Sticking and video gaming

With EdgeBomber, players can use tape, stickers and scissors to create their own playground on a wall. The system grabs the scenery and creates a virtual level for a jump’n’run video game. The playground is extended with items and enemies and is projected back to the original scenery. Add or remove stickers to decide the levels of the game. In the mixed media environment, the hero “Oskar” has to resist the attacks of Hubert and the Evil Sausage.

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Edgebomber is in constant evolution, the developers keep adding new characters, new features, animations and gameplays (levels to solve etc.) It has already been exhibited in Germany (in Karlsruhe and Cologne) with success.

“On edgebomber we worked for the first engine release for approximately 14-20 days together with three coders. I was working on the illustration/visual stuff and another guy was helping us to animating the trees and the backgrounds,” explains Richard Gutleber, one of the creators of the game.

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“The idea was simple,” adds Richard. “I grew up collecting stickers and screenprinting and while i was playing i felt that the haptic thing you got to do in real life was missing. I was totally addicted to glueing stickers (the nice smell of the vinyls) so we decided to put the things together, so the people have to move their brains and bodies and make there own levels and not only to play readymade (prefabricated) levels…”

Edgebomber was developed by Susigames.