"Wouldn't It Be Nice" is not only the title of a 1966 song by the The Beach Boys, but also the title of an exhibition about wishful thinking in art and design at London's Somerset House. Before its stop in the UK, the show was on at the Centre d'Art Contemporain in Geneva and at the Museum für Gestaltung in Zürich.
When Brian Wilson wrote the song he was imagining "what you can't have, what you really want" so, almost in reply, the show proposes a "modest form of utopianism, a whistle of optimism for how things could be, set against a bass note of misgiving".
The weapons of choice in this case are art and design and the changing landscape between the two, with "traditional divides falling away, yet the specific contexts for works for art and design remaining quite distinct."
Ten artists and designers, plus another six in the so-called Studio in which temporary installations and performances take place, offer their take on other possibilities.
Dunne and Raby are showing a wide range of their work, including the bright, pink installation Alignment, created in collaboration with designer Michael Anastassiades. Their description of it is so good, I'll just quote it in full: "A small pressure gauge indicates that it is operational. It could go off at any time. When the planets are in the appropriate configuration, the airbag is filled. An explosion of pinkness. It takes seconds, like an airbag in a car crash. Voluminous. Fantastic. A triclinic crystal: a form with no 90 degree angles. Perhaps no-one sees it, only the aftermath. A landscape of shocking florescent pink rip-stock fabric in sharp fractal forms, strewn across the living room floor. When the owner returns home, they decide what it means and what to do. It could be about love, money, or career."
It means having an explosive piece of furniture to live with which could go off in a pink eruption at any time, associated with something that is important to its owner, however arbitrary and secret. It knows and when it goes off it means that something significant has changed and it will prompt a decision or demand a promise to be kept. It's a strange and beautiful concept which has a great open-endedness about it in many ways.
Artist Tobias Rehberger is showing a "modular, easily assembled" sculpture called MoF 94.7% that visitors are invited to copy. After seeing the show, visitors can purchase a certificate which will render their replica-to-be an original artwork by Rehberger. If they send him a photo of their work, he will even add it into his own list of works and number it. The visitors' work technically becomes a real Rehberger is "worth at least a thousand times more on the art market" than it would be as their own. Posing interesting questions about the notion of the original in sculpture and the age of digital reproduction (in a museum where they are really fussy about photography), he likens his sculpture to a mother and the copies to children which will be genetically similar in terms of the idea but all different in their appearances.
The work of designer Martino Gamper is interesting in the way that it reflects on the way we treat old things. In Geneva and Zürich, Gamper focussed on the "real needs of its employees and visitors", scouring the cities' junk yards and second-hand stores and then creating something new in an on-site workshop in an intense atmosphere that pushes him "towards work that is less conceptual and more driven by intuition and emotion." At Somerset house, he focussed on ideas about storage and collection, creating huge shelves and hybrid furniture creatures.
Lastly, the initial exhibit in the Studio was Noam Toran's and Onkar Kular's MacGuffin Library, an intriguing laboratory of materialized narrative devices. Attributed to Hitchcock, MacGuffins are cinematic plot devices, usually an object, serving to keep the story in motion while lacking intrinsic importance in itself: "What everybody covets in the film and what drives the characters to move through space and time." The mysterious glowing suitcase from Pulp Fiction is a somewhat recent example.
In the exhibition, the MacGuffin Library was presented as a lab-environment where objects are constantly being materialized using a 3D-printer and added to the collection on display. However, the narrative plots which they stem from are not necessarily cinematic. Apart from one nod to Hitchcock, they come "from a disparate range of interests and inspirations. Re-enactments, unorthodox fantasies, Borges and Carver short stories, forgeries, urban myths, high and low-brow cinema, alternative histories, and the relationship between media and memory."
Objects taken from Sixteen narratives, created in collaboration with American writer Keith Jones include the original MacGuffin (a lighter from Hitchcock's Strangers on a Train), Hitler's tea pot from Buckingham palace in the time of the Anglo-Nazi Reich, custom engine parts engineered for the Enthusiasts' "civilian fantasy machines" and the carcass of a bald eagle from post-apocalypse America.
The MacGuffin Library takes its strength from the fact that a highly advanced fabricating technology as rapid prototyping, often regarded as the future of manufacturing, is being juxtaposed with the imaginary in the way that it gets to create objects from fiction. At the same time, this represents a very interesting approach to experimental storytelling, since in this case the fictional artifact is in a sense leapfrogging its usual role in theater and film and gets much closer to the audience who then takes it as a hook for their own imagination. Here, the objects make the story.
There's quite a few things i miss about Belgium. On top of the list are: eating grey shrimps in Ostende (especially when the sky is grey and the sea even greyer) and the ridiculously small amount of time it takes to be out of the country. Last week i sat 2 hours in a train and i was in Paris. A few days before that i took another train and after 30 minutes and hop! i was in Maastricht, a city which has a very powerful magnet for me: NAI Maastricht , the little sister of Netherlands Architecture Institute in Rotterdam.
The ground floor of the institute was occupied by State Alpha, on the architecture of sleep, an exhibition that explored (it closed a couple of days ago) the theme of sleep as a psychological inner world, while drawing on such areas as film and product design to visualize the relation between architecture and that inner world.
That was a very satisfying exhibition. My mind kept feeling stimulated (not an easy task, believe me), the works selected were good, the archives fascinating, the information was shooting in all directions, the graphic design was stunning (congrats to Experimental Jetset) and there were beds all over the place to watch the videos and fall asleep on a quiet afternoon.
Different aspects of sleep were examined in six chapters.
Phenomenology of Sleep is a collection of film fragments that show the rituals of falling asleep and getting up within their architectural context.
The Architecture of Sleep, a medical expression that describes the structure of the sleep process, gave the lowdown on the current state of sleep research. On the other had, the chapter Science of Sleep compared how other (pseudo-scientific) expertises such as Feng Shui deal with sleep and its spatial effect on how we organize our bedrooms.
Dream House investigates the dream house within the housing market but also the house as a symbol in the subconscious.
The fifth chapter, Economy of Sleep, focuses on the opposition between sleep as a gift and source of vitality and sleep as a product around which an enormous market has developed - beds, scents, masks, creams, herbs, therapies, medicines...
The final chapter, Sleep without Architects, presents several examples that escape the clutches of architecture. By highlighting the position of the homeless and other 'alternative' ways of sleeping, this chapter raises the discussion on the role of architecture and the way in which it organizes sleep. This is the chapter i'm going to focus on.
Providing a shelter for sleep is far from being the exclusive domain of architects. Austrian photographer Bernhard Cella shows us the Parisian sans-abri as amateur architects who arrange their sleeping place and deliberately reckon with the look of passers-by.
In the gallery was a video of Roman Signer's 1992's Action, Garenne Lemot, Clisson. The artist installed a tent in the middle of the park of La Garenne Lemot and he slept every night there for a week. Inside the tent was a microphone connected via an amplifier to powerful loudspeakers hung on trees in the nearby woods. Because Signer snores, the sound of hi snoring was played in full blast (and only at night) in the surrounding landscape.
Barbara Caveng left the T.R.A.U.M. ('dream' in german) foldaway bed right in front of the NAI for people to take a nap there any time they wanted. All you had to do was make a reservation if you needed it on a particular day or night. Unfortunately the bed was destroyed during a Summer night.
The piece of furniture was originally a wall bed that the artist found in a Berlin road tunnel in 2004 and modified several times. The most important aspect of this piece is not the beauty of this glass encased bed sculpture. What matters is the gesture that comes with it, it is a social sculpture with a practical and generous use.
In her video Research for Sleeping Positions, Anna Jermolaewa experiments with a variety of possible sleeping positions on a bench of the type of a growing number of public benches constructed so as to prevent people lying down or sleeping. The bench she chose is located at Vienna's Westbahnhof, the place where in 1989 Jermolaewa spent her first week as a refugee in the West. By designing public space furniture that discourage people from lingering there, city administration is also setting social mechanisms of exclusion.
The idea of a 'natural' nocturnal sleep is a naive one. Most cultures have adopted more than just night-time monophasic sleep. Think of the Mediterranean siesta, for example.
Japanologist Brigitte Steger researched a unique Japanese forn of multiphasic sleep that sees people responding to their need of sleep by taking a nap in full view of wakeful people and in public places. This peculiar behaviour is called Inemuri. Even in their sleep, people are supposed to behave according to rules of the social setting. The phenomenon makes it clear that sleep is organized more by social rules than by architectural measures.
Here's a slideshow of the images from the exhibition:
State Alpha, on the architecture of sleep is the first in a diptych. The second part will open at the end of October under the title Changing Ideals.
A couple days ago, Eyebeam in New York City opened what by some has been called their best show so far. It is titled Untethered, and was curated by visiting fellow Sarah Cook to be "a sculpture garden of everyday objects deprogrammed of their original function, embedded with new intelligence and transformed into surrealist and surprising readymades". Many pieces are from Eyebeam's fellows, residents or affiliated artists while a few external people were invited to participate as well.
The show works well as the open-plan warehouse on Chelsea's 21st Street is being transformed in a wonderland of white plinths with obscure objects on them, many of which invite to be touched, looked at, and discussed about as in all cases, their traditional function has been tampered with in one way or the other.
In Sarah's words: "a show of objects that have been tinkered with, invented, and allowed to be "generative", that is, open to experimentation and other use. Untethered presents a deliberate reference to Jonathan Zittrain's notion of "tethered appliances", technologies, such as iPods, or that contain proprietary software and are tied to single uses or networks."
As the range of modifications is wide, here's a few examples and favorite pieces.
Joe Winter, an Eyebeam alumni, has created a beautiful solar system called Xerox Astronomy and the Nebulous Object-Image Archive, which centers around a photocopier. The piece consists of the machine, sitting in a sort of cubicle and several robotic light sources, moving around it. The machine keeps making copies which somewhat resemble a photo of a night sky. For Joe, "the sculpture at once models the movements of distant bodies and presents itself as the the primary object of observation, creating a self-reflexive, self-imaging media production system". A very interesting take on science as narrative and it's dependency on the frameworks that the production of what we consider to be factual knowledge is happening in.
Kelly Dobson of MIT Media Lab is showing her responsive hacked technologies, including Blendie, Toastie and a vacuum cleaner, all of which are part of her Machine Therapy series. It's a well-known project, but it's still incredibly strong in the way that it establishes a link between an arbitrary appliance and its users (and their bodies). Plus the videos are too hilarious not to be watched again:
Germaine Koh from Vancouver presents a work from her from her Fair Weather Forces series. As Eyebeam is at the tip of 21st street and thus very to the Hudson River, she installed a sensor for the current water-level which is remotely linked to a velvet rope barrier in the gallery. As the water changes, the height of the barrier will almost unnoticeably change and act as an ambient display for the natural surroundings of the built environment. (Especially interesting to watch since there was flooding forecast on the night of the opening.)
Sascha Pohflepp's (disclosure: that's me) Buttons is a camera that, instead of taking a photo, takes a moment. It then connects to the web to find someone else's photo that happened to be taken in the very same instant and displays it. The project aims to comment on photography as an increasingly networked practice and uses our trail of data to to create a connection between two strangers on the basis that they did the same thing simultaneously: press a button.
A highlight for me was Michel de Broin's work. His piece Great Encounters consisting of two refrigerators, joined by a single piece of acrylic, results in "their solitudes uniting, through a canal connecting their inside worlds." His work questions the roles that we attribute to everyday objects and in doing so gives them sort of a new personality. The way in which that happens reminded me a lot of Roger Ibars' concise Self-Made Objects. Another piece from the same series, which kind of became the eye-catcher of Untethered, is his piece Dead Star-a sculpture made from household batteries. All at the end of their life-cycle and previously used in all kinds of appliances, they slowly drain until there is no more energy in them. Although not on show in New York, his Shared Propulsion Car from 2005, a pedal-powered car, is great as well.
And there's more. Jessica Banks created an interesting table as part of her Cubed series which is levitating on a magnetic field, there's Thomson & Craighead's Unprepared Piano that plays random MIDI from the web (and has the Star Wars theme as its Hello World), Paul DeMarinis' hacked metronomes Hypnica, JooYoun Paekʼs bicycle disguise made of garbage bags, a chandelier by Ayah Bdeir and again Jessica Banks, Hans-Christoph Steiner's hacked PDA's, Max Dean's self-erasing clock and Nor_/d's reactive architecture-photos of all of which you can find here.
Show's up through October 25th in New York's Chelsea. For more information about the individual works, Eyebeam have also put interviews with all the artists online.
Related: Interview with Sarah Cook
The excuse for my visit to Paris was SmartCity, a conference organized in the frame of the festival Emergences. Emergences is an 'international festival of electronic cultures and new art forms'. However, one must accept that in a city like Paris the word 'international' doesn't necessarily that tacit rules will be respected and that the activities and conferences will be held in any other language than french. That's probably why i enjoyed the event so much. While both the issues discussed and the quality of the speakers invited to the panels were definitely of international relevance, the festival had a homely feeling with an audience ready to participate and dialog, un-refrained as they were by any lack of knowledge of the ubiquitous english.
The conference focused on urban activism and artistic interventions in public space, a theme which offered a splendid contrast with the venue of the conference: the very chichi Maison Internationale at the Cité Internationale Universitaire de Paris.
There were some good moments but the one that got me glued to my seat, pen in the hand and eyes on the screen was the presentation of mOmentoMoNUMENTO, a joint project by Brazilian collective Coloco & French experimental architects of Exyzt whose pavilion at the Venice architecture biennale of 2006 i had enjoyed so much.
Exyzt's works engage mostly with temporary interventions, ephemeral constructions and the presence of diversity in urban space. They have recently joined forces with Coloco to submit to the institution Cultures France a project that will be part of the official programme of the French Year in Brazil (February-July 2009).
The final project stems from a research started in 2001 by Coloco.
The desire of these people is to live in the center of the city, close to the services. They organize the general functioning of the building: bathroom and garden for the collectivity are installed, trash collection is organized, spaces on ground levels are reserved for the elderly, etc. Sometimes, the dwellers are kicked out of the building but in some cases, they manage to reach an agreement with city officials (conscious that the abandon of the center of a city for the suburbs is a growing problem) and their dwelling become permanent and 'legitimate'.
Coloco came to consider that these inhabited skeletons of buildings give way to an unexpected collaboration between the construction industry and invention prompted by necessity. This idea is at the origin of the skeleton dwellings: a safe and assembled structure is supplied to a group of inhabitants-builders. It can be improved according to the needs and resources of its occupants, who contribute their labor, advised by professionals.
The skeleton dwellings derive from a logic of opportunity, being easily inserted in dense urban areas and diversifying the supply of low-cost urban housing.
Meanwhile, Exyzt is also working on the rehabilitation of disused spaces and on alternative and cheap forms of dwellings.
A first project they presented is République Ephémère where 450 architectural students from Europe were given some rudimentary tools and materials to organize for 2 weeks their life as a big community in the enclosed space of the two wharehouses?
The challenge took the form of a one-to-one scale construction game that doubled as a laboratory of architectural and social research. The conceptor team built the main collective equipment (kitchen, washrooms, a hotel) beforehand. The rest would be a village autoconstructed and automanaged by its inhabitants.
Each student was untrusted with a survival kit, including a construction manual and security instructions, and a defined quantity of scaffolding and textiles. Geometrical problems could arise, as this amount of scaffolding, sufficient to build one cubic room could then be combined with others: for example, 2 kits put together could give rise to 3 dwellings.
The affinities and exchanges between the participants were gradually translated into architectural terms. More complex, personalized structures were developed over time. The implantation looked like a cross between an organic. medieval village and a refugee camp. It kept transforming itself, not only on the level of the individual sphere, but also on the level of the collective organization.
The second project Exyzt spotlighted was an intervention inside and outside of the Palast der Republik, a gigantic relic of the communist era, now demolished and about to be replaced by the (very tacky imho) reconstruction of its predecessor, the Berlin Stadtschloss.
Under the menace of a demolition act, Raumlabor, one of the most brilliant group on the German architecture scene, decided to occupy and open the monument to the public. They called Exyzt to give them a helping hand.
Der Berg (in german: the mountain) is an artificial mountain, a surrealist architectural performance built to react to the absurdity of making a tabula rasa of a part of Berlin's history in order to build the replica of a long disappeared building.
This collaboration resulted in a 20 meters high triangulated structure made out of scaffolding and fiber glass textile. The installation invaded the theater, while another team made it spread through the roof and onto the front porch of the building. Der Berg became a monument inside a monument.
After this introduction, Exyzt and Coloco focused on mOmentoMoNUMENTO, the project they are working on for the official programme of the French Year in Brazil (February-July 2009). The idea is to follow on the steps of the French tradition to 'offer' monuments to foreign countries (think of the Statue of Liberty). This monument, however, is already on site. Well, sort of. The architects have obtained the help of the city of Sao Paulo to spot one of the many skeletons that have been standing for years in the city center, waiting to be reconquered by Exyzt and Coloco.
The building they've set their sight on was built in 1965. It is the first building with a facade entirely made of glass. Occupied at some point by the federal police it has now been left to decay. The main problem the architect have to solve is that living inside the building is almost un-conceivable without air conditioning which has been dismantled in the meantime. The whole electrical setting has to be re-installed as well (especially if one wants to have access to the top floor by lift.)
The project responds to Sao Paulo government's desire to find new solutions that will inject life back into the center of the city: inhabitants have moved to the edge of the city, leaving many abandoned buildings and a thick infrastructure of roads behind them.
The building is left at the disposal of the architects for one year. If at the end of the project, the result is deemed good enough by the city, it could become a space left permanently occupied by cultural organizations, art galleries, artists residencies, etc.
Exyzt and Coloco want to make the rooftop (originally planned as a landing spot for helicopters) accessible to the public.
The project is currently self-funded. Any help and feedback would be most welcome.
Good old Turin is currently hosting the third edition of C.STEM. The theme this year is Breeding Objects - Computational Design: from Digital Fabrication to Mass-Customization and while the spotlight is still on generative systems, it is, in many respects, very different from the first edition. This time, the main protagonists are designers, not artists.
Although, i have taken the habit of running swiftly in the opposite direction when i hear the word 'design,' i have to admit that the programme this year is remarkable. Especially because it brings that innovative focus i had hoped to see more widely explored in the schedule of the Torino World Design Capital. C.STEM showcases projects anticipating future developments in design process and technologies. What happens when domains such as design, creative coding and digital fabrication meet the new scenarios of mass-customization?
The exhibition and conference explores the way design is currently re-considered and shaped through the lens of information society and, more generally, new technologies. The work of young designers today involves a crucial paradigm shift: not only do they use the digital tools provided to them but they also invent, modify and produce new instruments themselves.
Another important characteristic of the new design production involves digital fabrication processes such as laser cutting and 3D printing (a few examples in the posts Rapid Products 1 and 2). The impact of digital fabrication is far from marginal: instead of churning out identical products, objects are created which, while they undeniably belong to the same family, are all different from each other. Beyond the creative process and fabrication, the digital tools and new design processes have also the potential to radically modify the marketing of design products and the way consumers engage with the creation of objects. Two projects presented in the exhibition, Nervous Systems and Fluid Forms (see below), have already been launched on the market and as such, exemplify new business possibilities.
C.STEM conference is over but you can still see the exhibition until September 27 inside an Ex Methodist Church. If i were you i'd run there, you don't see a show like that every year in this
Located in an ex-Methodist church in the center of Turin, the exhibition illustrates what is the state of the art of computational design through a series projects that range from everyday objects you can buy online to sweatshirts weaved with newsfeeds, and a 3D printing machine able to 'prints' most of its own components (not the original one but maybe even better, a version fatta in casa by ToDo design studio.)
The list of projects exhibited is online. Here's just a selection:
Ebru Kurbak and Mahir Yavuz' NewsKnitter project comments on the manipulation by the media in Turkey. Live data streams of information are used as an unpredictable base for pattern generation. Web-based information is either gathered from the Turkish daily political news or according to a theme that pervades global news. The data is analyzed, filtered and converted into a unique visual pattern for a knitted sweater. The system consists of two different types of software: one receives the content from live feeds while the other converts it into visual patterns, a fully computerized flat knitting machine produces the final output. The pieces of clothing are not for sale right now but the designers are working on that.
The jewelry designed by Jessica Rosenkrantz and Jesse Louis-Rosenberg of Nervous System, on the other hand, is up for grab. The design is both heavily tech-mediated and inspired by organic forms.
Using two custom-made computer applications --one mimics branching dendrites, and the other the movement of particles--the designers generate forms for bracelets, pendants, and earrings.
The Radiolaria line, for example, is named after the plant cells whose structure was a source of inspiration for Buckminster Fuller. Jewelry from the Dendrite collection takes its cue from the aggregate growth of coral. The Dendrite algorithm both controls the aggregation and allows consumers to participate in the design process
Way more beautiful in real than on pictures, 1 of 1 design studio creates one-of-a-kind, made to order apparel. For The Tissue Collection, designer Cait Reas worked together with C.E.B. Reas. The artist generated the Tissue images by defining processes and translating them into images with code and software. Cait used a digital textile printing technique to apply the patterns to fabric.
In case you'd worried that this blog is turning into a geeky version of Harper's Bazaar, i'll have to mention that the best moment of C.STEM for me was to listen to Marc Fornes from theverymany. It's the second time i attend one of his talks and i'm still not sure i understand most of what he says but his work is so awesome that it doesn't really matter.
His presentation addressed failure. For example, he detailed how the Aperiodic_vertebrae structure that theverymany developed for Generator x - Beyond the Screen (a workshop and exhibition which highlighted the creative potential of digital fabrication and generative systems) in Berlin taught him that while computers facilitate many of the design processes much of the assembly still has to be done by hands. The Berlin version of the Aperiodic Tiling counted some 530 panels and nearly as many connecting components.
The core of theverymany approach is therefore to use computer to generate, not just many parts, but a logic between these parts. They applied the concept to the woven pedestrian bridge that Francois Roche from R&Sie is building on the boundaries of Poland and the Czech Republic.
My images from the event.
Related entry: Generator x - Beyond the Screen, a workshop and exhibition which highlighted the creative potential of digital fabrication and generative systems.
Spaces showing and/or supporting contemporary art which engages with digital and electronic media have started to pop up all over Europe. Very. Slowly.
[plug.in] is one of them but i see at least two reasons that makes [plug.in] stand out from the thin crowd of media art spaces.
First, the Basel gallery exists for much longer than most (it opened in 2000). Second, and more interestingly, its programme is one of the most appealing i've ever seen in the field. [plug.in] exhibits and often commissions new internet, sound, interactive and software art; organizes events on media art and digital culture; offers visitor a library and a bar.
So far i had been following their programme through the newsletter, but when i read that [plug.in] was hosting the first solo exhibition in Europe of Tokyo-based artists Exonemo, i decided it was high time to go up North and visit the gallery.
The main piece is an installation which unfolds over two floors:
UN-DEAD-LINK explores questions of digitized and symbolized death between the physical and virtual world. The audience can see, feel and hear the effects that a symbolic death in a computer game can have in the physical exhibition space.
You're welcome in the gallery by a bunch of objects the artists found on flea markets in Basel. An old sewing machine, a piano, reading lamps, a paper shredder on top of a mountain of paper ribbons, a turntable with a plastic dog sleeping on a spinning disk, an old recorder playing crap music, etc. Each of them is animated by an invisible actor.
The explanation lurks downstairs in a dark room. There, soldiers on a screen do what they are supposed to do: they run after each other, they shoot and sometimes they kill. Each time one of them is killed, its death is given an almost tangible echo upstairs by one of the devices: more paper is shred, a light goes on, the sewing machine makes a few stitches. When visitors push the red button in front of the screen, all the avatars die and upstairs every single device seem to 'scream.'
Sembo Kensuke and Yae Akaiwa from Exonemo modified the game Half-Life2 and connected the mod to the piano upstairs. The electrical objects are connected by midi/dmx (protocol) with custom devices.
The work is extremely uncanny: Seeing and hearing the 'consequences' of a virtual death in the real world gives them a sinister weight. It's more disturbing then seeing a real war massacre on television, probably because today tv death seems almost as virtual as the death of an avatar.
[plug.in] is also showing DanmatsuMouse, a sort of geeky snuff movie in which computer mouses (or should i write 'computer mice'?) are happily destroyed using all sorts of tools on hand: the mouse gets fried in a pan, another one is swirled and crushed in a blender, etc. But something subsists beyond the death of the plastic mouse: its cadaver (a couple of tortured mice were exhibited in the gallery) and the cursor, or rather the data. The motions of the mouse and the cursor were recorded simultaneously by a video camera and a computer programme.
A DVD, available in the gallery space (did i mention that they also have a shop selling artists' editions and electronic gadgets), allows you to play back the sinister event: the movie of the mouse murder unfolds in parallel with the movements of its cursor that takes over the ones of the cursor on your own desktop.
exonemo - UN-DEAD-LINK is on view until September 14 at [plug.in] in Basel, Switzerland.
Previously on exonemo channel: Interview with Exonemo, MobLab presentation - Transmediale, Origami bus pattern, their installation at Synthetic Times, Ryota Kuwakubo, exonemo and ressentiment in Liverpool, etc.