1cogittottttttttttt.jpg

Over the past two years, artist Daniela de Paulis has been working with radio astronomers, radio amateurs, neuroscientists and philosophers to develop Cogito, a research project that speculates on the creative and philosophical possibilities of exploring the cosmos by means of radio waves.

She presented the first chapter of her work at BIO 50, the 24th Biennial of Design that opened a few weeks ago in Ljubljana. Cogito was part of a group of projects that explore new ways for human to connect with and explore outer space.

On the opening day of the biennial, visitors were invited to put on a light Brain-Computer Interface headset. Their brain waves were then recorded as they walked and thought across the exhibition space. This collective performative thinking will later be converted into radio waves and transmitted as collective consciousness - and subconsciousness into space. The event will be streamed in real time as audio visual performance from the cabin of the Dwingeloo radio telescope in The Netherlands.

2encephaloooo.jpg

The title of the project obviously refers to the ongoing debate on mind-body-consciousness, and to Descartes' dualistic vision on the mind-body matter. And that's when it gets interesting:

Some scholars argue that the computer age contributed in reviving this debate thanks to the new prominent role of the technological mind. Also recent experiments in quantum physics seem to suggest extraordinary links between the matter of the mind and that of the cosmos, raising profound questions on the nature of consciousness and perception. Sending thoughts into outer space is a symbolic action for shifting our consciousness from the earth-centred perspective, to the cosmos-wide perspective, whilst questioning the mathematical notion of intelligence, as conceived by some relevant SETI (Search for Extraterrestrial Intelligence) researchers.
Thinking is more than logical reasoning and can communicate much more about our nature to a potential extraterrestrial life, should it be able to decode our EEG signals
.

I contacted Daniela to talk about brain lab, radio telescopes for artistic experiments and 'interstellar transmissions as a tool for philosophical enquiry.'

For the BIO 50 exhibition, the brain waves of the visitors are recorded thanks to a brain lab connected to a computer. Could you describe the setting and technology used? What does this brain lab look like?

During the opening day of BIO 50 I have been recording the brain waves of the visitors thanks to a NeuroSky mobile headset which transmits live EEG data to a computer via Bluetooth, up to 10 metres distance. The EEG data are then saved as video recording. The actual set up of the piece is created to minimize its visual impact in the gallery space,

I wanted the piece to be practically invisible: the visitors walking across the space, or simply sitting or standing while 'thinking' are the real presence of the piece. Because the technical aspect of the piece is relatively simple, anybody owning an EEG device can email me the recording of his or her brainwaves over the duration of BIO 50, to be transmitted into space as part of the live performance. The actual art piece is in the aether more than at the gallery.



0Dwingeloo dish.jpg
Dwingeloo Radio Observatory

The brain waves will later be transmitted 'as collective consciousness - and subconsciousness - by the Dwingeloo radio telescope antenna'. So technology can also detect subconsciousness? Sorry for the dumb question but is that possible? Can it distinguish the conscious and subconscious waves?

The piece I am presenting as part of BIO 50 is the first step of a long term project. This time I am using a simple yet relatively accurate device which detects EEG frequencies, ranging from Beta (representing the most intense state of alertness), Alpha (state of relaxed alertness), Theta (state of inward thought, visualization and dreaming) and Delta (state of dreamless dream). Interestingly, all these brain waves are always present and intertwined in the electroencephalogram, our mind seems to continuously shift from one state to another, as if fluctuating from dream to reality, from consciousness to subconsciousness, rather than being fixed in a particular mode, according to the set of our actions. As part of the project development however I am also planning to transmit into space brain waves recorded in specific conditions, such as during sleep and even perhaps of animals.



I read that the Dwingeloo Radio Observatory was no longer in operation in an official capacity. What is it used for now?


The radio telescope was rescued by radio amateurs in 2005: they brought it back to working order and it is now used for HAM radio activities and educational programmes. In 2009 I became the first artist in residence at Dwingeloo and since then I have been developing a series of projects based on radio transmissions, often web streamed live from the cabin of the radio telescope. Together with the radio amateurs, we are now developing an international residency programme and hopefully Dwingeloo will become an art hub in the near future. Not many radio telescopes can be used for artistic experiments, especially transmissions, so this instrument is really unique. After a year long restoration, the dish has been officially reopened in April 2014.


Michio Kaku: This is Your Brain on a Laser Beam


I was fascinated to read about Michio Kaku's suggestion that in the future we might be able to upload our consciousness into laser beams. Was it the main inspiration of your project?

I have been thinking about 'Cogito' for a couple of years already. In previous works I have been using radio waves to literally touch the surface of the Moon, receiving its reflected signals in form of visualized thoughts, in 'Cogito' I explore the possibility of travelling into space with the mind in greater depth. A few months ago Michio Kaku published an interesting book gathering the most futuristic theories in neuroscience, indeed we might be travelling into space by uploading our mind into laser beams in the far future. NASA is currently developing the technology for transmitting HD data into space by laser beam instead of radio waves, who knows how long it will take before we might be able to fully use our mind for experiencing space remotely.

How easy (or difficult) is it to convince neuroscientist, radio astronomers and philosophers to collaborate on your project? Cogito must be miles away from their everyday research and work...

Convincing the radio amateurs and radio astronomers I have been working with for the past five years was very easy. I made an official presentation of 'Cogito' at ASTRON, the Dutch research centre for radio astronomy, and realized that the idea of transmitting one's thoughts into space resonates with some of the radio astronomers' interest in SETI (Search for Extraterrestrial Intelligence). For the aspects of the project concerning neuroscience, I have been working with Prof. Ghebreab, his team and students at the University of Amsterdam. When we started collaborating last year, Prof Ghebreab was working on brain waves transmissions across the Internet, his interests seem to match my project and he appreciates the concept of 'global brain' emerging from 'Cogito'. The philosophers are undoubtedly offering interesting insights and are directly involved in my conceptual research as the project touches upon the unsolved debate on dualism of mind and body. The research method I use as an artist however doesn't always fit the philosophers' analytical framework, causing some misunderstanding, at times.

I often find space so remote from my daily life that it almost become abstract. What is it in space that you find so fascinating? Why should we be more aware of its existence and the possibilities it offers?

I have always been interested in space, in all its forms. Before starting my work at the Dwingeloo radio telescope, I was busy with a research on harbour cities and their spatial and commercial networks across the globe. I guess I am interested in global perspectives.

Outer space is becoming increasingly relevant in our culture and economy. Our bodily limitations when it comes to direct contact with outer space raise questions on how can we perceive it, since we are part of it, yet denied its direct experience. This is one of the topics that fascinates me the most about outer space. For me transmitting brain waves into space is a form of physical space travel, with our mind converted into electromagnetic waves that travel in space at the speed of light. It is also a symbolic action for shifting our awareness from the Earth-centred perspective to the Cosmos-wide perspective and looking at ourselves from a far away point of view, understanding the relativeness of our position in the vastness of space.

Cogito is part of your PhD research. Could you explain us what the PhD focuses on?

'Cogito' is the departing point of my PhD artistic research at the Rietveld Academy in Amsterdam. Since starting my exploration on interstellar transmissions as a tool for philosophical enquiry, I have been questioning how to envision outer space by using thought as intellectual experience of the unseen. As part of my artistic research I am also interested in the role of philosophy in understanding the impact of outer space on our cognition. I am especially interested in mind bending theories which seem to stand in between Philosophy of the Mind and Physics (such as the 'Orchestrated Objective Reduction', conceived by Dr. Stuart Hameroff and Sir Roger Penrose) and which challenge our long standing knowledge on who we are in relation to the universe. Science keeps expanding our knowledge of outer space, yet direct cognition is restricted to our native planet and its close proximity. How can philosophy bridge the gap between scientific research in outer space and our earthy cognition? And how will our cognition change, should we be able to expand our mental and bodily capabilities in outer space, thanks to technology and a deeper understanding of our mind?

3deuxiemeancephalo.jpg


The installation in Ljubljana is the first part of the project. What's next?

The 'Cogito' of the visitors recorded during the opening day in Ljubljana will be converted into radio waves and transmitted into space with a beacon transmission lasting a few hours, thus covering a large angle of the sky dome. The event will be streamed in real time as audio visual performance from the cabin of the Dwingeloo radio telescope. Date and time of the performance will be communicated on the BIO 50 social media and on my website.

It is expected that the project will be further developed in collaboration with the 'Overview Institute', a group of researchers engaged with the study of the 'Overview Effect' (the effect of seeing the Earth from outer space) on the cognitive state of astronauts who had the opportunity to witness the sight. A brain lab, a bit more sophisticated than the one used for BIO 50, will be permanently installed inside the cabin of the Dwingeloo radio telescope, and used by visitors who will be able to transmit their thoughts into outer space, while experiencing the immersive view of the Earth seen from space through a visual simulator.

Thanks Daniela!

All images courtesy of the artist.

Check out Cogito at BIO 50, the 24th Biennial of Design. The exhibitions remain open in various locations around Ljubljana until 7 December 2014.

Also part of BIO 50: Engine Block. Or how to turn a moped into a boat or a concrete mixer and Friction Atlas, a choreographed debate about public space, law and legibility.

It took Simon Faithfull 3 years to be granted permission to sink a boat off the Isle of Portland, a few km south of Weymouth, in Dorset, England.

-Photography-Gavin-Weber.-Copyright-Simon-Faithfull-2014.jpg
© Simon Faithfull. Photo: Gavin Weber

What might sound like an ecological abomination is actually the start of a process that will create a new eco-system beneath the sea: an artificial reef. The sunken boat will provide a hard surface to which algae and invertebrates adhere, providing food for fish.

The artist bought the boat off eBay for 75 pounds. It was called Brioney Victoria and had been rotting for decade at a Canvey Island yard. He emptied it, added a concrete wheelhouse to make it look like a working boat and then stripped it of anything that could potentially be harmful.

Once ready, the small fishing vessel was towed out to sea. Faithfull set it alight, opened the seacocks, let water into the boat and dove off as it started sinking.

0abest2sinking-waiting2.jpg
© Simon Faithfull, REEF, Sinking of Brioney Victoria ship. Photo: Gavin Weber

0jumpsinking4PQlA4.jpg
© Simon Faithfull, REEF, Sinking of Brioney Victoria ship. Photo: Gavin Weber

0sinking-smoking2.jpg
© Simon Faithfull, REEF, Sinking of Brioney Victoria ship. Photo: Gavin Weber

1a1sinking-goingdown3.jpg
© Simon Faithfull, REEF, Sinking of Brioney Victoria ship. Photo: Gavin Weber

Five cameras were mounted on board to record the boat's descent and they are still monitoring its transformation, transmitting images via a dedicated website and relaying them to exhibitions. The first one is at Fabrica, a former chapel turned art gallery in Brighton. The show, which is part of the Brighton Photo Biennial, will later move to Calais and Caen.

In the Brighton gallery, a big overhead screen show the boat smoking and very slowly sinking beneath the waves. A series of monitors at ground level broadcast the images from the drowned boat.

_Reef_Brighton Photo Biennial 2014_Photo_Nigel GreenDSC_7837.jpg
Reef, installation view at the Brighton Photo Biennial 2014. Photo: Nigel Green

0REEF-BehindWheel-day-460x369.jpg
Simon Faithfull, screenshot from live videp

Faithfull was interested in investigating how an ordinary object at the end of its existence is given a new, almost eternal life.

Like some of the artist's previous works, REEF documents the plight of a camera exposed to extreme elements or sent on a journey from which they might never come back. In 2003, for example, Faithfull sent a video camera attached to a weather balloon into the stratosphere.

Simon Faithfull Interview for REEF Project

0_7filking-a2d4-ed6eefc78e89.jpg

0sinking-onlyring2.jpg
© Simon Faithfull, REEF, Sinking of Brioney Victoria ship. Photo: Gavin Weber

Simon Faithfull will be giving a talk at Lighthouse on Tue 21 Oct 7- 8.15pm. And if you miss the evening, check out REEF at Fabrica in Brigton as part of the Brighton Photo Biennial. The show is open until 23 November 2014.

Also part of the Biennial: Amore e piombo: The Photography of extremes in 1970s Italy.


Invasive. What if your tax money was used to kill animals?

At first sight, there's something inherently funny in a headline that claims: Warning as alien mussels found near Heathrow airport. But it turns out that these molluscs not only sit on top of native mussels and smother them to death, they also threaten thousands of other native animals and habitats. If that were not enough, they are also accused of disrupting water supplies by blocking pipes and causing flooding.

These mussels are only one of the many invasive species that are identified by environmental departments as posing danger to biodiversity. These invasive plants and animals are often eradicated using drastic measures. Authorities can infect them with a virus, for example. Or they can use chemicals, hunting, fires, birth control, etc. These measures are expensive and they also create a dilemma for citizens who are caught between a desire to preserve the eco-system and a reluctance to kill animals.

Lisa Ma identified and fleshed out this dilemma in her work Invasive. The project brought her to Ghent in meat-loving Belgium. Ghent is often called the "Vegetarian Capital of Europe." In 2009, it became the first city in the world to adopt a weekly vegetarian day. Restaurants now offer at least one vegetarian menu item, every Thursdays (the city "vegetarian day") schools serve entirely vegetarian meals and maps listing the places selling fries fried in vegetable oil circulate (that might not seem extraordinary to you but as a Belgian i grew up eating fries cooked in beef fat.)

Ghent prides itself on being animal-friendly thus. Yet, Lisa soon discovered that the city is spending tax payers' money to kill thousands of invasive Canadian geese every year. The animals have taken advantage of the well-preserved ecology of the city and of the absence of competition or predators. The heavy birds constantly push the soil into Ghent's canals and literally blocking a city already below the sea level.

0goose roundup2_rato.jpg
Rounding up geese. Photo courtesy of Karel Van Moer - Rato

0collecting eggs.jpg
Collecting Canadian geese eggs. Photo by Lisa Ma

The city deals with 'the problem' by eradicating the Canada geese at great cost. The animals are round up, individually injected with poison and incinerated. People would also take eggs from the nests and throw them in the river. They make sure to keep one egg though. They shake it and put it back in the nest, so that goose parents would continue to nest the 'dud' egg all summer instead of starting a new batch.

Collaborating with cultural organisations Timelab, FoAM, Vooruit, the newly formed food council and a series of local experts, Lisa Ma suggested that the citizens of Ghent ate the invasive animals, rather than leave them for governments to poison at huge public costs.

0feeding_mayor_Tom Callemin.jpg
Serving mayor Daniël Termont a plate of Canadian goose. Image by Tom Callemin

0lab_tour3_ Fred Debrock.jpg
Canadian Geese paté. Photograph © Fred Debrock

0sfeerbeeldjes2.jpg
Photo by Tom Callemin

Unsurprisingly, the idea spurred an intense debate in the media. But it also led to some pretty unusual experiences: volunteers jumping into rivers to fish out freshly thrown eggs, vegetarian chefs crying when they cooked their first gosling pie, making feather plucking machines from cement mixers, etc.

The Invasive project also attempted to tackle the notoriously invasive Japanese Knotweed. A local cake store used the plant (which tastes like rhubarb 'without the laxative effects') to bake cheesecakes. Invasive grew into a real movement that even launched the first ever food council in the city.

0duizendknoop01.jpg
'Weed-pick' the invasive Japanese knotweed. Photograph © Fred Debrock

0knotweecake42.jpg
Cake made using Japanese knotweed paste. Photograph © Fred Debrock

These last two paragraphs which sum up some of the lessons learnt in the process were written by Lisa:

The project also addressed a new shift in our believes and values. Vegetarianism used to be a form of activism, what now when it's become a status quo and no longer addressing the dilemma between our believes and our values?

There is no such thing as perfect solutions, even this story of eating invasive animals has its potential pitfalls. Equilibrium doesn't last forever, so activism must be iterative to reassess it's relevance to the dilemma. This project is a real-life case of how even the most aspirational of political communities have a need to further challenge a status quo, even when it had become the pride of their own city.

Image on the homepage: Edward Vercruysse.

Imagine Architecture. Artistic Visions of the Urban Realm, by Lukas Feireiss and Robert Klanten.

Available on amazon UK and USA

imaginearchitecture_press_cover.jpg

Publisher Gestalten writes: Contemporary developments in the visual arts are often reflected in urban landscapes. Imagine Architecture explores the ways in which visual culture develops in public spaces and how it shapes those spaces. This book focuses on the fruitful exchange between visual culture and architecture and follows up on the themes introduced in our previous release Beyond Architecture. It compiles experimental projects and creative perspectives from the fields of illustration, painting, collage, sculpture, photography, installation, and design.

A young generation of creatives sees the urban landscape as the starting point for their work. When these illustrators, sculptors, or photographers engage with architecture, their art overrules conventional doctrines on the use of space. They use buildings as a medium for their ideas, breaking norms and triggering new tensions. Whether they make sculptures that are created within the context of a given structure or street art whose forms and colors impact its surrounding architecture, all of the featured projects interpret and reflect their spatial settings in compelling ways. In the process, these visionary concepts are playfully expanding the definition of architecture. Their creativity has the potential to breathe new life into public spaces and promote the evolution of our cities.

0clibingtheclouds93c82ec5d6.jpg
Fredrik Raddum, Climbing the Clouds, Skatt-Øst, Oslo, 2009

Imagine Architecture follows Gestalten magical recipe: a theme which will catch everyone's imagination, a straightforward introduction, a brief description of each work and lots of very big images. The formula works every time.

It's not my favourite book from Gestalten though. It's still a brilliant one but i opened it with the assumption that artists exploring architecture were always going to be far more thought-provoking than architects expressing the radical or outlandish ideas you'd expect from an artist. I looked back at architecture titles i've reviewed in the past (in particular the two i've just linked to) and realize that i was wrong, i shouldn't dismiss architects' creativity.

Now to what i like about the book: the title and content might be catchy but that doesn't reduce the Imagine Architecture to a catalogue of what was cool and trendy on design and art blogs these past couple of years. The editors have brought to light gems from exhibitions and portfolios that haven't reached the mainstream yet. Some of the works are deeply political. Others have no other ambition than be poetical. Some are paper models of an imaginary city that, like a real one, is ever growing, ever-evolving. Others are typographic experiments that attempt to dialogue with architecture. Some explore architecture through the introspective lens of the home. Others look at the arrogance of men who hope to control and dominate from the height of the towers they've built.

Right, i can see now that my arid review hasn't probably done justice to the book, let the images speak then:

0i9tomsa421.jpg
Tom Sachs, The Island

Tom Sachs' The Island is a modified model of the radar tower of the USS Enterprise CVN-65, "The world's first and finest nuclear powered aircraft carrier." It's also one of my favourite works ever.

0laamaarccche.jpg
Bertrand Lamarche, The Fog Factory, 2005-2011

0affogfactory.jpg
Bertrand Lamarche, The Fog Factory, 2005-2011

The Fog Factory is the model of the area around the train station in Nancy, France. Fog, which creeps over the streets, constitutes the architecture, an artificial copy of a meteorological phenomenon, mechanically produced but randomly distributed and imponderable.

0trojan71.jpg
Beth Dow, Ruins

Beth Dow looks at the American environments, and its penchant for fake antiquities. My pictures of faked antiquities are an attempt to evoke nostalgia for inaccurate history, to wrestle with ideas of authenticity, and to question the value we place on classical ideals.

0Laurent-Chehere-photography8.jpg

0flyinnng0-large.jpg
Laurent Chechere, Flying Houses

Laurent Chehere looks for understated and overlooked examples of architecture in Paris. From caravans to circus tents to sex shops. He photographs them and then sends them high up in the air from his digital manipulation room.

0mine-shaft-164586_slide.jpg
El Ultimo Grito, Mine Schaft, from the series Collapscapes

0chemical-plant-164571_slide.jpg
El Ultimo Grito, Chemical Plant, from the series Collapscapes

Collapscapes are fictitious industrial spaces made of glass. Called Chemical Plant, Mine Shaft, Super Collider and Gas Depot, the objects look at industrial architecture and the contraction (or collapse) of industrial sites that follows increasingly mechanised production.

0i1treehouse048.jpg
Dietrich Wegner, Playhouse

A synthetic cotton treehouse for children in the shape of a mushroom cloud.

0_Venice-Takeaway_detail_4.jpg
Darryl Chen, New [Socialist] Village, 2013

Daryl Chen's New Socialist Village explores what the UK can learn about planning from the community living in the village of Caochangdi, an atypical 'new socialist village' outside of Beijing. In the space created by the Chinese government's evolving planning laws, the village's growth is driven by the instincts of local peasants and the bohemian opportunism of artists who have established a set of unstated rules governing urban form.

0UnregisteredCity2-R.jpg

0UnregisteredCity1-R.jpg
Jiang Pengyi, Unregistered Cities

Jiang Pengyi creates Unregistered Cities, miniature abandoned cities. He then places them in the historic abandoned houses that Beijing's hunger for "excessive urbanization, redevelopment and demolition" has left to rot.

0i0athensk_9.jpg
Vangelis Vlahos, Athens Tower (Tenants Lists 1974-2004), 2004

0_JudithHoffmanFive_SN_TSFWeb.jpg

0i5soapfactoru5398_n.jpg
Judith Hoffman, The Soap Factory.

Views inside the book:

imaginearchitecture_press_p078-079.jpg

imaginearchitecture_press_p128-129.jpg

imaginearchitecture_press_p132-133.jpg

imaginearchitecture_press_p148-149.jpg

imaginearchitecture_press_p188-189.jpg

imaginearchitecture_press_p190-191.jpg

imaginearchitecture_press_p208-209.jpg

imaginearchitecture_press_p212-213.jpg

0-magnet1200x797.jpg
Eye Catcher

0running4-1200x900.jpg
Behind the Wall a UR Robot running IAL's own "Scorpion" Software puppeteers the frame

A few weeks ago, i visited the graduation show of The interactive Architecture Lab, a research group and Masters Programme at the Bartlett School of Architecture headed by Ruairi Glynn, Christopher Leung and William Bondin. And it was, just like last year (remember the Candy Cloud Machine and the architectural creatures that behave like slime mould?), packed with very good surprises. I'll report on a couple of them in the coming days.

I'll start nice and easy today with the Eye Catcher, by Lin Zhang and Ran Xie, because if you've missed the work at the Bartlett show, you'll get another chance to discover it from tomorrow on at the Kinetica Art Fair in London.


Eye Catcher

The most banal-looking wooden frame takes thus a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing 'emotions' based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions.

A few words with Lin Zhang:

Hi Lin! I think what i like about the frame is that it is so discreet and unassuming. You can pass by it and not even notice it. So why did you chose to make it so quiet and 'normal' looking?

Yes exactly, it's a really normal static object, which exists in everyone's daily life, so the magic happens the moment it begins to move. I was inspired by my tutor's art work finding "life in motion" - not all motion can provide wonder and pleasure in the observer, but playing with the perception of animacy in objects often does. There are many digital interfaces that have the appearance of advanced technologies and compete for our attention, but I think it is better to develop interfaces that rather than standing out, can sit within our normal daily lives and then come to life at the right moment whether for functional or playful purposes.

0i9manipul-1200x1806.jpg
Magnetic Puppeteer that manipulates the frame from behind the wall

How does the frame respond to and communicate emotions? How does it work?

To start with, the height of passers-by is calculated by ultrasonic Sensors embedded in the ceiling. This is remapped to the robotic arm (controlled using the Lab's opensource controller Scorpion) hidden behind the wall which magnetically drives the frame to align "face to face" with onlookers. A wireless pinhole camera in the frame transmits the video footage of onlookers back to our software (built in Processing and using face-OSC) which analyses 12 values of facial expression such as width of the mouth, the height of the eye-brow, the height of eye-ball etc. That information then drives the reciprocal expressions of the frames fluid "eyes", controlled by four servo/magnets manipulating ferrofluid.

Do you see The Eye Catcher is mainly a work that aims to entertain and amuse or is there something else behind the work? Some novel interfaces, interactions or mechanisms you wanted to explore?

The Eye Catcher project is a method to examine my research question, which is to explore the possibilities for building non-verbal interaction between observers and objects through mimicry of specific anthropomorphic characteristics. It asks to what extend can such mimicry be deployed, specifically utilising eye-like stimuli, for establishing novel expressive interactive interfaces. We found that humans perceive dots, specifically eye-like stimuli, automatically as almost a hardwired ability, which develops at a very early stage of human life. By the age of 2 months, infants show a preference for looking at the eyes over the rest of regions of the face, and by the age of 4 months, they get the ability to discriminate between direct and averted gaze. Therefore, the eye is the foundation of human interaction upon which we build more complex social interactions.

0i3move-1200x758.jpg
Eye Catcher moves along the wall to approach a visitor

0i7look-1200x800.jpg
Ferrofluid "Eyes" puppeteered magnetically

What was the biggest challenge(s) you encountered while developing the work?

The biggest challenge is how to make the frame and two dots more animate - to not appear robotic but rather more natural. So we were really exploring how long reactions should take, how to select a suitable behaviour in response to peoples expressions, and how to provide continual unpredictable interaction to keep observers' attention.There's still a lot of questions to be explored, and even though its only ultimately 2 dots we're animating, the limitations are a useful constraint to work within.

Will you modify or upgrade The Eye Catcher for Kinetica?

Yes, we're working on it now for Kinetica Art Fair. We've already built a new frame that moves faster and more quietly. We've updated it with new Wi-Fi camera which provides more reliable facial recognition and smoother behaviour on the wall. The film you've seen is really only a prototype so its exciting to see how the new iteration will perform. We've switched round some behaviour too, to see how the public reacts. For example, at Kinetica we've programmed it to prefer to interact with children which should get them excited when it drops down to see them. In the future we'd like to build a more permanent piece using a 2 axis rail system rather than a robot arm. In theory the frame could then work on a much longer wall which would allow all sorts of new types of interaction.

Thanks Lin!


The Making of Eye Catcher

Check out the Eye Catcher at the KINETICA ART FAIR on 16th - 19th October 2014 at the Old Truman Brewery in London.
The project also references works such as Omnivisu, Opto-Isolator and All eyes on you.

sponsored by:
Categories: