Printing Things. Visions and Essentials for 3D Printing, edited by Dries Verbruggen and Claire Warnier.
Publisher Gestalten writes: 3D printers will soon be found in more and more workshops, offices, and homes. With them, we will be able to print out small pieces of furniture, prototypes, replacement parts, and even a new toothbrush on-site at any time. Consequently, new production methods and business models are developing--along with a new visual language of multidimensional formal explorations. Today, 3D objects and complex forms can already be printed out that were previously impossible to achieve with traditional methods.
Printing Things is an inspirational and understandable exploration of the creative potential of 3D printing. The book not only introduces outstanding projects, key experts, and the newest technologies, but it also delves into the complex topics that these paradigm-shifting technologies bring up, such as how to handle copyrights and seamless manufacturing.
I've no idea why i waited so long to get my hands on Printing Things. Visions and Essentials for 3D Printing but i've just finished reading it and it is brilliant. Which shouldn't surprise anyone who knows the work of the authors of the book. Dries Verbruggen and Claire Warnier are Unfold, a duo of designers who have worked, experimented and provoked debates with their 3D printing experiments.
In 2011 already, the duo walked around the Salone del Mobile in Milan with their mobile Kiosk, making 3D scans of the new objects presented at the fair. They then started to appropriate, sample, remix, improve, up/downscale or copy new objects 3d-printed on the spot.
And because the members of Unfold believe that 'there can be no revolution without disruption', i'd say that it was a brilliant idea to let them edit a book that sums up and illustrates the opportunities and challenges offered by 3D technology.
Printing Things starts with a few pages that explain very clearly and briefly what 3D printing is and how it works. Then come a series of essays that explore issues such as the empowerment that the technology gives to people and the responsibility that comes with it, the right to copy and create derivative content, the way 3D printing affects the figure and role of the designer, the decentralization of production, the peculiar aesthetic characteristics of the technology, the compatibility with craftsmanship, etc.
After these first 50 pages of reflections and ideas, you get almost 200 pages of pure Gestalten paper entertainment: photos and short texts that highlight the best of what artists, designers, architects, and even experts in prosthetics are 3D creating today.
The boyfriend has been a 3D printing maniac for a couple of year. My involvement with the technology is much more distant but we both really enjoyed reading this book. I particularly appreciated the way the 'case studies' and the introductory texts cleverly balance the down to earth practicalities of 3D printing and the near future scenarios the technology might give rise to.
I'm going to leave you with some of the projects i've (re)discovered in the book:
Axel Brechensbauer 3Dprinted a cheerful-looking UAV that would playing loud 'clown music' and spray 'terrorists' with a cloud of Oxycontin, a pain-relief drug that also induces feelings of euphoria, relaxation and reduced anxiety. I used to think that a weapon could never be more devious than a predator drone....
The OpenReflex is the first open source 3D printed analog camera with a mirror Viewfinder and a finger activated mechanic shutter. All the pieces can be printed and assembled at home using a RepRap-like ABS 3D-printer.
The DIY instructions are up on Instructables.
Jesse Howard designed household appliances for a not so distant future that will see people being increasingly involved in making, repairing, and customizing their own products. Each appliance is constructed from 3D-printed and CNC manufactured components based on OpenStructures, standard components, and parts salvaged from discarded appliances.
Amanda Ghassaei created a technique for converting digital audio files into 3D-printable, 33rpm records that play on ordinary turntables. Though the audio quality is low, the audio output is still easily recognizable.
This Growth Modeling Device scans an onion plant, 3D prints a plastic model of it and then displays it on conveyor belt. The process is repeated every twenty-four hours. The result charts the growth of the plant in little plastic models.
Dries & Verstappen scanned the interior of buildings with their own developed hardware. The resulting 3-D sculptures are materialized with a 3-D Print.
Foster + Partners looks at how 3D printing might be used to construct lunar habitations, using raw lunar soil as building matter.
Views inside the book:
A bio art exhibition is a rare occurrence. A good bioart exhibition -one that makes you marvel at the art, question the science, ponders upon where all this means for society- is even more extraordinary. So if you're in, near or not ridiculously far away from Eindhoven, do go and visit Matter of Life. Growing new Bio Art & Design at MU. There's only a couple of weeks left to see the show but if i were you, i'd try and pop by on the 1st of March for the Matter of Life closing party. The subtitle of the event is Food Phreaking which sounds exciting enough.
MU and guest curator William Myers have selected nine projects 'at the intersection of life sciences, art and design.' Three of them are the winning projects of the Bio Art & Design Award 2014 (previously Designers & Artists 4 Genomics Award), a competition for young artists and designers hoping to collaborate with research institutes in order to develop works that use biotechnology in critical and compelling ways. A couple more projects in the show are authored by artists who have worked with the competition in the past. But what matters more to me is that there is a good balance of speculative scenarios and very down-to-earth experiments in this exhibition. One moment you're dipping carrot sticks into a barbecue sauce made from 'supermarket mutants'. Next, you're wondering about the impact that commercial interests might have on natural selection.
Here's a quick overview of the works i haven't written about over the past few weeks. Starting with a work that took me by surprise:
Jarvis first has to undertake a rectoscopy. The colon tissue collected will be grown in vitro and then submitted to a series of mutations that will make it cancerous.
The project is about being able to look at cancer as we would look at other parts of ourselves. I am interested in actually seeing cancer 'in the flesh' - in making tangible something that is usually discussed in metaphors and in doing this exploring (evaluating?) the function of these metaphors when faced with the actual material.
ET IN ARCADIA EGO also echoes one of Jarvis' previous works ERGO SUM in which she used stem cell technology to create a kind of 'back-up' self. While ERGO SUM explored how personalised medicine might enable us to extend our lives, the new work is using similar technology to explore the mechanisms of mortality.
The sample will also be used in professor Hans Clevers' scientific research to study how cancer occurs in the body. The cells are of particular interest to him as they are the first he will have access to coming from a healthy patient sample.
Heather Dewey-Hagborg, Invisible
Heather Dewey-Hagborg's most famous work, Stranger Visions, made her realize that genetic surveillance is a real threat. "It just struck me that we were having a national dialogue about electronic surveillance, but this form of biological surveillance isn't being discussed," she told The Verge.
Invisble, which she is showing as part of Matter of Life, claims to be the answer to any fear of DNA profiling we might have. Citizens eager to avoid DNA surveillance can either buy the Invisible sprays or follow the recipe and make their own. To become genetically untraceable, you need to first spray Erase to any surface where you might have left some DNA evidence. You then follow with Replace, a spray containing a blend of genes that will 'confuse' any remaining trace of DNA.
Špela Petrič worked with the Royal Netherlands Institute for Sea Research to build a windmill-like structure that serves as a habitat for sea life. Once released into the North Sea, the tetrahedron form would gently drift in unpredictable path, collecting sea plants, bivalves and other small creatures along the way. At some point though, the weight of the organisms accumulated will sink the whole colony.
The research, design and building of this work in the context of a research institute investigating aquaculture also challenges us with a question the artist poses "can the human fathom an investment into structures and processes that are non-utilitarian for the human?"
Naval Gazing was one of the winning projects of the BioArt & Design award. I think it was by far the strongest of the three. Unexpected, strangely alluring and challenging the audience to think differently about our relationship to nature.
The use of homing pigeons as messengers can be traced to thousands of years ago. Ancient Romans used them to spread news within their Empire. And the Greeks sent pigeons to communicate the results of the Olympic Games to other cities. Studio PSK, another winner of the Bio Art & Design Award, teamed up with the Centre for Ecological and Evolutionary Studies at the University of Groningen to explore how economic pressures might one day shape the species' genetics, replacing thus natural selection. In PSK scenario, the bird becomes a tamper-proof biological courier used by biotech companies to protect their intellectual property.
Increasing competition between the Biotech and Pharma giants has sparked the 'Cold War' of the drug industry, with Genetic theft and piracy costing the industry billions, pressurising companies to take ever more inventive steps to protect their intellectual property.
In order to protect the most sensitive data from falling into the hands of competitors, Genicom Lifesciences, one of the smaller enterprises based in Hyderabad's Genome Valley, is using pigeons as a kind of 'offline data transfer' in an attempt to securely deliver genetic data to its research partner Nayat Pharma.
As the title of their work suggests, Julia Kaisinger and Katharina Unger have explored how to grow food from toxic plastic waste. The process involves fungi. The result in the plate is even more discouraging than anything i might have imagined.
Also part of the exhibition: Cobalt 60 Sauce, a barbecue sauce made from 'supermarket mutants' and FATBERG: Building An Island of Fat and A Simple Line. A zebra finch ponders upon abstraction.
Matter of Life. Growing new Bio Art & Design is at MU in Eindhoven until 1 March 2015.
Karl Philips is a Belgian (h)activist, performance and conceptual artist. I discovered his work a couple of years ago when i visited the exhibition Mind the System, Find the Gap at Z33 in Hasselt (BE.) But i really took the time to click around his portfolio when my favourite blog selected him for its watchlist.
Philips casts a critical but always witty glance at society, paying particular attention to cracks in consumerism, town planning, advertising, and turning upside-down their logic. He is also one of those artists who understand that, to have any impact, activist art is best deployed in the street, not just inside the white walls of a museum or gallery.
Some of his projects involve hacking a street lantern to provide passersby and local inhabitants with free wifi and power, dressing like a train seat to cross Belgium by train, screening movies streamed from Youtube in a drive-in movie theater set up under a bridge, substituting ads on billboards with a map detailing how survive in the city of Hasselt without any financial expenses, etc. Pretty simple and pretty brilliant.
Hand Pump Car, 2014
Philips has a couple of exhibitions up right now. He's part two group shows. One at the gallery Dauwens & Beernaert in Brussels. The other in Rotterdam. Hopefully, i'll get a chance to be in Antwerp (lots of exciting shows coming up at the Photo Museum!) to check out the sculpture he'll be premiering next week for the group exhibition A Belgian Politician at Marion de Cannière Art Space. In the meantime, i got on my laptop and asked him for an interview:
Hi Karl! Your About page talks about "a mild kind of activism" that is inextricably linked to your work. What is mild activism? How does it manifest itself? And can a mild form of activism have an impact too?
I 'm convinced that real change or influence only manifests itself indirectly. In the long run I think it's better to do so through art or culture than through direct radical activism. I think the term "mild activism" indicates a different tone.
I'd be interested to know more about Mia, the homeless woman who came to live inside one of your structures. Did she spontaneously come to live in the structure? How did you get to know each other? Did she give you any kind of 'feedback' about Concierge or your work in general?
Another work involving temporary homes is Good/Bad/Ugly. Could you explain us the whole process? The financial transactions?
Good/Bad/Ugly consisted of three mobile living units. On the outside of the units were several advertisements. For every advertisement we received 500 € per month. That's 1000 € per month, per unit. This money (3000 €/month in total) was used for the performance: providing a living for the inhabitants. We travelled around to different locations. In theory it is illegal in Belgium to put this kind of advertising i, but it is allowed for local businesses. We created some sort of alternative community with it.
I really liked the idea of a Youtube drive-in movie theater. Could you explain us how it worked exactly? Did you select yourself the videos that were screened?
It was a video projection under a bridge. It was a costless drive in movie theater where movies were streamed from youtube. I selected the videos but the last day we screened movies suggested by the public. The project was improvised on the spot so birds were flying around during the screening and car sounds or other sounds of the environment interfered with the audio of the movies.
Do you ask for permit for the various interventions in public space?
Sometimes we do, sometimes we don't. We try to stretch the gap between the real world and our artistic interventions as far as we can. I think I have learned that public space has lost it's political function. Public space used to be where people got together and where politics originated but nowadays everything is controlled. That makes it harder or even impossible to rethink the function of public space and of politics.
I'm also very interested to know more about the story of your studio. It is an antique fairground attraction called Jacky. What did it look like before? Where do you buy fairground attractions? and where did you install it? In a garden? inside a bigger building?
It was a mobile game hall, like an arcade for fairs. It was based on a circus wagon that travelled around for thirty years. Without the games it is now a space of 85 square meters, it is my laboratory. It is a mobile artists studio, it has no foundations or a postal address.
Who are the emerging (or not so emerging) artists whose work you find inspiring right now?
Gordon Matta-Clark, Gilbert & George, Claude Lelouche.
Retrospective / Introspective. Group show, Dauwens & Beernaert, Brussels, 15.01 - 13.03.2015.
no walls. Group show, Fenixloods, Rotterdam (NL), 17.01 - 17.02.2015
A Belgian Politician . Group show, Marion de Cannière Art Space, Antwerp, 20.02 - 21.03.2015
Karl Philips - Daan Gielis - Tasya Krougovykh & Vassiliy Bo. Group show, W139, Amsterdam, June 2015
Phlogiston. Group show, (location to be determined), Split (Croatia) in July 2015.
A Theory of the Drone, by philosopher Grégoire Chamayou
Publisher The New Press writes: In a unique take on a subject that has grabbed headlines and is consuming billions of taxpayer dollars each year, philosopher Grégoire Chamayou applies the lens of philosophy to our understanding of how drones are changing our world. For the first time in history, a state has claimed the right to wage war across a mobile battlefield that potentially spans the globe. Remote-control flying weapons, he argues, take us well beyond even George W. Bush's justification for the war on terror.
What we are seeing is a fundamental transformation of the laws of war that have defined military conflict as between combatants. As more and more drones are launched into battle, war now has the potential to transform into a realm of secretive, targeted assassinations--beyond the view and control not only of potential enemies but also of citizens of the democracies themselves. Far more than a simple technology, Chamayou shows, drones are profoundly influencing what it means for a democracy to wage war. A Theory of the Drone will be essential reading for all who care about this important question.
When a journalist of Libération asked Chamayou about the motivations behind the book, he replied that "some philosophers in the United States and in Israel work hand in hand with the military to elaborate what I call a 'necro-ethics' that tries to justify targeted assassinations. So it is urgent to respond. When ethics is brought into a war, philosophy becomes a battlefield." (via)
Chamayou is a researcher in philosophy. A title that might sound a bit daunting for some readers. But fear not, A Theory of the Drone is as entertaining as it is thought-provoking. The rhythm of the author's reflections are fluid and easy to follow, the chapters are concise and highlight with precision a particular aspect of the weapon under study and Chmayou's references might sometimes be heavy (yet never obscure) on Kant but he also quotes Albert Camus, Harun Farocki, Eyal Weizman and even mentions Adam Harvey's anti-drone clothing.
I haven't read many books about drones. In fact, i think this is the first one i read about the topic but i doubt i could find another publication that explains with so much ease and intelligence the dilemmas posed by unmanned aerial vehicles to the traditional codes of war.
Of course i've always had a visceral feeling that the use of drones by the U.S. and Israeli military is debatable, not to say coward and unethical. Chamayou's book articulates with precision and rigorous references to the history of war philosophy what is wrong with this form of unilateral warfare. Chapter after chapter, his books explores questions such as: What happen to the traditional principles of a military ethos of bravery and sacrifice when only one side of the conflict shoots and deprive the other of the possibility of fighting back? And more generally, how can one justify homicide in a noncombat situation? How does one-way-only armed violence distinguishes between fighting and killing? Within what legal framework do drone strikes take place? What does it mean for a zone of armed conflict to be fragmented into kill boxes the size of a human body? How does post traumatic stress disorder in this context differs from the one experienced by soldiers who fought on the battlefield? How do local populations hack and defy drones? How do you recognize a combatant dressed as a civilian, outside the zone of combat? etc.
The final pages of the book look at how the use of drones, a technology developed in a military context, is already seeping into civil society -mostly for police purposes- and what this will mean in the future for the subjects of a drone-state.
Perhaps part of the answer can be found in this image and these words i found in one of the last chapters of A Theory of the Drone:
In 1924, a popularizing scientific magazine announced a new invention: a radio-commanded policing automaton. The robocop of the twenties was to be equipped with projective eyes, caterpillar tracks, and, to serve as fists, rotating blow-dealing truncheons inspired by the weapons of the Middle Ages.
On its lower belly, a small metal penis allowed it to spray tear gas at unruly parades of human protesters. It had an exhaust outlet for an anus. This ridiculous robot that pissed tear gas and farted black smoke provides a perfect illustration of an ideal of a drone state.
In the playhouse, as in the courtroom, an event already completed is re-enacted in a sequence which allows its meaning to be searched out. [...] The courtroom is, or should be, a theatrical space, one which evokes expectations of the uncommon. [...] Theatrical effects are such dominant factors in the physical identification of a courtroom that their absence may raise doubts about whether a court which lacks a properly theatrical aspect is really a court at all.
Milner S. Ball, Caldwell Professor of Constitutional Law, University of Georgia
Lawyers learn their lines before their performance, witnesses are given advice about how to play their roles, the judge intervenes when the rules (or should we say the script) are not respected. Meanwhile, the audience sits on the side to enjoy the show.
The architecture of modern courtrooms brings justice and fiction drama even closer to each other. The International Crime Court in The Hague, for example, is equipped with cameras, microphones and sound proof sheets of glass that separates the audience from the main protagonists of the trial. In doing so, the choreographic structures of the court are becoming separated and externalised through the medium of video feeds shot from multiple sight lines, artificial viewpoints and mechanical movements.
Objection!!!, the latest work of artist, writer and film-maker Ilona Gaynor, pushes the court strategies and dramatizations to their most cinematographic limits. Using a series of models, objects, images and a fictionalized case in which a tv National Lottery draw is fixed, Gaynor exposes how the language of film-making manipulates the way a case is presented to the court and how it is understood by it. According to the whim of the team that scripts, shoots then edit the trial, the unfolding of a court case could thus be made to look comical, suspenseful, romantic, tragic or even satirical.
Among the pieces on show is a courtroom diorama the director would use to plan the filmic direction of the trial, a green Chroma Key Set designed to be positioned as needed and edited out in post-production, a show reel that illustrates cinematographic courtroom drama, an elaborate drawing that maps out the location of the cameras, dolly tracks and people required for the shooting length of a real time testimonial deposition, etc.
I particularly liked the photographic 'documentation' of a lawyer practicing persuasive gestures in preparation for a trial. The images are inspired by 1925 photos showing Adolf Hitler rehearsing his oratory.
Objection!!! is part of Designers in Residence 2014: Disruption, an exhibition that showcases the work developed by young designers during their residency at the Design Museum in London. I interviewed Ilona a few weeks after the opening of the show:
Hi Ilona! The starting point of the project is the new courtrooms built by architects where the jury is seated in a separate room. Is that already happening? And what motivates the change in architecture?
It is to an extent, with jurors becoming separated by glass and mirrors with live camera feeds and sound to accompany them. There was a surge in European courts that were being retrofitted into pre-existing office buildings, to save resources (and sometimes for safety of civil unrest) during late 90's and, the use of camera's, audio/video feeds is now becoming common practice and is considered state of the art.
The international Criminal Court, in the Hague operates as a very bizarre enclosure, scattered with cameras, positioned at varying heights around the room, their lenses sight and proximity fixed upon on the faces and edges of tables, glasses, mirrors and reflections all screening on live fed monitors to the both the prosecution and defence. These cameras intercut each other at moments pivotal of play, documenting the dialogue and sequence of events from much higher heights then those of eye level.
The piece that attracts the most attention in the museum show is probably the elaborate diorama. Could you describe it, what happens there?
The diorama depicts the redesign of a courtroom, the UK crown court to be exact. The geometry of the courtroom was redesigned with the audience in mind; the imagined viewing sightlines to be much more acute then they would normally be; the seats would be positioned as ascending podium steps (the kinds that you see at sports stadiums) to enhance the viewing experience.
The model was designed to be self-assembled, by easy slotting conjoining walls and furniture.
It also comes with a kit of parts that consist of prefabbed folding camera equipment such as: camera's, dolly rigs, tripods, microphone stands, audience participation signs such as "boo" and "applause" and a set of dramatically posed lawyers and corresponding court room furniture.
I'm quite curious about the fact that you chose to explain the work using objects. That's not unusual in a design museum of course but you are openly influenced by cinema, your work often refers to it, you hired an actor and there are indeed films in the show but they are not yours. So why didn't you just make a video to explain Objection?
I've got a strong aversion to films that's sole purpose is to explain a work. For some reason it's becoming common practice in design (especially when referring to objects) that the designer needs to reveal the 'imagined' interactivity of the 'objects', in some candidly scarce scenario.
For me, I actually tend to get accidentally commissioned to make objects; I don't even really value objects and often find objects hard to engage with, because somehow they tend to lack rhythm or sequential value. I see my work as studies, or compositions that try and allude to a balancing act of arguments or sequential chapters as you may have noticed I often index the 'objects' or give them a sort of taxonomy or textual story with which to engage with.
Cinema for me is a common ground with which the fantasies of popular culture are often revealed in much more interesting ways then most other mediums, films allow us freely to wonder around the unimaginable in ways that are contextually and textually rich. My work is often tiptoeing along the edge of this medium because I believe the interrelations between cinema and topics I often pivot around are inextricably linked: aesthetically, contextually and culturally. I am actually this year moving my practice much more into the film going forward, both professionally and personally.
The films that you are referring to in 'Objection!!!' are a series of edited clips taken from TV dramas and films that depict the courtroom on screen as a scene or sequence, spanning across the last century of TV and cinema. The purpose of this film is to put my argument into a broadly understood context... the collectively memorised experience of the courtroom, which for most of us, has been experienced through a series of lenses rather then first hand. The film of edited sequences also reveals to the audience the stylistic differentiations between filmic genres, revealing how hard it becomes to remain objective as a pervasive viewer (in this projects case, the jury) when a sequence of camera cuts, pans, soundtracks intertwine. It would be very disturbing to witness (or watch) a case dealing with violence or rape depicted accidentally or not as a comedy for instance; the viewer's perception and adjudication could sit solely on the head of a deft handed technician. Of course this is an extreme example, but we are much more conditioned to filmic languages, no matter how subtle they are, than we think. A fast zoom to face shot for example is a classic attribute to comedy filmmaking.
I was reading the interview you did with Shona Kitchen for the Designers in Residence catalogue. I really liked the way you define your work as designing 'ruses'. Could you explain what you meant by that (since not everyone has the catalogue in their hands)?
I suppose what I meant by that (although actually not so much in this project) is that I'm interested in taking pre-existing functioning models or systems that often serve to exploit the misfortune of others (legally or sometimes illegally), in some form of monetary or political bargaining and use them in ways to turn it inwards on itself. For example the only way to counteract a trap; is to use another trap, which triggers the setting of a 3rd trap, then a 4th and so on.
It is within these terms that I define my practice of design. I would say that I design 'ruses' as a stratagem to plot, to plan, to scheme, as ways to imagine the conceivably unachievable but very logistically possible.
My work often uses design as a vehicle to manoeuvre the arrangement of material in space and over time to pursue an examination of the mechanisms of risk assessment, financial calculation, and rather more literal, legal forms of judgement, in order to generate new situations events or moments to invoke an aesthetic of precision, by really obsessing over narrowing margins of space and time, where exactness matters and becomes a force (I define as design) in its own right.
Also my work often takes form as an anticipation of another form, as a pretext often constructed to allow something else to happen or to be imagined.
My commercial work under my company name The Department of No, uses this practice in much more commercial spheres such as law enforcement, legal planning, crime prevention and script plausibility studies. The ruses directly relate when cross contaminating commercial work with exhibitions and consultancy, they all amalgamate, the fiction feeds the real world and vice versa.
For example I'm currently setting up a practice of licenced Private Investigators to operate in an office located in West Hollywood in Los Angeles, to investigate civil disputes across the city that repeatedly plays itself. The pretext being to write and direct a play of experiences and cases (individuals case plaintiffs unrevealed of course), but we will be operating as a real firm with real clients, attesting to real legal cases.
We live in a time of state control, secrecy and surveillance. But by turning a trial into entertainment, you remove some of the gravitas of the justice system and leave the procedures and interpretation of a trial into the subjective hands of a film director. I've just been reading articles from last year about the introduction of television cameras into UK courts to film the sentencing of serious criminals. There was a lot of debate around losing some of the 'mystique' of the courtroom vs helping "the public re-engage with the criminal justice system". Is that something you'd like to comment on?
I'm not sure the 'mystique' of the courtroom has ever really entered the minds of most, I say this though however because we have been conditioned to the action of the court, its demeanour, atmosphere and so on through television, film etc. Of course these are highly dramatized, with little or no legal references alluding to the true nature of the law but oddly, legal dramas are some of the highest rated shows on television... the sexed up Ally McBeal was supposedly responsible for a boost of people studying law during the early 00's.
I think there's a really odd disconnect between the perceivable "public re-engaging with the criminal justice system" and actual engagement with the issues that ensue due to pervasive camera's in the courts. The Oscar Pistorius trial was undoubtedly entertaining, however the engagement was only of merely entertainment mixed with a public lust for blood of a 'murderer' to be brought to 'justice' at the viewing onslaught of a booing crowd. It seems to be taking form as a contemporary Roman games, I'm not sure how to feel about that, it requires both a smirk and a exhale of disgust. But I think the 'vs' in the articles you were reading were perhaps in the wrong place. The more concerning question is how the cameras will inevitably affect the trial and veracity of testimony itself rather then jog the public's perception.
Ilona Gaynor is an artist, writer and film-maker. She is also the founder of research studio The Department of No and teaches digital + media students "how to tell better stories" at Rhode Island School of Design.
Designers in Residence 2014: Disruption is at the Design Museum in London until 8 March 2015.