Eniarof looks like nothing you’ve ever experienced. It’s like a very wild, very Far West version of a digital art festival, with elements of village fair, hacker meeting and circus thrown here and there
The Trophies from the 6th Continent are lifeless, plastic ‘skins’ of computer generated models found in 3D environments. Deflated of any volume nor life, they were hanging in the gallery like bloodless carcasses. Cimolaï tracked down these hunting preys on the ‘sixth continent’, the land of our 3D digital entertainment made of video games, special effects, post-production works, etc.
My guest in this show will be Alex Fleetwood who founded London-based Hide&Seek in 2007. Hide&Seek is a game design studio which re-imagines public space as a place to play. They create new games and experiences, curate and support the work of artists and designers, and right now they are working on games inspired by a month-long Christmas party that King William III held at Kensington Palace in 1699
How much does the practice of video games affect our imagination and the way we perceive reality? Are video games shaping our perception of reality or is it our perception of reality that shapes the imagination behind video games?
In Tarnac. Le chaos et la grâce, Joachim Olender explores a police and judicial blunder that hit France in November 2008 when a group of policemen wearing black balaclavas stormed into the small village of Tarnac and arrested a group of people who were later accused of being far-left terrorists plotting to overthrow the state
Illustrations of an alternative world where bespoke sports events replace traditional warfare as a means of solving seemingly chronic conflicts. Each sport is designed to reflect the cultural and geopolitical characteristics of the opposing sides, in this case North Korea vs South Korea + Japan + USA, and India vs Pakistan
Hertz makes robots controlled by cockroaches, video game systems that you can literally drive around, he gives talks about Zombie Media and has just crafted a magazine about critical technical practice and critically-engaged maker culture that puts us all (us being media people) to shame