This book is not about war, nor is it a history of war. Avoiding the shock and awe of wartime images, it explores the contemporary spatial configurations of power camouflaged in the infrastructures, environments, and scales of military operations
Predictive Art Bot invites artists to collaborate with a bot, interpret some of the most puzzling/exciting/provocative tweets and turn them into real prototypes, drafts for impossible projects, live performances, failed experiments, etc.
Some of these objects and systems have been part of our society for far too long. Others have emerged only recently. What these pieces have in common is that they demonstrates that violence is everywhere around us and design has a role to play in it. It can fight violence but it can also normalize it, hide it from our consciousness and even heighten its brutality
What these works have in common is that their design and violence are ambiguous. They start with what looks like a laudable impulse, only in the most ruthless context possible: rice that feeds hungry populations but pollutes the environment with pesticides, a brutal weapon that causes pain but not so much pain that it will kill, animal welfare in slaughterhouses, and other oxymoron.
Widener’s super computing mind leads him to use his own algorithms to elaborate numerical puzzles and games that only intelligent and independently-thinking machines of the Singularity age will be able to fully enjoy and understand
Designers have to start thinking about transparency and accessibility in the design of privacy-sensitive products and services. This book offers the designer guidance, in the form of eight design principles, that help with designing products and services
A series of panels at the Science Gallery in Dublin explores impending global catastrophes: cosmic bullets, climate change and machines that might one day decide to make us redundant