Karolina Sobecka’s video game reverses the logic of First Person Shooter games. In her work, the gun is AI-assisted. It fires automatically when a ‘target’ enters its field of view and guides the player’s hand to aim more effectively. The player cannot drop the weapon or stop it from firing, but he/she can obstruct it (and the gun’s) vision. The object of the game is to shoot as few people as possible
Taking as their central subject the self-driving car, the works in the exhibition test the limits of human knowing and machine perception, strategize modes of resistance to algorithmic regimes, and devise new myths and poetic possibilities for an age of computation
The French collective RYBN.org has applied the numerological system of transformations, associations and substitutions of Kabbalah to computing. Their Dataghost 2 installation seeks to reveal the hidden messages buried within the data traffic…
By anchoring his curatorial text in the year 1972, Chardronnet reminds us that back then, the future of technology was not paved with malignant machines and other existential risks. Instead, it was brimming with hopes, ideals and thrilling speculations
Predictive Art Bot invites artists to collaborate with a bot, interpret some of the most puzzling/exciting/provocative tweets and turn them into real prototypes, drafts for impossible projects, live performances, failed experiments, etc.
