even if you’ve seen it twice already) because every single step can go wrong

A couple of weeks ago, Rui Guerra answered one of my facebook rants (which usually target museum press people who refuse to give me access to press images because i’m a blogger therefore ‘images are not safe” with me!) with a comment so smart and informative that i wanted to know more about his opinion about online strategies for cultural spaces

Passages. Travels in Hyperspace is a selection of works drawn from the collection of Thyssen-Bornemisza Art Contemporary. Consisting primarily of large-scale sculptural or installation work, the exhibition was designed so as to foster a contemplative stroll, making the body central to the visitor’s experience of art and offering a journey into a perceptual dimension that activates the physical, the sensory, and the cerebral

To discover M10, you have to open a very mundane door. Then another one on your right. And another one in front of you. There are ten of them, each leading to a plain, beige room so claustrophobic you quickly look for more doors that will take you out of there as the art critics mayhem pictured here demonstrates

Two of them. One is the catalogue of the exhibition El proceso como paradigma – Process Becomes Paradigm. The second comes courtesy of LABoral Art and Industrial Creation Centre again, it’s the magazine/catalogue of Habitar, an exhibition which engages with cities where bits and flows of information shape the urban experience as much as brick and mortar

Hello Process, by Marloes de Valk and Aymeric Mansoux, is part of Laboral’s new exhibition, “El proceso como paradigma – Process Becomes Paradigm.” The show reflects the shift in contemporary art and culture from finished, stable objects to processes. Flourishing beyond the limits imposed by the market, this art is in continuous flux and execution, that has a life of its own, that grows, changes and decays

The exhibition, curated by Domenico Quaranta for Laboral’s new Mediateca Expandida, explores the role played by music in the adoption and manipulation of obsolete technologies: vinyls, old computers, game platforms, etc. I’m going to be the usual procrastinator and promise that i’ll come back with a report later on this week. In the meantime, here’s a link to the catalog of the exhibition and to videos by the extremely talented Raquel Meyers

Together, the projects featured in Feedforward create a complex picture of the global political and social forces that drive us forward. The exhibition features both the problematic aspects of the present and future, and the potential for collectivity and responsible action. At the nadir of the current global economic crisis, Feedforward is in effect about cleaning up after the 20th century and asks the question, what is progress now?

The installation echoes the artist’s concern for the relentless threats against Iran made by many countries in recent years. Sentences that include “attack Iran” are scavenged from Google News and spoken using a text-to-speech synthesizer. The voice is then picked up by a microphone, analyzed, and translated into rhythmically corresponding smoke rings from a quartet of smoke ring makers

Laboral Centro de Arte y Creación Industrial in Gijón has opened a very very good exhibition a few days ago. ‘FEEDFORWARD – The Angel of History’ addresses the current moment in history where the wreckage of political conflict and economic inequality is piling up, while globalized forces–largely enabled by the “progress” of digital information technologies–inexorably feed us forward. I’ll write about it in details in the near future but i’d like to share with you straight away one of the most interesting artworks i’ve discovered there

Rather than answering questions–such as, How can technological advances be controlled? On what ethical bases can its purposes be chosen? Who is entitled to decide on the ultimate mission of machines? Can machines destroy us?–this installation, on the contrary, is about reformulating those modern philosophical questions through the use of images associated with the popular culture of science fiction

Leonardo Da Vinci was credited with sketching the world’s first self-propelled vehicle back in 1478. But da Vinci was a Renaissance Man, a man at ease in front of a religious scene to paint as much as in front of a technological challenge. There’s no artist from the Renaissance in the exhibition, the majority of the works exhibited come from the last two decades but they demonstrate that contemporary artists do not need to graduate as engineers to re-invent the car… even if the result of their experimentation has no ambition to compete with what comes out of a Porsche factory

At the beginning of the 20th century, cars were hand built by small teams of highly skilled craftsmen and women. Only a small elite could afford to buy one until Henry Ford developed a system of mass-producing automobiles that lowered the unit price and enabled the average consumer to buy a car.

Tobias Rehberger takes history backwards. In 1999, the artist embarked on a project that saw him sending simple sketches, composed essentially from memory, of iconic cars such as a Porsche 911 and a McLaren F1 to a workshop in Thailand

Cars have shaped the 20th century probably more than any other product of technology. Ever since Carl Benz created the first “horseless carriage” (1885), the automobile has had a deep impact on almost every single aspect of our life: landscapes, architecture, geo-political relationships (necessity to gain control of the areas that produce its fuel), social and labour movements, even the air we breathe