Royal College of Art show, VI.
Dream Catcher, by Milan Prucha, investigates the blurring of boundaries between 3D online games players and virtual life experiences.
The project is a dream recording and sharing service for Second Life avatars. The service can only be accessed by avatars (via specially designed dream recorders) from within the Second Life world. Although the work exists in a virtual and intangible space, the service itself (running live withing Second Life) is real. Real people control the avatars, and hence the dreams that the service receives are the dreams of real people from all over the globe.