Catching thieves at the Science Museum

The MIT Teacher Education Program organized in February 2004 an indoor Augmented Reality simulation at Boston Science Museum.
Teams made of children and parents had to apprehend a virtual group of criminals (The Flamingo Gang) using their deductive skills.
Using location provided by the Wi-Fi network and armed with handheld devices, players in Mystery @ The Museum received clues based on their location, interviewed cyber-suspects, and could interact with each other and virtual objects via Infrared data exchange.