In Keitai Girl (2003), Yamaguchi Noriko wears a body suit crafted from cell phone keypads, large headphones and […]
Stefhan Caddick whom i met too briefly at a seminar organised by BLOC in Wales, has sent (on […]
Finger Ring is a system in which a cell phone decides whether to ring by accepting votes from […]
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Researchers in the Department of Communication Systems, Lancaster University (UK), have developed a game which can be played […]
Fermata explores the potential of a purely auditory calendar application for the visually impaired. Through user research and […]
Paul has updated his list of mobile phone games using GPS or cell towers signals. Here’s one of […]
Ruth and Erez Kikin-Gil‘s People+ is a light constellation that reacts to mobile activities and exposes flows of […]
The CCTVme prototype works like an analog ï¬?rewall. It protects people’s privacy from outside attacks through the internal […]
Airport Insecurity is out. This game to be played on Java-capable mobile phones deals with inconvenience and the […]
Digitall, by Ana Camilla Amorin and Tristam Sparks, is a kind of “always on” home telephone repurposed as […]
//MUKANA is wearable piece for the visually impaired. //MUKANA includes a mobile phone, a wireless headset, a GPS […]
With the A1 Lounge inVienna, EOOS has created a new store concept for mobile phone company Mobilkom Austria. […]
Troika (remember the SMS Guerrilla Projector, DataSound and Electroprobe?) is back with a new website and some pretty […]
The Portable Telephone is an old plastic push-button telphone upgraded to the cellular age. Within days of finishing […]
The act of marking the actual location of violent death performs many functions that cannot be performed by […]
Growable Media Design: Integrating Plants and Digital Media for Information Visualization is an ambient media project designed to […]
I miss Spain, o do i miss sweet life in Spain, and its jamon pata negra, the most […]
Mobile Phone Abusers Anonymous, a project by Hwa Young Jung, takes a critical look at mobile technology and […]
Some pretty nifty prototypes from Philips Design: Momento makes it easier to share video memories. The glass ball […]
Contact Coard is an accessory for landline phones to help users manage their contacts. The board comes with […]
Mobile Processing is out! It allows software written using the Processing programming language and development environment to run […]
Ringtonia is always a good source of amusing surprises. One of today’s posts really made my day. Cotton […]
Superstar is a multiplayer photo-based game designed for Ubicomp 2005, Tokyo. The game is free, and open for […]
The Handydandy consists of five media artists from Austria (Bauch Bernhard, Gross Luc, Kirisits Nicolaj, Savicic Gordan, Waldner […]
Harada Keigo explains how she got the idea for Phone to Heaven: “I was very close to my […]
Say you’re at a big event, if the Eventphone DECT phone system is in place, just bring a […]
Urbanseeder is a flirting service that increases your chance of running again into people you find attractive. Using […]
Chiara Passa is working on a pretty interesting project: Art Calling-Digital Art Stories is a public art project […]
The mobile pleasure unit pushes forward the relationship we have with the mobile phone. m.pleasure works with a […]
A new communications tool that “whispers” on busy radio channels could enable broadband Internet services for on-the-go wireless […]
As part of Tate Online’s 40 artists, 40 days – a project in support of London’s Olympic and […]
Özgur TASAR, from Umea Institute of Design in Sweden, has developed Nokia One, a home communication interface that […]
Telephone ads through the decades. See also the Bell telephone ads gallery. Via Retrografix.
Kick-Real, a mobile mixed reality game developed at C-lab, allows the player to take part in a virtual […]
The Head is a wearable sculpture with a connection to the internet and a public access via sms. […]
The Social Fabric, by Steven Blyth, is a representation of your social world, displayed as a single visual […]
Digital Dystopia are design proposals that explicitly satisfy selfish personal motivations, and cause intentional disruption or harm to […]
Jennifer Bove’s thesis project at IDII explores the changing role of the mobile phone as a personal device, […]
In the Visual Code Recognition for Camera-Equipped Mobile Phones project, Michael Rohs and Beat Gfeller at the Federal […]