In Interface #4 / tennis V180 two people play tennis using comtuper screens as rackets. The installation bridges the gap between an actual game of tennis and popular computer games like “Pong.”
You have to place your screen like a racket in front of the approaching virtual 3D ball.
You hold the screen in your hands and move it from left to right or flip the sides The flip rotation determines the angle and thus the trajectory of the ball after impact on the screen. The position of the steel arms and the “flip” rotation between the screen and the arm influence the perspective of the 3D field which each player sees while playing the game.
On the four rotating points of the installation sensors are placed which detect movement and determine the status and position of the installation.
Quite addictive. There were people queuing to try the game and it was hard to give my place to someone else.
By Dutch artist Dirck Eijsbouts
Images.