Karolina Sobecka’s video game reverses the logic of First Person Shooter games. In her work, the gun is AI-assisted. It fires automatically when a ‘target’ enters its field of view and guides the player’s hand to aim more effectively. The player cannot drop the weapon or stop it from firing, but he/she can obstruct it (and the gun’s) vision. The object of the game is to shoot as few people as possible
From realistic renderings to imagined environments, painters have made landscape their subject, or used it as a backdrop for portraiture for centuries. In a certain sense, the artists who participate in this exhibition perpetuate this tradition of depicting our environment – whether real or fantasized, although they also reflect upon the intricate blend of visual information and the data enhancement that has modified our world
Flone is a drone (an unmanned aerial vehicle) which uses a smartphone as a flight controller and explores novel ways to “occupy” public space, in particular the air and claim the right to use it before legislation makes it illegal
In this episode we will talk about the ultimate cliché vacation but also about the Networks of Dispossession, the collective mapping of data about the relations of capital and power within urban transformation in Turkey. I also had plenty of questions about Graph Commons which seems to be a brilliant tool for reporters, researchers, activists, etc.
As one surfs the net, data packets are sent from the user’s computer to the target server. The data packets go on a journey hopping from server to server potentially crossing multiple countries until the packets reach the desired website. In each of the countries that are passed different laws and practices can apply to the data, influencing whether or not authorities can inspect, store or modify that data
The robotic installation consists of large groups of autonomous water vehicles. With roughly 50 individuals in a population, the robotic agents interact with each other and their environment to form a simple ecosystem. Their collective, emergent behaviour resembles the social interactions in a community of living creatures
The participating artists not only play with distortions of the “real”, but also pioneer new ways to interact with their work. The formal exploration of new interfaces is as much part of their preoccupation, as is the content of their work, and the kind of commentary on the current state of reality we live in