http://www.we-make-money-not-art.com/yyy/0minicati1.jpg
Yesterday, C-Base organised a fantastic dorkbot. I’m going to report on it but right now i’d just like […]
Gamescenes – Art in the Age of Videogames. Edited by Berkeley researcher Matteo Bittanti and curator and art […]
Yuichiro Katsumoto from imgl/Keio Media Design in Japan has developed a fascinating “toy” which could turn potentially any […]
Packet Garden, developed by Julian Oliver, captures information about how you use the internet and uses it to […]
During two weeks four avatars in flesh and blood will attend your orders at the Mediamatic gallery in […]
Justin Hall has been working on a new concept for Multiplayer Online Games for his Masters degree at […]
A thought-provoking experiment has demonstrated not only that cyberspace can be used to overcome ethical constraints in experiments […]
Radio Beam Guides Girls in Blindfold Race (from the Sep, 1934 issue of Popular Science.) The ancestors of […]
I’ve recently discovered a blog that looks fantastic: it’s called Home Made Labor (more to come on blogs […]
My notes from Joichi Ito‘s talk about his experience of and passion for World of Warcraft at 23C3 […]
Everything I Do is Art, But Nothing I Do Makes Any Difference is a playable level for Half […]
Just back from the screening of 8 BIT Movie, a documentary about art and video games, directed by […]
The third speaker at the Resistant Maps, artistic actions in the interconnected urban territory conference was Andrea Natella. […]
Second Life has been recently overwhelmed by a flood of “self-replicating” objects, dubbed “grey goo“, after the concept […]
Networked Gameboys playing pong! GameboyPong-FAN, by Erational and Antonin Fourneau. Douglas explains. Check also Pacman must die!. Each […]
Jardiland invites you to take part to a real radish races on Internet. Unlike The Telegarden -where web […]
Yesterday i attended the Italian edition of World Usability Day and found it really good. The conference focused […]
I’ve had an overdosis of interactive tables a while ago but that doesn’t mean that i can’t be […]
Mario’s Furniture 2 is an installation and interactive game created by Hillary Mushkin and S.E. Barnet. Instead of […]
A Californian inventor has patented a new breed of throwable games controllers. Each “tossable peripheral” resembles a normal […]
Last month at Cinematexas, Eddo Stern premiered Darkgame (prototype), a sensory-deprivation game that explores whether a video game […]
Lisa Devaney put together a report of the Artful Gaming exhibition that took place last week in London. […]
Only 2 weeks left to download Wagner James Au‘s talk at Knock Knock, a conference about Technology challenging […]
http://www.we-make-money-not-art.com/yyy/0photomariesester.jpg
I’ve spent the afternoon at the Emergences festival, La Vilette in Paris. Some of you might wonder how […]
http://www.we-make-money-not-art.com/yyy/0kliomat.jpg
Brendan Walker, the “thrill engineer” (pictured on the left wearing the prototype equipment), is curating Thrill Laboratory, an […]
Workspace Unlimited‘s latest work IMPLANT is both a networked virtual world and a physical installation situated at the […]
The Playback_Simulated Realities exhibition is to open at the Edith Russ Haus for media art, in Oldenburg, in […]
The little black dress as erotic playground for pong? Max Moswitzer and Margarete Jahrmann alias Marguerite Charmante of […]
I received yesterday a copy of the new aminima:: issue. So i’m not going to talk about a […]
Water Cooler Games has an interesting story about documentary games (or docu-games), such as Escape from Woomera a […]
Although the computer games always try to imitate the physical world there are always elements, objects and behaviours […]
http://www.we-make-money-not-art.com/yyy/0ricamiranda.jpg
SIMVeillance: San Jose, by Katherine Isbister and Rainey Straus in collaboration with SIM consultant Chelsea Hash, uses surveillance […]
With EdgeBomber, players can use tape, stickers and scissors to create their own playground on a wall. The […]
Within the space of a year and a half (2000-2001), Beate Geissler/Oliver Sann organized a series of LAN […]
http://www.we-make-money-not-art.com/kaikai/interviews/secondlife33.jpg
As a graduation project for his master in Mediatechnology at Leiden University, Wim van Eck has developed a […]