PLX, by Kuwakubo Ryota, is a battle game for two people sitting across from one another at a table with a double-sided LED monitor, but while one might play a sci-fi shooting game, the other could have cupid shooting arrows into hearts that come fluttering down.
The position of moving icon is the same, but the icon and the story are different and the actions of one influence the game of the other contender.
Four stories can be selected: moon landing, game of amour, treasure hunt or dog breeding.
The work deals with the ambiguity of communication, asking the boundaries of “communication” and “discommunication”, “understanding” and “misunderstanding”. The work make us face that the world is perceived, defined by each, and we don�t share the same world and on that the “communication” stands.