Socle du Monde, the oldest Danish biennale is one of the most aesthetically pleasing art events i’ve attended over the past few years. But because the event is inspired by the masterpiece of a renowned exponent of conceptual art, it is also a biennale that conveys ideas, provocations and moments for reflection. I’ll get back next week with a post discussing these ideas and provocations but right now, here are some visual impressions of the biennale

The festival’s rallying cry was that time had come to discuss the economy without inviting the economists to the table. The videos of the keynotes are online and i’d like to highlight 2 of them: Frank Trentmann‘s chronicle of the consumerist society and Geerat Vermeij‘s theory about how a closer study of biological ecosystems can teach us more about the economy than we might suspect

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Karolina Sobecka’s video game reverses the logic of First Person Shooter games. In her work, the gun is AI-assisted. It fires automatically when a ‘target’ enters its field of view and guides the player’s hand to aim more effectively. The player cannot drop the weapon or stop it from firing, but he/she can obstruct it (and the gun’s) vision. The object of the game is to shoot as few people as possible