MOVE

The MOVE installation is divided into different modules, JUMP (you must jump from platform to platform before they fade away), AVOID (your circle must not be hit by the particle), CHASE (against the opposite circle), etc.

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Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform. Each verb corresponds to a common procedure acted out by avatars during videogame play.

Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction).

The modules are also color-coded with consistency, where the color red is used for the graphical element that poses the core challenge.
Each module increases difficulty along the game.

By Andrew Hieronymi with Togo Kida.

Via Avant Gaming.