RCA Show, III. Lineriders cars have been designed by Philip Worthington and William Denniss to follow lines that […]
RCA Show, II. With the Yellow Chair Stories, Anab Jain opened her WiFi network to neighbours and passers-by. […]
Went to the RCA show this morning. good stuff. will go again this afternoon for some more pictures. […]
Go-go boot gathers people who share a common enthusiasm for women’s boots, and the women who wear them. […]
Another amusing object seen at the Touch Me exhibition. This one is for Emily… Thumbs are increasingly needed […]
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Tune Me is an immersive conceptual radio based upon tactile features. The sound and the visual are triggered […]
Canned meat collection. Via Blography.
Well, I hope it will be fun over there until Tuesday. Will visit some funky shows, eat too […]
Nicolas was faster than me in sharing the work of our “Third Place” group, during the Collaborative Artefacts […]
Surprising fetishism: girls frolicking with balloons and inflatable toys. Via Sexblo.gs.
Wake n’ Bacon is an alarm clock that wakes you up with the smell and sizzle of cooking […]
Working closely with experts from the British Antarctic Survey, James Moon has come up with a lightweight, compact […]
Özgur TASAR, from Umea Institute of Design in Sweden, has developed Nokia One, a home communication interface that […]
Vores Øl (Our Beer) is the world’s first open source beer. Created by “Vores Øl Group”, a group […]
Audio system interfacing with Lighting, by Hong-ik University (Korea) student Suk-woo Lee, combines a CD player with a […]
Tennis Sensation is a tennis game that allows a wide variety of users, particularly the visually impaired, to […]
Nomad Pneumatics, by Amanda Parkes (who was at the Collaborative Artefacts Interactive Furniture workshop as well) investigates the […]
The goal of Smooth Ride, by Noah Vawter, is to present cyclists with the data they need to […]
Synthecology, a tele-immersive collaborative project with a new architecture for virtual reality sound immersion to create a garden […]
Ishikawa Optics and Arts Corp of Tokyo have developed a mannequin with a built-in projector that can resemble […]
Terrariais a graphical and tangible interface for children. It synthesizes performance and editing in the context of exhibitions. […]
Fallen Fruit is project about mapping of all the “public fruit” planted on private property that overhangs public […]
Collection of Japan Tobacco “Smoking Manners” advertisements. Via Blography.
The ultimate in science fiction. Awesome trailer! More in Shaolin Chamber. Via Crazy Japan and Papel Continuo.
Yesterday, during the CAIF workshop, Takashi Matsumoto (KEIO University) presented Z-agon. Each face of this cubic movie player […]
Sajjadah 1426 (Sajjadah means “prayer rug” in persian/turkish and 1426 stands for 2005 in Islamic calendar), by Soner […]
The Canadian True Crime Magazine of the 1940s and 1950s. Via Bibi’s Box.
Tom Igoe has just been talking about his Email Clock here at the Collaborative Artefacts Interactive Furniture workshop. […]
ROM Color visually maps the data of Nintendo Entertainment System ROMs. But instead of only constructing sprite data, […]
Visible City, by Chris Nelson, is a large table which receives an image from a projector, located some […]
Telephone ads through the decades. See also the Bell telephone ads gallery. Via Retrografix.
Bruce Lee wannabees. Via Crazy Japan.
Scientists have taken the first step towards creating human eggs and sperm in the laboratory using stem cells, […]
Scientists at the University of Twente in the Netherlands have re-created one of nature’s most sensitive sound detectors […]
Enjoy By employs eggs that have been sawed in half and implanted with PIC microcontrollers and LED displays. […]
Teresa Almeida’s Modes for Urban Moods project at ITP is a series of mutating wearable accessories which reflect […]
I’m having a great time at the Swiss workshop so far. Nicolas has posted some notes about what’s […]
This way to the weird… Via sexblo.gs.
Tactile Vision, by Tomohiko Saito, enables the viewer to see him/herself from several points of view. The 6 […]