The artist gave a brilliant talk about how the fish, the beaches and even ourselves are chocking on plastic, about King Leopold II of Belgium and his brutal exploitation of Congo, and about the Homo Sapiens, a species so presumptuous it gives itself the title of ‘doubly wise.’
Maja devises equipment enabling biological survival in apocalyptic situations, built an installation ‘infused’ with the serotonin of the both herself and her dog Byron and explored the problem of invasive species with the help of native and tropical crayfish.
An old family Volvo 240 is changed into four smaller vehicles of various types: drones recalling military equipment used for killing, but also for observation, navigation and surveillance, vehicles used to save lives
With his performances, apps and other works, Satrom is opening the black box of the operating system we daily use. He is even inviting each of us to join the glitch party. Together with Ben Syverson, he created the sOS or Satromizer Operating System, the world’s first ‘100% problem-based operating system’ which you can download to turn your laptop, iPad and phone into a neverending glitch party
Second and last chapter of my report from the GAMERZ festival, one of the very few French festivals that doesn’t play it safe nor stiff with a programme that endorses the unexpected, a laid-back atmosphere, a few famous names but also an impressive line-up of fresh talents. Plus, it’s in Aix-en-Provence so as the French say “y’a pas photo!” (which means something like ‘it’s a no-brainer.’)
Spanning the abolitionist movement, early labor movements, women’s suffrage, the civil rights movement, and up to the present antiglobalization movement and beyond, A People’s Art History of the United States is a tool kit for today’s artists and activists to adapt past tactics to the present, utilizing art and media as a form of civil disobedience
This year’s edition of the GAMERZ festival not only demonstrated that there is nothing trivial about play but it also explored how our relationship to play has changed with the advances of technology. And, more interestingly, it invited us to join artists whose work investigates how the digital age is changing man, whether we’re talking about Huizinga’s homo ludens, the working man (Homo Faber) or more generally the modern man (Homo sapiens.)