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I’m in Medellin for Pixelazo (workshop with Alejandro and a talk this afternoon.) I’ve always been totally immune […]
Anna Dumitriu is the Director of the Institute of Unnecessary Research and an artist whose work is deeply […]
Still trying to catch up with my notes from the Mobile Music Workshop. I doubt that i’ll manage […]
I’ve blogged, seen and talked about many artistic projects that remind us of the omnipresence of technologies of […]
Last week i took the train to Oldenburg. That’s a 3 and a half hour journey from Berlin. […]
The Ludic Society‘s Tagged City Play for Real Players in Real Cities was recently presented at Social Hacking, […]
I never post calls for projects* for two reasons: i’m too lazy to keep up with them and […]
Alyssa Wright, from the Computing Culture group at MIT, has created a fantastic performance/project called Cherry Blossoms. The […]
After the GP4, a player that uses the earth as a disc and its portable version the G-POD, […]
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Canine Cacophony is a proposal for a site-specific and sound installation for the Washington Square Park Dog Run […]
Compass, by Lawrence Malstaf, is an orientation machine to be worn around the waist. As the wearer walks […]
The third speaker at the Resistant Maps, artistic actions in the interconnected urban territory conference was Andrea Natella. […]
I spent last Sunday in Genoa to attend Resistant Maps, artistic actions in the interconnected urban territory, a […]
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A Californian inventor has patented a new breed of throwable games controllers. Each “tossable peripheral” resembles a normal […]
Net_Dérive, by Atau Tanaka and Petra Gemeinboeck with the collaboration of Ali Momeni, is a location sensitive mobile […]
undersound is an interface that allows you to listen to, distribute and affect the flow of music on […]
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This afternoon Brooke Singer was at Conflux to present Preemptive Media‘s latest work: AIR [Area’s Immediate Reading]. AIR […]
This morning Michael DelGaudio and Mike Bukhin presented their Waymarkr project at Conflux HQ. Mike Bukhin and Michael […]
I followed the You Are Not Here walk which was presented yesterday at Conflux. This urban tourism mash-up […]
One of the works that received an honorary mention at the prix ars electronica in the Net Vision […]
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MIT SENSEable City Lab (famous for Mobile Landscape Graz) is working on the Real Time Rome project for […]
In late 2004, reports began to surface of CIA operatives using modified commercial aircraft for extraordinary rendition, the […]
Simon Elvins, student of Communication Art and Design, wanted to make radio waves and the sound they carry […]
The Sonar festival isn’t just music, clubbing and dancing. There were also tons of wmmna-esque works to eyeball […]
Jens Brand‘s G-Player (Global player) works like a CD-player. But instead of playing CDs, it plays the globe. […]
Drew Hemment created the Futuresonic International Festival in 1995. As AHRC Research Fellow at University of Salford, he […]
Danish based Imity gave a good speak at Where 2.0 about their mobile community software. Imity are not […]
I am attending O’Reilly’s Where 2.0 conference about the geo location software like Google Earth , PlaceSite and […]
In October 2004, i had to prepare a presentation for Art Futura in Barcelona. It was about “Things […]
Third project from the Interaction Design Institute Ivrea final show (see dedicated category). Chia Ying Lee‘s Sonic Graffiti […]
Nicholas Zambetti has just graduated from Interaction Design Institute Ivrea and i have no worry about this guy’s […]
As i wrote two months ago, i’ve been invited to curate the Digital Art a la Carte section […]
There were a couple of interactive installation at Designmai Youngsters. Ipunkt is a personal orientation system for visitors […]
Radio Map, by Michael Hohl and Stephan Huber, is an immersive telematic environment that enables participants to walk […]
The Compass Coat, by Stijn Ossevoort, uses compass technology to read direction. The display of the information is […]