Theatre of Restless Automata

Theatre of Restless Automata comprises 3 animated universes modeled from variations of the same computational formula. Using computer algorithms based on scientific modeling techniques, boredomresearch demonstrates how simple programming rules can create an infinite number of elaborate patterns.

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In RandomSeed Systems explore the aesthetic possibilities of abstract computational systems inspired by Turing machines and cellular automata. The model designed by the artists produces patterns that evolve over time along an invisible grid of regular cells in a fashion reminiscent of tapestry weaving.

Biome systems consist of glass portholes hung on the wall through which viewers can observe virtual universes of swarming automata. Evoking insects and micro-organisms, the artificial creatures evolve in sealed environments called Biomes, which span an acre of terrain.

Ornamental Bug Garden 001 features a formally arranged space colonized by simple mechanisms and plants created from the same algorithm. These creatures are catapulted around the garden and sometimes collide with bubble pumping lifts. A sound piece is incidentally composed from the noise of these collisions. (previous blog entry)

By Vicky Isley and Paul Smith of boredomresearch .

Until October 23
at HTTP [House of Technologically Termed Praxis] London.