Game Music, by Vladimir Todorovic, threats a video game space as an environment for music production, sampling, processing, and performances. It is performed in first person shooter video game Unreal Tournament 2004.
The weapons in this game are hacked and harmless. Their original sounds are exchanged for the retro sounds of old computer games. The result combines relaxing environmental sound atmospheres with disturbing noises and odd rhythms. In this way, the military-industrial environment is challenged with a “risk-free” weapon: the music.
The music is produced in an open system that can be downloaded.