In bed with fever and a super flu. I hate that of course, but as this guy says… […]
Ether Beat are compatible garments that sense, process, transmit and receive the ECG wavelength. A singlet (Under Beat) […]
Stanley Ruiz‘ barong analog is a wearable electronic sound generator, based on the concept of modular synthesizers. Still […]
Lightbulb explores and blends two phenomena: the stabilization of unstable systems using feedback, and wireless power transmission. Feedback […]
Synthetic biologists are designing and manufacturing “complicated biological circuitry:” bacteria that blink on and off like Christmas tree […]
Beggar, a robot for the materially deprived is constructed entirely from donated old computer hardware and spare parts […]
As i’m reading, obsessing and blogging about the quest for a robotic world mainly in Korea and Japan, […]
Ian Bogost and Persuasive Games have just released Disaffected!, a parodical critique of working life at FedEx Kinko’s, […]
Bibi made my day. She has created a playlist with 60’s French pop videoclips, some from Françoise Hardy, […]
Philips has developed a common language for describing eperiences within an Ambient Intelligence environment: the Physical Markup Language […]
Audio/Viscera explore ways in which sound can be treated as an architectural material. The user wears a helmet […]
Takehiko Sanada‘s Prefab Coats can be worn as coats or transformed into blankets, sleeping bags or even emergency […]
“All visitors are shown their host’s model kennels, where he breeds magnificent Alsatians. Some of his pedigree pets […]
Finding Dutch eating manners and tastes rather gross*, Japanese graduate from Design Academy Eindhoven Kuniko Maeda decided to […]
Comments have been down for too long. We’re trying a new spam filter now. So please, don’t hesitate […]
In Knifeandfork‘s immersive installation, 5 ’til 12, visitors are invited to watch four characters, on four monitors, as […]
Animaatiokone (Animation Machine) is an installation that turns you into a master clay animator. It’s built of a […]
The Conversation Table reflects on a type of social dynamics that takes place at tables during conversations. Who […]
In 1994, ART+COM presented Terravision, an installation that enabled users to navigate in a 3D model of the […]
New York architect Evan Douglis explores the generation of changeable environments supported by digital techniques. Auto Braids / […]
Capturing the Wumpus is a variation of Gregory Yob‘s game Hunt the Wumpus. Performers play a game in […]
This is for the mysterious three readers (three? i might be optimistic) i might have in groovy Piemonte. […]
British scientists are seeking permission to create hybrid embryos by fusing human cells with rabbit eggs. If granted […]
Something to add to my list of “I want one of those.” VistaCrafts RFIQin, available in Japan, comes […]
Gemma Shusterman‘s Endangered Senses project was inspired by our tendency to equate our perceptions to those of the […]
Postvinyl, by Mathias Fuchs in collaboration with Oliver Farshi, Andy Odia and Michelle Jay, enables DJs to scratch […]
A team of researchers is working on a nano-size battery that one day could be implanted in the […]
I sometimes wonder what’s happening in my bedroom when i close the door and leave Cloclo alone there. […]
The arrival of rock’n’roll brought a major change to the social art of dancing. Although contact dancing with […]
The Wearable Instrument Series, by Marisa Jahn and Steve Shada, turn their wearers into breathing musical instruments. The […]
Last episode of Laura Baigorri’ essay for GAME as CRITIC as ART. 2.0. (see Part I, II, III […]
Episode IV of the summary/translation of Laura Baigorri’ essay for GAME as CRITIC as ART. 2.0. (see Part […]
TapTap is a scarf that can record, distribute and play back affectionate touch for emotional therapy. Based on […]
Medtronic has released in the U.S. the Personal Therapy Manager (PTM), a retooled Palm that allows you to […]
David Casacuberta and Marco Bellonzi of the Santo File art group have been awarded the first prize, in […]
There is an intense will to grow, regardless of whether they submit to or resist their formal fates. Unlike their genetically altered counterparts, individual will has an effect on their development. I view my molds as a culturally generated pressure, an applied norm, which then gets filtered into individually aestheticized interpretations.
Episode III of the summary/translation of Laura Baigorri‘ essay for GAME as CRITIC as ART. 2.0. (see Part […]
GAME as CRITIC as ART. 2.0., part II (see Part I.) Simulated violence to denounce real violence You […]
The Massachusetts College of Art is about to host an exhibition of the irresistible Japanese artist Shintaro Miyake. […]
I found on the always precious media teletipos and La Petite Claudine links to GAME as CRITIC as […]