The 10th edition of the festival celebrated the death of passive leisure in the hands of games and art as well as the transformation of the compliant consumer into a creative user and abuser of technology. The exhibitions across town also investigated how the digital environment impacts and disrupts people’s development at conscious and unconscious levels (cognitive, social, psychological, among others) and looked at how these often invisible adjustments can be harnessed in alternative social, economic, political or ecological practices.

DRONE.2000 is a performance where autonomous objects moved by simple algorithms are patrolling over the audience. Their latent and dysfunctional presence is a concrete threat. Drone.2000 takes us into a dystopian situation, thus illustrating the military origins of these entertaining objects. Here, trusting the autonomy of the machine is not only a discursive concept but a true experience shared with the audience


The Trophies from the 6th Continent are lifeless, plastic ‘skins’ of computer generated models found in 3D environments. Deflated of any volume nor life, they were hanging in the gallery like bloodless carcasses. Cimolaï tracked down these hunting preys on the ‘sixth continent’, the land of our 3D digital entertainment made of video games, special effects, post-production works, etc.