As opposed to traditional board or card games, framed by shared physical space, the communicative exchanges and group […]
Sam Shahrani and Mario Gerosa have completed a Convention for the Protection of Virtual Architectural Heritage. The document […]
Torrent Raiders is an arcade-style video game and a dynamic network visualization that addresses issues of domestic surveillance, […]
Matthew Irvine Brown‘s Rehearsal Joypads began as a response to the marketing of entry-level music software, such as […]
As part of Sonarama’s celebration of “the year of japan,” Toshio Iwai had been invited to make a […]
Futurist in Residence Jerry Paffendorf from Electric Sheep Company a Second Life content/consultant company was part of a […]
The Endless Forest is a MMORPG where everyone plays a deer. And no, the aim is not to […]
Graduation show of the IDII in Milan, project number 6! Control Freaks are devices that attach to everyday […]
Well… when i write Blast Theory, i mean one of its members: Matt Adams (i took some extremely […]
Blast Theory is presenting their latest work, the Day Of The Figurines, at Sonar. The game, set in […]
Several massively multiplayer online games publishers report that dozens of their players have tied the knot after meeting […]
La Petite Claudine has found a Discovery documentary about the history of video games from Atari to Nintendo. […]
On Monday i posted an interview of Douglas Edric Stanley. I had planned to add a selection of […]
Yesterday i visited the Interaction Design Institute Ivrea final show in Milan. Good stuff as usual. And even […]
loopScape, by Ryota Kuwakubo, is a game for 2 players with wireless controllers. It is a very classic […]
clickable culture informs of an article in Harvard business review about Avatars-based marketing. The strong involvement of Second […]
To design his Contemporary Emblems Mauro Ceolin extracted and re-combined figures, symbols and places from the universe of […]
I’m always on the lookout for games using CCTV cameras (btw, if you’ve heard of any, please leave […]
Virtual Sumo is inspired by sumo, the Japanese sport in which two contestants try to force their adversary […]
Shona Kitchen and Ben Hooker‘s PSP SSS (Site Specific System) concept adds a subtle degree of physical competition […]
Space Invaders 2006 is an outdoor video game that takes advantage of real world architecture spaces and transforms […]
RFID Snakes and Ladders is a game currently played at the Media Centre, Huddersfield, until June 2nd. The […]
The 16th issue of aminima is dedicated to computer games. As usual, Andrea and her team have managed […]
Troy, created for the Experimental Gameplay Competition, is a game about invasion of privacy on the internet. As […]
The Emerging Technologies section of the upcoming Siggraph will showcase tons of very curious projects (if augmented reality […]
Mobile Assassins is an updated/mobile version of the traditional game Assassin. Log into mobileassassins.com. After you have completed […]
Your face is safe with me, by Tiffany Holmes, is an animation generated from a camera recording live […]
A card that gamers can use at cash machines around the world to convert virtual dollars into real […]
With Invisible – The Shadow Chaser, players have to sense and capture “ghosts” with a vacuum cleaner. “Invisible” […]
Joseph DeLappe has developed dead-in-iraq as an online gaming performance/protest. The artist entered the online US Army recruiting […]
Good news if you’re interested in videogames and plan to be in or around Milan on May 3. […]
Norbert Bayer
xBlocks is a video game that you can play on a sculpture. The mixed reality installation is inspired […]
Game, Set and Match II. Notes from The Many Worlds of Charbitat, by Michael Nitsche from the Georgia […]
CitySnake is a large scale collaborative game that pits citie against each other in a head to head […]
Last week, i spent an hour at the Next Level – Art, Games & Reality exhibition at the […]
Game, Set and Match II. Notes from Annet Dekker, curator at the Netherlands Media Art Institute: The New […]
Nottingham-based technology artists, Active Ingredient (authors of ‘Ere Be Dragons), are to launch an interactive game that will […]
Notes from Steffen Walz‘s talk at Game, Set and Match II: A Spatio-Ludic Rhetoric: Serious Pervasive Game Design […]
Day one of Game, Set and Match II in Delft has been hugely satisfying. Will never ever find […]