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Category Archive: GSM delft

The Many Worlds of Charbitat

Game, Set and Match II. Notes from The Many Worlds of Charbitat, by Michael Nitsche from the Georgia […]

Regine April 5, 2006 games, GSM delft

What Gaming can Learn from Installation Art

Game, Set and Match II. Notes from Annet Dekker, curator at the Netherlands Media Art Institute: The New […]

Regine April 3, 2006 games, GSM delft, installation

A Spatio-Ludic Rhetoric: Serious Pervasive Game Design for Sentient Architectures

Notes from Steffen Walz‘s talk at Game, Set and Match II: A Spatio-Ludic Rhetoric: Serious Pervasive Game Design […]

Regine March 30, 2006 games, GSM delft, locative, telephony
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First Person Paradoxes: The Logic of War in Computer Games

Day one of Game, Set and Match II in Delft has been hugely satisfying. Will never ever find […]

Regine March 29, 2006 games, GSM delft
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