The CatchBob! mobile game by Nicolas Nova and Fabien Girardin investigates how people benefits from knowing others’ whereabouts when working on a joint activity.
Running on a mobile device, the collaborative hunt features groups of three persons who have to find and circle a virtual object on a campus.
CatchBob! aim is to test how a location awareness tool modifies the group interactions and communications, the way they perform a joint task as well as how they rely on this spatial information to coordinate.