Karolina Sobecka’s video game reverses the logic of First Person Shooter games. In her work, the gun is AI-assisted. It fires automatically when a ‘target’ enters its field of view and guides the player’s hand to aim more effectively. The player cannot drop the weapon or stop it from firing, but he/she can obstruct it (and the gun’s) vision. The object of the game is to shoot as few people as possible

The case studies in this volume include the analysis of the shrapnel fragments in a room struck by drones in Pakistan, the reconstruction of a contested shooting in the West Bank, the architectural recreation of a secret Syrian detention center from the memory of its survivors, a blow-by-blow account of a day-long battle in Gaza, and an investigation of environmental violence and climate change in the Guatemalan highlands and elsewhere

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Presented as a traditional four-act play, ‘The Ascent’ attempts to examine the discrete nature of class politics; paralleling contemporary workplace geometries from multiple vantage points. The production centre’s around the story of law firm attending a mandatory training day that takes place on board a one to one scale replica of an American Airlines Boeing 747. Although fruitful in its intentions, the experiment unfolds into chaos and bloodshed

social

An exhibition in Paris explores how women have been judged according to different sets of values -and often with less impartiality- than men. From the XIVth Century to the end of the Second World War, French women were judged for their crimes (or what was perceived as such) but also simply for being women. Something in their pertaining to their gender made them more likely to commit certain crimes…

Featuring original essays from prominent media scholars discussing Banksy and Shepard Fairey, foundational texts such as Mark Dery’s culture jamming manifesto, and artwork by and interviews with noteworthy culture jammers including the Guerrilla Girls, The Yes Men, and Reverend Billy, Culture Jamming makes a crucial contribution to our understanding of creative resistance and participatory culture

Hybrid ecologies unfold through complex interactions between actors and elements: human, non-human, biological, mineral, robotic, artificial, etc. There has always been some forms of interaction between humans and their immediate biological environment (through agriculture, bee keeping, fermentation techniques, etc.) but contemporary science is speeding up the synergies and frictions

The actors of hybrid ecologies are many. They are genetically engineered plants, cloned trees, animals used as sensors. Or they are robots, software and networks that encroach on the biological and sometimes manage to fuse with it. Some of this hybrid ecology is the direct result of human actions but increasingly, we see signs that biological and technological entities are escaping human control and are transforming the planet

Socially engaged artists need not be aligned (and may often be opposed) to the public sector and to institutionalized systems. In many countries, structures of democratic governance and public responsibility are shifting, eroding, and being remade in profound ways—driven by radical economic, political, and global forces. According to what terms and through what means can art engage with these changes?

Greiner’s works involve buying 40 litres of maggots and bringing them to the exhibition space until they turn into flies, composing music based on
 the luminous skin of a squid, convincing the Director of the Neue Nationalgalerie in Berlin to consider a fly as a living artwork, photographing portraits of algae, carefully orchestrating explosions around Berlin