The new episode of #A.I.L - artists in laboratories, the weekly radio programme about art and science i present on Resonance104.4fm, London's favourite radio art station, is aired tomorrow Wednesday afternoon at 4pm.
My guest will be artist and 'videosmith' Sam Meech whose work explores the role of analogue technologies in a digital landscape, and the potential to fuse the two in production, projection and performance.
I discovered Sam's work in Liverpool a few weeks ago, it was part of Time & Motion: Redefining Working Life, an exhibition at FACT that explores how the working day has evolved from the industrial revolution to the digital age. Sam Meech has hung over the gallery a banner which translates into a knitting design the working hours patterns of people active in the 'creative industry' and they are, as you suspect, radically (depressingly??) different from the traditional 8 hour shift.
Sam is also a co-director of Re-Dock - a not-for-profit arts organisation, developing projects that explore ways in which communities relate to digital media, ideas and public space.
Finally! A few words about FACT's ongoing exhibition, Time & Motion: Redefining Working Life....
The title of the show is a direct reference to the Time & Motion Study, a method developed by Frederick Taylor (and later by Frank and Lillian Gilbreth) in the early 20th century to analyse work procedures and determine workers' optimal productivity standards.
By bringing side by side archive material and contemporary artworks to explore how the working day has evolved from the industrial revolution to the digital age, Time & Motion: Redefining Working Life makes it quite clear that a lot has changed since the days of the good mister Taylor. Digital technology has brought numerous work opportunities, but also new rhythms: work accompanies freelances and employees whether they're in an office, at home or in transit from one to the other and back. Some people juggle several jobs (no wonder at a time when a London flat earns more than a professional writer) and zero hour contracts are the ultimate expression of work 'flexibility'.
Our economy has changed too, it is now mostly characterized by services and knowledge (whether they are outsourced or crowdsourced) and mass consumption coexists with models in which we are both consumers and producers.
In this context, what remains of the Eight Hour Day movement preconized by social reformer Robert Owen in the first half of the 19th century? Is there a new definition of 'work life balance'?
Artists, along with anyone working in the cultural sector, have experienced this evolution of working standards perhaps more acutely than most people. It seemed thus natural that FACT, in collaboration with the Royal College of Art, would ask them to explore these questions. The result is timely, thought-provoking and at time, upsetting. Time & Motion will, i am sure, bring a new perspective on your working day.
I've actually already interviewed some of the artists in the show: last year, Revital Cohen and Tuur Van Balen told me about 75 Watt, an object for dancing in the factory line and last week, Oliver Walker explained his One Pound video installation.
Here's a couple of works i found equally interesting:
Sam Meech paid homage to the heritage of the local textile industry, whilst delineating contemporary working patterns in which digital technologies have enabled the blurring of work and private life.
Meech asked people working in the 'creative industry' to log their working hours on the project website. The data collected was compared to the traditional 8 hour shift and translated into a knitting pattern which was used to create a banner based on Owen's '8 hours labour, 8 hours recreation, 8 hours rest' slogan.
The banner was produced on a domestic knitting machine using a combination of digital imaging tools and traditional punchcard systems.
Between 1978 and 1986, Tehching Hsieh did a series of One Year Performances. He lived one year inside a cage, one year completely outdoors, one year tied to another person, one year without making, viewing, discussing, reading about, or in any other way participating in art (and as a consequence this last performance is barely documented.) A photo in the exhibition reminded us that in 1980-1981, the artist spent a whole year punching a workers' time clock in his studio every hour. This last endeavour involved never being able to sleep for more than one hour running or not being allowed to leave his house for longer than 60 minutes.
The Minimum Wage Machine allows visitors to work for minimum wage. Turning the crank will yield one penny every 5.7 seconds, for £6.31 an hour (UK minimum wage). If the participant stops turning the crank, they stop receiving money.
The process couldn't be more transparent: you turn a handle, a clock records your effort and penny fall down as a reward. Ultra simple and cynical!
In the future, I see possibility in a lot of these machines hooked into a grid, with people performing basic human labor for money, Fall-Conroy told Make magazine. Perhaps a new form of renewable energy generation? A new kind of supercomputer with thousands of people performing basic calculations at minimum wage "stations" across the world? Who knows?
Molleindustria's usual neat aesthetics casts a critical eye at the increasing popularity of online management games in which the user performs time-based tasks. The game examines the blurring of work and play and highlights the tensions between labour, automation, unemployment and repression.
Andrew Norman Wilson's short video Workers Leaving the Googleplex draws a direct parallel with what is regarded as the first real motion picture ever made: the Lumière brothers' silent film Workers Leaving the Lumière Factory. Wilson planted his camera in front of two Google locations in California to document the various levels of workers. It turns out that the possession of a badge of a certain colour dictates your place in the Google hierarchy and the amount of privileges you have access to. The artist manage to film very little as his efforts were stopped by Google security and resulted in the termination of his own employment at Google.
Adrian McEwen hacked an antique clock that used to regulate strict time management and remixed it with the retro mathematical Game of Life, created by John Horton Conway in 1970.
Each day a new game plays out, driven by the punch of the time clock. The mechanical action of the clock is combined with a computer which drives a nearby monitor - and also replayed on the LED screen at the front of the FACT building - to visualise the Game of Life grid and move it on a turn every time a timecard is stamped.
More images from the exhibition:
Gregory Barsamian's Die Falle (German for 'The Trap') is a zoetrope of a man's dream-time reality.
Electroboutique, iPaw. Video by FACT
Time & Motion: Redefining Working Life is at FACT in Liverpool until Sunday 9 March 2014. The catalogue of the exhibition contains a series of essays by artists and curators reflecting on topics that range from Video games and the Spirit of Capitalism by Paolo Pedercini to an essay by Harun Farocki examining the cinematographic representation of factory workers (get the Time & Motion: Redefining Working Life book on amazon UK and USA)
This week i'm interviewing Oliver Walker on the blog. I discovered his work a few days (or was it weeks??) ago while visiting Time & Motion: Redefining Working Life, a FACT Liverpool exhibition exploring how the working day has evolved from the time of the industrial age to our current service and knowledge economy.
Walker's One Pound installation at FACT lined up 6 videos. Each of them 'lasts as long as it takes the person depicted to earn £1, varying in length from several hours for the some of the lowest paid agricultural workers in the world, down to several seconds for well paid workers in finance, with one film little over a second long.' The idea was ultra simple and the result is striking for the way it exposes vast disparities in working patterns.
Some of his projects involved outsourcing the production of a written constitution for the UK to China and having 1,000 dolls voice it, using the price of an African financial index to control lighting in a Berlin art center, testing certain hypotheses about social behaviour in a dinner party. And building an outdoors spiral staircase for cats.
Here how my online conversation with the artist went...
Hi Oliver! Let's start with One Pound, the video installation which i discovered a few days ago in the exhibition Time & Motion in Liverpool. I've been quite unlucky in my visit because when I entered the room there was only one screen on with a man working in a field. On the other hand seeing him work all alone on his screen made the impact of the artwork even more powerful for me. Who were these 6 workers you contacted? What were their job?
For the readers who haven't seen the work, I feel I should describe it a little more. The six films are displayed on six adjacent screens, with all six starting simultaneously and not re-starting until all six have played through. This means that the shortest, one second long, plays just once every one hour and seventeen minutes (the duration of the longest). The films have a 'hours:minutes:seconds' timecode burnt into the bottom right corner, which pauses when the films end.
To the side of the 6 screens were six label-sized photographic stills from the videos, there to give the viewer a visual idea of who wasn't currently visible. I chose not, however, to include too much contextual information about the protagonists in the gallery itself, hopefully leaving some space for viewers to project their ideas and experiences about who and where they might be. Having said this, the five you missed were; someone working in a cotton processing plant (35 minutes), someone driving a digger constructing a new road (12 minutes), a carpenter (4 minutes), digital media worker (1 minute), and a CEO (1 second).
The original idea for the piece was to show it in a space in which people repeatedly spend time, such as a busy commuter platform, factory canteen or large office foyer, but this wasn't possible on this occasion. The idea would be that viewers would build up a kind of cumulative viewing of all six films. With a few minutes a day over three months, for example, a viewer would see all six films in their entirety, despite the shortest only running for one second every one hour twenty minutes.
The stills mounted adjacent to the video screens function as kind of visual labels. Between these still images and the timecode built into the videos, viewers could understand the relationship proposed by the piece between between time, money and occupation. I almost always make work that needs some basic explanation (usually text), but I'm happy if it then becomes somehow autonomous (whilst not perplexing) beyond this.
And how did you select who or which type of work would appear in your videos?
Essentially the people and jobs featured can be from any working environment, but certain criteria did develop along the way. These criteria may be quite self explanatory; they tend to be people who can be isolated for filming (though not exclusively), so those who work alone; and who I can approach fairly directly in their place of work; and people whose work you can understand visually.
After some time working on the project I also developed a kind of rationale to link all the protagonists. Although it is not explicitly mentioned in the exhibition text, this rationale is that everyone filmed is, however indirectly, related to my morning shower. So there are people working with cotton (to produce a towel), infrastructure (to get that towel to me), carpentry (to produce a bathroom door), advertising (funded by advertising on shower products), and the CEO of a company that makes shampoo. I am also interested in developing the project and filming further protagonists, perhaps for further exhibition contexts, or just to develop the work. I often considered featuring just one industry, such as coffee, and this too would have been very quotidian. However, I felt this would have then been a study of that particular industry, and it should be broader than this. The shower is something quotidian (in highly industrialised parts of the world), but still fairly unbranded, and less loaded than the tea or coffee industries which have their own histories.
Incidentally, I filmed myself first, but discarded this.
Which kind of ideas, conclusions and reflections about the labour market did working on this project trigger?
Although I started with the basic premise of wage inequality across the world, the project is not intended simply as a didactic essay on wage inequality. Clearly, it may offer reflection on these staggering inequalities, and this political position is ultimately not left ambiguous. However, the relationship between labour and money is transformed into a more subjective medium - time. Periods of time are not as easily compared with one another as pieces of graphical information, for instance. With video, the timescale is embedded into the medium (unlike photography, graphics or text).
Another way it should offer complexity is by inviting some 'cross' comparisons of inequality - between farm workers and factory workers both in the global south for example, or between well paid creative economy workers and astronomically wealthy bankers. This picks up on something I had observed over several years. On the occasions I had spent time in poorer countries (such as Paraguay), I noticed that there was a tendency to over simplify both the wealth and poverty that existed in the global south and north (though perhaps I'm doing this by using the word 'both', but bear with me).
There can be tendency to think the streets are paved with gold in Western Europe (for example), and not understand the poverty that exists in the global north too. At the same time, to try to explain for example the extent to which the National Health Service in the UK offers all people in the country, regardless of income, world class quality healthcare free at the point of delivery, might well be unimaginable to many (although this isn't confined to those from poorer countries). Likewise, growing up in western Europe, I think it was difficult to comprehend both the extreme poverty existent in developing countries (hence the TV programmes and campaigns to help us), and the extent to which everything, such infrastructure, education and government, does function much as it does in western Europe. Perhaps this is just me, because I grew up when Live Aid was rocking, though I think little has changed.
I think it's a constant struggle to understand this complexity - to keep talking about the extreme inequality and poverty that exists in poorer countries, without stereotyping. My work, not for the first time, sails close to the wind when it comes to stereotypes. I have used very simple (perhaps over simple, certainly flawed) measures, but the breadth of examples of labour, and the choice of images, should leave some space for these issues.
I had no idea that the UK is one of only three countries in the world without a written constitution. So what was the constitution you outsourced to China for the Mr Democracy project like? Standard constitution mixing other, existing constitutions? Something entirely original? A simple writing down of the laws and principles that already govern the UK?
I actually studied this in school, and have been interested in it since then. I was interested in going to China, and started, as I not infrequently do, with some pretty simple interests - in this case lightening fast economic development and the political situation in China. Fortunately, I had this moment of realising I could turn it around, and look at the UK, which I am probably in a better position to make work about. If I get the project right, both the UK and China are criticised.
The constitution is not very revolutionary, sadly, we're still a constitutional monarchy - no republic! The authors initially tried to define more or less how the UK is at the moment, and then did a few tweaks to it. It was originally written in Chinese, and a fourth colleague of theirs translated it in English. Her language register and vocabulary were great, but occasionally she slipped with a few terms - but rightly so. So an early clause starts 'The regime of the United Kingdom is...', while we normally only hear the word 'regime' to define forms of government not currently popular or viewed as democratic by western governments (or 'regimes'!). I invited the authors to refer to other constitutions when drafting the UK's, and they did, and this is common practice when constitutions are written (the US was heavily influenced by the French, for example).
I'm also interested in your experience in finding, selecting and communicating with 3 factories in China which would manufacture the dolls. Is it easy for an individual to commission a thousand dolls to a Chinese factory? Did you require any help for that?
I had never done anything like this, and in some ways China was less accessible than I thought it would be. So many products are manufactured there, yet the process of getting something made isn't easy. It involves lots of long meetings, misunderstandings, and sometimes deception. The doll itself was not commissioned for my project, but the sound chip and electronics were, and it was very unusual to have such a long sound recording - they are usually just 10 seconds, not over 10 minutes!
The British Council were helpful in finding people to help me, so I had an art student as a translator and fixer, though actually he had no more experience in finding a factory than me - he was an art historian. I also spoke a lot to a Chinese designer (Tom Shi) who had studied in the UK, and moved back to Guangzhou to start a design practice, and a family. He let me use his studio for free while I was in Guangzhou, and the two students (Sarah Yin Liu and Jackon Li Yao) helped me way beyond what any assistant should, and we're still friends.
It was all very hands on. I was not doing this in the way most business people presumably do: I visited all the factories, filmed there, and organised the shipping myself -I even went into the ports, which was fascinating.
I think the main person I worked with at the factory that installed the sound chips into the dolls was mainly just interested in meeting me, and of course I wanted to meet him too. There was a funny moment when we were sending the sound file back and forth trying to compress it for the sound chip, and after I had actually agreed to going ahead with it, he called back to tell me that one of the articles was repeated on the sound chip. It was funny to have him read it back to me, as I had always been careful to not talk about the political content of the piece, but as long as it wasn't about China, it wasn't a problem. It was also funny to hear 1000s of dolls in a Chinese factory saying 'The Constitution of the United Kingdom of Great Britain and Northern Ireland, Article One...', as they were being tested.
By the way, why did you chose China and not India? because i suspect that this choice made the working process even more challenging.
China does have a different position with regard to global development than India, but India might have seemed a more obvious choice, historically. China seems more unequivocally a coming super power than India, and is much more symbolic as a place where products are manufactured. Also, the vast majority of toys in the world are made in China, (and of those a large majority in the Pearl River Delta). That China is not considered a Democracy is also important.
I was reading through the blog of the project and found this entry. Could you explain what happened here? How artworks are usually assessed at customs? What is the rule or law? And how it all ended?
When you export/import something, you use a customs agent to organise the customs for you. Mine refused to describe my dolls as artwork, because they were, well, dolls. Artworks attract a lower rate of VAT and no duty, so the difference is huge, as it's a percentage of the value. As the project was funded by the Arts Council England and supported by the British Council, I thought I had a chance of getting them through as an artwork, which of course they are.
I had direct contact with a customs officer, and she explained that Haunch of Venison were currently in a legal battle with the authorities over the import of a complete video installation (with the video equipment), while the customs were insisting it was simply technical equipment. It was a Bill Viola piece. The customs woman conditionally agreed to view my works as artwork after I emailed her photos taken in the factory with me working on the piece, because their definition revolves around working on objects by hand, pretty much ignoring two generations of contemporary art. I was quite impressed with my negotiating skills!
Now let's have a look at another of your projects, Bringing the Market Home. Why did you chose to work with the Dow Jones Africa Titans 50 index? Why select a pan-African index for an installation that was located in Europe?
The piece reverses a tendential direction of influence, with an African share index determining the operation of an aspect of everyday life in a western city, in this case Berlin. Financial markets exercise massive influence, both directly and indirectly over many people's lives over the globe, and this piece makes already existing connections physical, and immediate, while changing the direction of those influences. A blip of speculation on food prices could make a crop unaffordable for thousands of people in one country or region: in this piece, that process is reversed, making financial indicators from Africa ('the 50 leading companies that are headquartered or generate the majority of their revenues in Africa') tangible (cutting the house lighting of the HKW, House of World Cultures, Berlin) in a western city.
Was it on 24/7? Or does the Dow Jones follows 9-to-5 type working schedules?
Yes, it ran 24/7. The first time we got it working it was two in the morning, and we didn't know if the index would be shifting, but it was! We spent ages trying to work out which indices would be working when, but in the end the stocks are traded on multiple exchanges across the world, so several of the indices can change for most of the day, although there are periods when no exchange is open.
So what was the impact that this connection with the DJAT50 had on the lighting circuit in a corridor? Was the light constantly on and off? Or were fluctuations slower to manifest themselves?
Essentially it's pretty erratic. It is read every 30 seconds, and we didn't analyse the data explicitly, but it changes fairly often - sometimes five times in a row, sometimes remaining off for five minutes. This worked well performatively - sometimes meaning viewers didn't notice that there was any change to the system, and then suddenly asking themselves what was happening, why the lights weren't working. This was an important consideration of the project (that you can't see from the documentation) - I really wanted it to be something that was installed in the existing space, that people noticed and asked themselves why this was happening, rather than an autonomous object that people were invited to look at.
Any upcoming project, event, field of research you'd like to share with us?
I'd like to continue working on the One Pound project and Dinner Party. I've also been looking at the relationship between money and happiness, which I started looking at on residency in Paris at the Cité des Arts. I think inequality, mighty fascinating as it is, will come up again soon too, though I don't know how at the moment.
You can see Oliver Walker's video installation One Pound at the exhibition Time & Motion: Redefining Working Life, at FACT in Liverpool until Sunday 9 March 2014.
Last week i went to the London School of Economics for the LSE Sociology Forum: Bitcoin, alternative currencies reloaded, a panel dedicated to the decentralized, peer-to-peer currency Bitcoin. Historian Garrick Hileman, sociologist Nigel Dodd and financial activist Brett Scott were sitting around a table to reflect on the question:
Is Bitcoin the new gold? Shaking up online and offline worlds, the online currency Bitcoin has increased its 'value' at immense speed in the last year. Being immune from government interference and private manipulations, it has been celebrated as a new alternative currency by some and condemned as source of unpredictable risk by others.
If, like me, you're not sure you perfectly understand the functioning and meaning of Bitcoin, then head to Brett Scott's blog post How to explain Bitcoin to your grandmother .
Going to that conference was probably the best move i made that week. It was engaging, smart and eye-opening. And thanks to the presentations, i think i might even sound slightly less clueless next time The Boyfriend tells me about his Bitcoin adventures.
Interestingly, the room was packed and when one of the speakers asked who among us owned bitcoins, no one raised their hand. I wondered how (if?) different the discussion would have been like if users of Bitcoin had been in the audience.
Garrick Hileman was the first to take the stage. Hileman is an economic historian at the London School of Economics and he talked succinctly and articulately about the history of alternative currencies and why all of them have failed so far.
Why are we so interested in Bitcoin? An obvious reason is that the Bitcoin price index has gone up 56 times in 2013. Another reason is the mystery of Satoshi Nakamoto, the pseudonym of the person or persons who published the paper Bitcoin: A Peer-to-Peer Electronic Cash System in 2008.
With previous digital currencies, there is a risk of double spend, unless you get the help of the bank. Bitcoin makes it more difficult to replicate your currency and double spend it (all transactions are displayed in a public list. The validity of each new transaction is checked by confirming from the list that the digital currency was not used before.) It is a solution without a third party as it bypasses the banks.
Alternative currencies have a long history. They appear at some point (usually during periods when there is a high level of debt), survive for a short period and then they go away. Hileman identified three ways these currencies die: they die by regulation, by technology or by lack of adoption.
An example of death by regulation is Freigeld. Freigeld was started by an Austrian town called Wörgl during the Great Depression to kickstart the economy. You basically paid for owning or holding currency which stimulated spending. The experiment was successful but the Austrian National Bank decided to terminate it for some unknown reason on the 1st of September 1933.
The example of death by technology are the merchant tokens used in London and other British towns because of the failure of parliament to provide sufficient small denomination coinage. Merchants were desperate to get more small change for transactions so they started issuing their own. Merchant tokens were long lived: they were widely used in 17th through 19th century
The third type of death is caused by the lack of adoption (or demand). The example is the UK-based barter system LETS. Started in late 1980s-early 90s following UK leaving European Exchange Rate Mechanism (ERM), the LETS still exist but are in steady decline: 350 in 1995, 303 in 2001, 186 in 2005.
Now Bitcoin faces many challenges:
Regulatory uncertainty leading to:
But it also has many strengths:
Merchants and consumers both benefit from a change to the status quo. Makes for powerful allies.
Check out this video of another of Hileman's presentations
The next speaker was financial activist Brett Scott. He is the author of The Heretic's Guide to Global Finance. Hacking the Future of Money (available on amazon USA and UK) and he's been exploring alternative financial communities, a section of which is alternative currency for a number of years now. You can buy his book with a number of alternative currencies. He's sold 30 copies with bitcoins so far.
Scott reiterated that the figure of Satoshi Nakamoto is indeed important as its mythical character creates an emotional bond with the currency. Which is probably the reason behind the existence of the dogecoin.
The problem of Bitcoin is that the public doesn't understand it. Experts explain it in reference to itself, instead of in relation and contrast to 'ordinary' currencies.
Another important point Scott brought about is that Bitcoin is not as apolitical, neutral and liberal as it is claimed to be. Society is neither apolitical nor neutral so how could Bitcoin be that paragon of liberality? He illustrated the comment with his experience of the Bitcoin Expo where there was a massive gender imbalance. The conference was 90 to 95% male. His talk at the conference was therefore about Bitcoin and gender.
The topic of gender-imbalance reappeared later in the Q&A. Is there something inherently male about Bitcoin that attracts males? Or is there something about Bitcoin that repels women? You can read more about the topic in Scott's blog post Crypto-patriarchy: the problem of Bitcoin's male domination.
The last speaker was Nigel Dodd, an Associate Professor in Sociology at LSE. His new book, The Social Life of Money, will be published by Princeton University Press this year. The main purpose of the book is to reformulate the sociological theory of money in the aftermath of the global financial crisis, focusing on the question of how money can be wrested from the domination of banks and the mismanagement of states and restored to its fundamental position as the 'claim upon society' that Simmel once described in The Philosophy of Money.
Dodd started by stating that he is favour of monetary liberalism and that consequently he is in principle pro-Bitcoin. Except that he thinks that something is weird behind the philosophy of Bitcoin. Bitcoin is sexy but it is also misleading. He added (in reference to one of Garrick Hileman's last points) that if Silicon Valley is involved, it gets even sniffier.
From here my notes are getting a bit messier as this guy thinks and talk brilliantly but also very fast.
We need to see Bitcoin in the context of other monetary systems. There are 72 to 73 other digital currencies so there is a lot going on besides Bitcoin.
The monetary theory is another problem. For all its radical aura, Bitcoin rests on a backward monetary theory. It actually has a lot in common with the politics of austerity that regard money as a 'thing', a commodity. That's something that Bitcoin celebrates too, whether or not it realizes it. There is a limit in the number of Bitcoin that can be generated. Just like there is a limit with gold. Also it's mathematically possible for Bitcoin to be controlled by one computer and because of that it is similar to money.
So what makes Bitcoin different? Usually institutions protect money as if it were a commodity. Bitcoin does the same except that it does away with the intermediary. What makes Bitcoin attractive is that it's managed by a bunch of machines. However, that there are always humans behind the machines.
Money as a claim upon society/social life. All currencies interpret this claim in their own way, whether we're talking about time, gift giving, trust, etc. The claim of Bitcoin is technology of mistrust, you don't need trust with Bitcoin: machine do all the job. But again, there isn't a machine that operate without humans.
According to Dodd, every currency fulfills a different social need but which one Bitcoin fulfills is still unclear.
For Dodd, money is a process, not a 'thing' and Bitcoin is the only currency that doesn't acknowledges money as a process. It's the least sociological form of money we have.
An interesting question that emerged during the Q&A was the possibility to make Bitcoin taxable. Dodd explained that for most regulators, the number one financial obligation is tax. If Bitcoin starts to threaten that, it won't simply evade tax but it might also stop the whole machinery of tax.
The Financial Times crowd has long been skeptical of Bitcoin, mostly because the currency is not regulated. Bloomberg even published an article titled Virtual Bitcoin Mining Is a Real-World Environmental Disaster (a theory which is obviously questionable.)
With tax, Bitcoin would receive a certain legitimacy. Business would find that very seducing. Each regulation could actually help Bitcoin. For Hileman, Bitcoin is actually the best challenge we have to the current financial system.
Photo on the homepage by Rick Bowmer.
The new episode of #A.I.L - artists in laboratories, the weekly radio programme about art and science i present on ResonanceFM, London's favourite radio art station, is aired this Wednesday afternoon at 4pm.
The guest of this episode is Usman Haque, one of the founders of Umbrellium. Usman is an architect who creates responsive environments, interactive installations, digital interface devices as well as many mass-participation initiatives. His skills include the design and engineering of both physical spaces and the software and systems that bring them to life. He is also the Founder of the sensor platform Pachube, now known as Xively.com.
Usman Haque happens to be one of the most thought-provoking people i know in London and today we're going to talk about the smart city vs the messy city.
Publisher Gestalten writes: Fully Booked: Ink on Paper is a showcase of innovative books and other print products at the vanguard of a new era for printed publications--one that is likely to be the most exciting in their entire history.
This book is structured into five chapters that each represent a key role that print plays today: The Storyteller, The Showmaster, The Teacher, The Businessman, and The Collector. From personal projects with the smallest print runs to premium artist books or brand publications, the selection of work presented here celebrates the tactile experience. Featuring innovative printing and binding techniques as well as radical editorial and design concepts, this work explores the distinctiveness of design, materials, workmanship, and production methods--and pushes their limits.
The text on the cover of Ink on Paper is actually the beginning of the introductory essay. It looks at the old paper vs pixel debate through a rather unexpected scenario: what would our life be if the internet had come before print? The arrival of print would be applauded because its materiality suddenly gives information greater value and because it provides readers with a sense of privacy, an ownership of the book or magazine or poster we've just bought, a chance to focus on a text without being distracted by hyperlinks, etc.
The text is witty and ironic. The authors having no intention to pick a side or declare that one way to rely information and communicate ideas is better than its antecedent. Or its successor.
Instead, the authors celebrate the creativity of the designers and artists who enjoy experimenting with the materiality of book.
Ink on Paper is chaptered according to the 'personalities' of books: The Storyteller looks at fiction books. The Showmaster present the efforts of artists and designers who attempt to reinvent the printed book. The Teacher is all about guide books and other 'instructive' publications. The Businessman demonstrates that annual reports and corporate catalogues do not have to be soporific. Finally, The Collector explores publications from the art world (that one was a bit of a disappointment.)
Ink on Paper is my favourite Gestalten publication so far. Probably because i wasn't expecting to have that much fun with a book about books.
P.W.Y.W (Pay What You Want) book is a instructional manual for money exchanges. Peel off a barcode and attach it to goods to adjust prices at will.
Christoph Hänsli painted 166 slices of a whole cut Mortadella. Front and back. The 332 paintings are reproduced in the book.
TGIF turned Amnesty International Hong Kong Annual Report into a file folder. Different cases and activities were grouped and sent to donators.
Made out of 100% fresh pasta, the book can be read, filled with ingredients, cooked and eaten.
As part of China's 2012, year of the Dragon celebrations, Toko created a 4,716 page book that charts the story of the Chinese Dragon and celebrates every Dragon year since it's supposed origins in 2697 BCE. 'Long' as in the Chinese word for Dragon (Long story / Dragon story).
Death's Messengers / Die Boten des Todes is a new interpretation and presentation of one of the Brothers Grimm's fairytales.
The book is split into an English and a German version. The front and back covers are rubber stamps, which can be used to stamp the title. Inside the book, the designers worked with rubber stamps and printing systems. Each of the 5,236 characters was typeset by hand.
Based on the novel The Strange Case of Dr. Jekyll and Mr. Hyde, Kovacovsky and Hügli created a book that offers additional multimedia content when combined with a screen. Rather than merely placing 3D models on top of the book pages, they tried to find unusual ways to combine the analog and the digital content. Jekyll and Hyde is a collection of applications developed through a series of experiments and design studies.
A compilation of paintings and sketches found online, in amateur art forums.
Views inside the book: