A new exhibition celebrates the role of making in our lives by presenting an eclectic selection of over 100 exquisitely crafted objects, ranging from a life-size crochet bear to a ceramic eye patch, a fine metal flute to dry stone walling. Power of Making is a cabinet of curiosities showing works by both amateurs and leading makers from around the world to present a snapshot of making in our time

“Our ability to generate information now far exceeds our capacity to understand it. Finding patterns and making meaningful connections inside complex data networks has emerged as one of the biggest challenges of the twenty-first century. In recent years, designers, researchers, and scientists have begun employing an innovative mix of colors, symbols, graphics, algorithms, and interactivity to clarify, and often beautify, the clutter.” And look! Even Jeremy Deller’s been invited to the party

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TIAM is a proposal for a computer program which generates fairy-tale plots. Based on the work of Vladimir Propp, who reduced the structure of Russian folk-tales to 31 basic functions, TIAM aims to question the limitations and implications of attempts at programming language and narrative.

Because the program is unable to deliver a finished story, rather only a crude synopsis and illustrations, users have to improvise, filling the gaps with their imagination and making up for the technology’s shortcomings

The exhibition explores how contemporary art relates to and comments on local traditions, regional customs and symbols from folk culture. Whether the artists point the finger at the loss of traditions and the commercialization of folk culture or play with the elastic boundaries that separate ‘high’ from ‘low’, what their work made me realize is that nowadays most of my/our contacts with folk culture take place in the polished context of an art gallery or a museum

Le Cadavre Exquis, a digital re-interpretation of the surrealist game Exquisite Corpse and the parlour game Consequences. In the interactive installation designed by Brendan Oliver and Brendan Randall, members of the public are invited to record a short stop-frame animation as a response piece to a previously recorded submission. The texual narrative is then created by online participants

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If you find yourself in Amsterdam too, don’t miss Battered at Melkweg’s photo gallery. For obvious reason, the exhibition has the support of the Finnish Institute of Culture rather than the Finnish board of tourism. The photo series by Harri Pälviranta shows men (and a few women too) in the middle of or after a physical fight in the streets of Turku. The powerful flash leaves nothing to imagination. It’s bloody, messy, a few teeth have probably been lost and the subjects will wake up the day after with ecchymosis all over their face

Good Wives and Warriors is the creative partnership of Becky Bolton and Louise Chappell, who met while studying at the Glasgow School of Art. Right now the creative duo is based in London but the young ladies have traveled the word to paint mandalas, collaborate with design companies, create ads, think about the cosmos, cover walls with paintings or simply exhibit their illustrations

The work of Kris Verdonck focuses on the confusion of man in an estranged world due to technological development. The tension between man and machine, between living species and dead materials creates an atmosphere of Unheimlichkeit or eeriness. This ‘current state of the world’ – with its environmental problems, ecological disasters and wars – is the central theme through his oeuvre

To enter garden installation EXOTE, part of Kris Verdonck – EXHIBITION #1, visitors have to wear protecting clothes. They can then walks on the bark soil between plants and parrots, just like a nature explorer. The terrestrial plants, crustraceans, insects, fish, amphibians, birds and other organisms they encounter are all “Invasive Alien Species”, they thrive outside their natural distribution area and threaten biological diversity

A few weeks ago, i was in The Netherlands to see the result of the first competition. You might remember that i had interviewed the 3 winning artists/designers just as they were about to start developing their projects (The Miscroscopic Opera, 2.6g 329m/s, aka the ‘bulletproof skin’ and System Synthetics) so i was curious to see whether the final pieces lived up to their (and my!) expectations

In a bold self-experiment aimed at blurring the boundaries between species, Marion Laval-Jeantet was injected with horse blood plasma. Over the course of several months, the artist prepared her body by gradually introducing into her bloodstream horse immunoglobulins, the glycoproteins that circulate in the blood serum, and which, for example, can function as antibodies in immune response. The artist called the process “mithridatization”, after Mithridates VI of Pontus who cultivated an immunity to poisons by regularly ingesting sub-lethal doses of the same

n design(ing) there is a revolution ongoing that is triggered by an emerging networked community that is sharing digital information about physical products and the ubiquitous availability of production tools and facilities. It transforms design into an open discipline, in which designs are shared and innovation of a large diversity of products is a collaborative and world spanning process

One of the photos that Catherine Hyland was exhibiting at the graduation show is part of the Wonderland series which documents what is left of an amusement park conceived in 1998 to become the largest of its kind in Asia but left to decay after funding was cut. The other two photos are equally fascinating: one evoke the manufactured landscape of Edward Burtynsky, the other brings you to a much quieter yet somehow uncanny universe

Artist Rodrigo Derteano’s autonomous robot plows the desert ground to uncover its underlying color, using a technique similar to the one of the Nazca lines, the ancient geoglyphs located in the Nazca Desert in southern Peru. Guided by its sensors, the robot quietly traced the founding lines of a new city that looks like a collage of existing cities from Latin America

If you happen to be in or around Sao Paulo this Summer don’t miss FILE, the Electronic Language International Festival that takes place at the FIESP Cultural Center and all over the Avenida Paulista till late August. And because FILE makes it its duty to attract the general public and not just the art&tech aficionados, the event is not only free but also packed with surprising installations, games, videos and events

This week, i’m having a chat with Lieven Standaert, the designer behind Aeromodeller2, a project which explores the possibility to build a 90-meter, zero-emission, airship that will never need to land to get its fuel, creating hydrogen from the elements it encounters and anchoring when it needs to replenish its energy in a renewable way. Aeromodeller2 might not be the most efficient nor the fastest airship but it leaves more space to imagination, dream and aspiration than anything Boeing can come up with

Shaped like flying saucers, the Nanodrizas are floating autonomous robots which measure, in real time, the environmental conditions of polluted water surfaces. The data collected is then transmitted for interpretation and analysis. Once the level and nature of pollution has been identified, the nanodrizas directly intervene by emitting synthesized sound and releasing bacterial and enzymatic remedies in the eco-system that, ultimately, should regulate the quality of the water

As usual, the FILE festival in Sao Paulo mixes and matches immersive installations, animations movies, performances, machinimas, besides works of web art, documentary, and other goodies you expect from this ambitious new media art festival. This year, however, i’ve been particularly blown away by the least techy works in the exhibition.

I’ll come back to them in the coming days but i’d like to kick off my reports from the festival with a few words about ADA – analoge interactive installation, by Karina Smigla-Bobinski

Designers Emily Hayes and Karen Mabon were fascinated by the work of neuropsychologist Chris Moulin who has recreated the sensation of Déjà Vu in a laboratory. One of his female patients suffers from chronic déjà vu. Moulin identified that the only method that enabled the patient to avoid the distressing illusion of familiarity was the paradox of repeating the same day and experiences over and over again. The designers have constructed a set for this chronic deja vu sufferer, complete with marks on the floors, visual instructions and specially-designed objects

A couple of years ago, Nils Völker built a robot out of Lego parts that replicates the way we look. The resulting large scale images demonstrate how differently the same objects have been perceived. The robot was the one work that attracted me to Nils Völker’s portfolio but it’s his creative path that started with communication design and moved to the use of physical computing in contexts as different as advertising and art exhibitions that kept my attention

Sorry for being so silent over the past few days. A combination of medicine-proof flu and weak wifi at the hotel have thrown me into the arms of Jo Nesbo again and i’ve only emerged from this lethargy now. So here’s a last and light post about the ongoing London Street Photography Festival where i discovered Anahita Avalos’s tableaux of everyday life in Villahermosa, Mexico

With prosthetics, robotics, cybernetics, virtual reality, transplants, and neuroscience altering the way we perceive and experience space, the body has re-emerged as an important architectural site. See Yourself Sensing reports the experiments of artists and designers on the intimate scale of the body, and explores the influence of such experimentation on architecture, installation and new media

The project is based on two opposing inspirations; research trips to learn about intentional communities like the Amish, who carefully select technologies for their community, and an extrapolation of current scientific research which embraces technological alteration of nature. The outcome of the project is a fantastical caravan, a nomadic module of illusionary freedom, which explores our belief in technological progress

French nanny Vivian Maier relentlessly photographed New York and Chicago. She didn’t show her work to anyone, died in poverty, and left behind 100,000 negatives. Her work was discovered when a young estate agent bought the content of her storage locker. Now, with some 90% of the archive reconstructed, Maier’s work is part of a renaissance in interest in street photography

Watching rows of small portraits on a beige background might not be your idea of an exciting afternoon but Taryn Simon’s body of work provides strong narratives that immerse visitors into the story of feuding families in Brazil, a polygamous Kenyan healer living with his nine wives and 32 children, victims of genocide in Bosnia, South Koreans abducted by North Korean agents, the body double of Saddam Hussein’s son Uday, children living in an orphanage in Ukraine, and the reviled descents of 24 European rabbits in Australia

This exhibition brings together 3 pioneers of sound art, Max Eastley, Takehisa Kosugi and Walter Marchetti. Each artist has developed a distinct approach to the problem of representing immateriality, while sharing a lightness of touch, approaching sound with patience, restraint and fidelity. As well as presenting new and historic work, the exhibition features live performance, and material from the artists’ archives

rep.licants.org is a web service allowing users to install an artificial intelligence (bot) on their Facebook and/or Twitter account. From keywords, content analysis and activity analysis, the bot attempts to simulate the activity of the user, to improve it by feeding his account and to create new contacts with other users. Quick Q&A with the artist

What should a robot smell like? Kevin Grennan has augmented three existing industrial robots with ‘sweat glands’. Each uses a specific property of human sub-conscious behaviour in response to a chemical stimulus. The contrast between the physical anti-anthropomorphic nature of the machines and the olfactory anthropomorphism highlights the absurd nature of the trickery at play in all anthropomorphism

Back to Berlin where a few weeks ago i was visiting the DMY design festival. As i explained the other day, the most exciting part of the exhibition was the MakerLab where visitors could discover, discuss and handle new technologies, materials, tools, open-source ideas and concepts. In the middle of this happy creative feast, a group of young smiling girls were introducing visitors to the joys of mushroom cultivation. All ‘in the comfort of their own home’