The Act by Cecropia is a coin-op “filmgame” about emotion, controlled by a single knob. This animated cartoon […]
SCOOT is a mixed reality experience designed by Deb Polson and Marcos Caceres, to explore the potentials of […]
Dennis Baraba is using the DS to create hand drawn animations that he calls Pictomations. His fabulous collection […]
Florian Berger e Robert Praxmarer (the author of (t)error) have built Mindbending Software, a tool to mingle subliminal […]
Toshio Iwai has created for Nintendo DS a new music game called Electroplankton. Electroplankton presents the player with […]
Better played at work with the sound on. Rob Manuel has also a fabulous Krankie sings Bowie. Via […]
PLX, by Kuwakubo Ryota, is a battle game for two people sitting across from one another at a […]
Digital Play: Reloaded opens on March 18 at the Museum of the Moving Image in New York. The […]
Ergodex DX1 Input Sytem can be used as gamepad, controller for Office applications or image/graphic design, etc. You […]
Rhizome has just publishes a list of six Game Art Commissions. The proposal asked artists to come with […]
The University of Tampere’s Game Research Lab is working on Songs of North (PDF presentation), a mobile, location-aware […]
Justin Daubenmire, founder of BSC games, is one of a tiny band of game devotees who specialize in […]
In Korea, game makers are developing systems that will enable office workers to play with lower risks of […]
Bordergames, by La Fiambrera Obrera (Spain), isn’t yet a game. It is platform that allows young Maghrebis to […]
A new German online game, gen.ethix, asks players to make decisions about the future of biotechnology. All the […]
A marine biology page documents the recent discovery of a new kind of squid. The creatures, named exocells, […]
Game Music, by Vladimir Todorovic, threats a video game space as an environment for music production, sampling, processing, […]
Brendan Walker, researcher at the RCA in London, is working on a machine that can measure the experience […]
This post if for Julian who missed the panel Games, Made in… at Transmediale. And sorry for the […]
Seamful Game, by Matthew Chalmers from the University of Glasgow (Scotland), is a GPS and WiFi based game […]
Stand By Your Guns, by Brooklyn-based artist Jillian McDonald, is a website and CD-Rom that confronts us with […]
The English government wants schools to buy the Sonica software package – including the dance mat – which […]
Banabi, by Maurizio Piraccini, is an audio-visual pedagogic gaming experience for young children. The game uses the kids’ […]
GPS::Tron , by Thomas Winkler, combines GPS, Bluetooth and GMS or GPRS with the classic Tron game concept […]
Digiwall, developed at the Interactive Institute in Sweden, is an interactive climbing-wall with sensor-equipped grips that register hands […]
Counter Street Art Via Joystiq.
Meiju Niskala, Anna Salmi, Richard Widerberg and Hanna Niemi-Hugaerts at the Media Lab in Helsinki have developed Trigger […]
Waag Society is developing Frequency 1550, a “mobile learning game”. The citygame, using mobile phones and GPS-technology, will […]
Backseat Playground , developed by John Paul Bichard, Liselott Brunnberg and Oskar Juhlin at the Interactive Institute in […]
Karakuri (which means “automatic”) Block , by Natsu Kawakita, Nobuya Suzuki and Takahiro Hayakawa, is made of two […]
This is the table of the day: Froggies, by Josh Nimoy, is a table prototype with a screen […]
Paul Baron is reflecting on a massive multiplayer GPS mobile phone green game in Tokyo. It would be […]
1up.com has posted the second in an article series called “Child’s Play”, where they invite kids to test […]
Internet games and chat rooms have replaced urban playgrounds as venues for social interaction. In Zona de Recreo […]
We already knew that video games calm kids before surgery more effective than tranquilizers or parental presence. During […]
Virsual, the digital rocking horse, created by Melbourne-based, multi-media collectiveENESS, is a wireless rocking horse equipped with its […]
Glasgow Caledonian University (Scotland) has set up the eMotion Laboratory , a living room with a two-way mirror […]
“Instant city” is an installation, developed by Sibylle Hauert and Daniel Reichmuth and Volker Böhm, that allows players […]
machinaZOIS, by Davide Grassi, is a modified pinball machine that explores the possibilities of raising fundings for contemporary […]
A video of a Nintendo DS “jammming band”. Either Nintendo paid alot of money for a great viral […]