The first issue of The Funambulist Magazine argues that all cities contain a certain degree of militarization. From Lahore to Oakland, CA, the use of walls and other architectural apparatuses of control vary; yet, they all bear witness of the will for architecture to organize bodies in space
One of the reasons why i like the magazine so much is that it mixes and matches efficiently short articles about media artworks, music or books with long, insightful essays and interviews as well as thoughtful reports from media art events that took place in various cities around the world. So that’s the fast and informative formula of a blog combined with the lengthy and reflective pace of a magazine
Facta is an experimental publication orchestrated by Fred Paulino and the Gambiologia group. The first issue of Facta addressed the ‘science of Apocalypse’, the next one looked at people who accumulate, collect and re-purpose. This issue is all about the hacker culture, poetics and ethics in all their guises and deeds
Published twice per year, and weighing in at more than 200 pages, each issue of HOLO provides intimate views into fascinating studios, workshops, and institutions around the world, as seen through the eyes of stellar photographers and talented writers. The pace, depth, and sensibility of print allows us to invest heavily in each story, and draw on months of travel, research, and conversation to craft nuanced portraits that you won’t find anywhere else
Aksioma is publishing brochures dedicated to the work of some of my favourite artists and activists. The latest issue of the magazine of Gambiologia (the Brazilian art and science of kludging) is dedicated to collecting, hoarding and recycling. And Neural just turned 20!
The title of this issue of the new media art dvd-magazine is literal: this is the final stop for a publication that, in 10 years & 26 DVDs, has shown, promoted, curated, archived and put into context the works of over 200 artists working in new or experimental media
A handmade book project by Garnet Hertz in the field of critical technical practice and critically-engaged maker culture. Critical making is defined by Ratto as exploring how hands-on productive work – making – can supplement and extend critical reflection on the relations between digital technologies and society. It also can be thought of as an appeal to makers to be critically engaged with culture, history and society