When Jonáš Gruska is not busy giving workshops on urban sonification, creating his own recording instruments, making electromagnetic fields audible or organizing a solar-powered (experimental) music festival called SVUK, you’ll find him under bridges, inside bridges, in ventilation systems or near oil refineries exploring the psychoacoustic properties of sound in industrial spaces
Nik Nowak‘s sound objects combine the aesthetic qualities of sculpture with utility or functional objects, and explore urban or military phenomena at play in everyday life
Ploeger is an artist who looks at the broad picture, who realizes that e-waste, sexuality, ecology or violence are all valid points of entries into the study of the many paradoxes, complexities and entanglements of our consumer culture and its impacts on the planet
Machine Wilderness explores what our technologies could look like if they are native to our landscapes, part of material flows, foodchains and layers of communication. In particular it looks at environmental robotics, designing ‘pseudo-organisms’ that relate to specific habitats
The artist’s work investigates issues as different from each other as perception, international power networks, religion, changes in the human condition through technology, surveillance and electronic and physical warfare
Maja devises equipment enabling biological survival in apocalyptic situations, built an installation ‘infused’ with the serotonin of the both herself and her dog Byron and explored the problem of invasive species with the help of native and tropical crayfish.
With his performances, apps and other works, Satrom is opening the black box of the operating system we daily use. He is even inviting each of us to join the glitch party. Together with Ben Syverson, he created the sOS or Satromizer Operating System, the world’s first ‘100% problem-based operating system’ which you can download to turn your laptop, iPad and phone into a neverending glitch party