A quote from John Cage, 'art is sort of an experimental station in which one tries out living', gave its title to the exhibition that opened a few days ago at Laboral Art and Industrial Creation Centre in Gijón, Spain. Estación experimental [Experimental Station] (see the first part of my report over here) presents the work of artists who see in scientific research a path for artistic methodology and inspiration. Whether the relationship they have developed with science is akin to formal research, pataphysics, science-fiction or investigates paranormal events, these artists play with our expectations and question our current knowledge without necessarily looking for a definite answer. The works selected are often low-tech, they are made using plastic flowers, old school turntables, magnets, music boxes or butane gas cylinder. The way they function is sometimes even laid before the visitor's eyes. No mystery, no magic trick but poetry, irony and inquisitiveness.
The exhibition is divided into 4 sections that sometimes intertwine and overlap. I've already explored the chapter about artists in the laboratory. Here's my notes on the artists who leave the lab to explore nature and on those who are looking for alternative uses of existing technology.
The Fieldwork section, dedicated to artists who get out of the labs to collect data or formulate theories that combine art, science and nature, contained two of my favourite works.
The first is Herbarium of Artificial Plants for which Alberto Baraya took the role of a botanical explorer and collected, catalogued and displayed artificial plants from some of the earth's most fertile places, starting with Colombia, his own native country and one of the world's most biodiverse countries. Made out of plastic or fabric, the samples are dissected and exhibited inside botanical slides that rigorously detail the false plant parts and their characteristics.
Baraya's concern is representation, not ecological critique. "A lot of people need a relationship with nature, the good feeling of nature, but they sometimes get it through artificial plants. We need the representation of nature more than the reality" (via.)
4,000 years ago, a shower of meteorites crashed into Campo del Cielo, Argentina, a rare event that turned the area into natural research laboratory. Since 2006, Guillermo Faivovich and Nicolás Goldberg have been investigated the cultural impact of the Campo del Cielo meteorites.
One of the meteorites, named El Taco, weighed 1998 kg. It is older than Earth itself, and comes from the Asteroid Belt located between Mars and Jupiter. Discovered in 1962 by a farmer, the meteorite was shipped to the Max Planck Institute in Germany and divided in two halves through a cutting procedure that took more than a year. Since then, one part has been located at Washington's Smithsonian Institution, the other one in Buenos Aires's Planetarium. In 2010, a Faivovich & Goldberg exhibition held at Portikus, Frankfurt, reunited the two main masses of El Taco, after almost forty-five years of being apart.
The artists have now embarked on a research for a second specimen that seems to have mysteriously vanished into thin air. The Mesón de Fierro was a meteorite venerated by the area's original inhabitants since it crashed there thousands of years ago. It was last recorded in 1783 by lieutenant commander Miguel Rubín de Celis, who led one of the first scientific expeditions in South America. Despite its weight of 15 to 20 tonnes, the Meson del Fierro is now lost, no one has the slightest idea on its whereabouts.
The artists in the Artefacts and Mechanisms section are mostly interested in subverting existing technology. Interestingly, most of them were sound artefacts and their cohabitation in the same space leads to a surprisingly pleasing 'soundscape.' O Grivo's turntables proved to be the perfect companions for the tired and delicate sound of Alberto Tadiello's Eprom. I'll never get tired of seeing this installation (or any other of Tadiello's work), strangely enough, i have the feeling i might have blogged this one a thousand times but can't find the post anywhere.
O Grivo build musical instruments using waste or cheap materials. From old turntables to bits of cables or wood. Activated by mechanical and electrical systems, the instruments might look like accidental contraptions but pay closer attention and you will realize that their sound is as delightful as their visual appearance.
Julio Adán's Ecografía (no tocar, por favor) had a whole room to itself. Adán uses musical instruments for drawing using magnetic dust. The result is unpredictable and often fairly loud. The motors and sensors are activated by the presence of visitors.
Guillem Bayo gives life to banal objects in his Misfits Series. The emergency fire hose got out of its box and snakes around the room but the fire extinguisher hasn't quite found a way to escape and repeatedly knocks on the door to be able to exit.
The idea is simple and perhaps not particularly original but its realization was charming and the artist somehow managed to give a 'soul' and a real intent to the rebellious objects.
Estación experimental [Experimental Station] remains open through April 9, 2012 at Laboral Centre of Art and Industrial Creation in Gijón, Spain.
Estación experimental [Experimental Station], an exhibition that just opened at Laboral Centre of Art and Industrial Creation, presents the work of artists who are inspired by scientific research. Whether the relationship they have developed with science is akin to formal research, pataphysics, science-fiction or investigates paranormal events, these artists play with our expectations and question our current knowledge without necessarily looking for a clear answer. What matters in their work is not the end result, but the process, the experiment, the long journey of trial and error.
The exhibition is at time playful and amusing and at time leading to more contemplative moments. I was particularly glad that Estación experimental gave me the opportunity to discover so many young Spanish artists. I hope i'll get to see more of their work in the coming years.
The first chapter of the exhibition gives a general overview of the concept behind the show. In the Laboratory brings together the artists who use their studio or an exhibition space as a place for experimentation. I've already mentioned Caleb Charland and the homemade experiments he photographs in his garage.
Another artist who makes jaw-dropping experiments with physical phenomena is Alistair McClymont who recreated a tornado inside one of the exhibition rooms. The mechanics that activate the rotating column of air are not hidden from visitor's view: fans, scaffolding, black tubes and a humidifier.
The sculpture uses mundane materials to recreate a rare meteorological phenomenon that can have devastating effects. In the gallery however, visitors are free to step into the whirlwind of air and vapor and experience its physical presence without any danger.
Danger, or rather the perception of it, is at the core of Ben Woodeson's work. The sculpture he's showing in Laboral bears the tongue-in-cheek name Health & Safety Violation #15 - Spiral twist hazard. I'm all for poking fun at the over-regulations that dominate cultural spaces (especially in England, a country never afraid of reaching new heights of ridicule in that matter.) Spiral Twist Hazard is a black cable that hangs from the ceiling and twists, untwists, whips and moves as if it had a life of its own.
Because the title warns you of the cable 'purpose', the threat becomes appealing, it puts visitor to the test: will you dare go nearer or will you retreat safely?
Spiral Twist Hazard is one of the exercises in a long series of "Health and Safety Violations" that the artist began in 2009. I'm quite fond of the aggressive shoe brush (video might take a few moments to load but well worth the wait), the pump that suffocates you by vacuuming air away from the gallery space, the beads thrown on the floor, etc. I like them all. I should interview him one day. Right?
Artist Rubén Ramos Balsa worked at the service of engineer Oumar Haidara Fall to help him communicate his physics theory. The video and mock-up on show illustrate in a tangible way the Senegalese scientist's work on the mechanical disruption of symmetry.
I'm not sure i understood the theory quite clearly but from what i managed to gather, the research questions the laws of gravity inherited from Newton and tests the possibility of increasing mass in the same trajectory.
The project page explains that The work carried out jointly by the engineer and the artist explores and tests the validity of the Autonomous Mechanical Multiplier as a principle that can prove the theory of the evolutionary conservation of the unity of multiple dimensions.
I'll come back later on this week with more posts about the exhibition but don't wait for me to check out the catalogue of the show, it's available as a PDF on Laboral's website. And here's a few pitiful photos i made while visiting the show.
This is the second time this year that i've encountered the work of the design collective. I discovered their work in Spring when i was attending a press conference at CCCS - Strozzina in Florence. Sven Jonke, Christoph Katzler and Nikola Radeljkovic had wrapped transparent tape all over the courtyard of the venerable Palazzo Strozzi to shape a self-supporting cocoon for people to crawl inside. For Z33, they've left the gaffer tape in Vienna and Zagreb (where they are based) and used nets to turn the whole exhibition space into a giant playground that can be explored horizontally as well as vertically. The idea might look incredibly simple but the result evokes floating architecture and flexible, aerial "landscape" as much as jungle gym.
I was beyond happy when Nikola and Christoph accepted to discuss their work with me. The interview focuses mostly on the Net at Z33 and on the Tape walk-in installation i saw in Florence but the Numen/ For Use website will, i'm sure, give you many more reasons to admire their work.
Sorry if i'm going to start on a very trivial note but one of the first questions that popped into my mind was "how about security?" I'm sure your installations are perfectly safe and sound but is 'health and safety' ever an issue? Are there any special measure you have to comply with and did they ever get in the way of your creativity?
Christoph: Security and safety is always the thing we fight with. Since we are educated as applied artists and since we do a lot of set design in theatre we are aware of all the problems concerning statics and security.
It is part of every daily reality. Especially when you make something in public space you have to fight with a lot of law issues. But often they are rather idiotic issues. It is bizarre to see how different countries and different organizers are putting weight and importance concerning law on totally different things and how they ignore others totally. But it is also interesting that in art institutions law is very often not seen so super strict like in other fields. This is one reason why I like to work there.
Up to now it was like this that either the ideas went without bigger problems into realization or they stopped very early due to some legal regulations.
How did you get to create The Net for Z33? Did they give you carte blanche or did you work on the idea together with the curator?
Christoph: We said, "we want to try something new." They said, "okay but we need the idea within two weeks", which was rather a short period for us to find something we really like. But the idea came actually easy and fast, which is rather rare, and we all were rather satisfied from the beginning.
In the video interview that you did for Z33, you explain that The Net is a testbed for a public version that could be installed between houses. Have you found a location already? Would you see it as a permanent structure or a nomadic one?
Christoph: YES, we are searching for a nice location in public to realize it there! In the opposite to our other walk-in installation (called Tape) it is much harder to find a location in the public space. Many of my friends would love to have it in there backyard to open the window and to jump inside for a sun-bath or whatever. But I do guess it would be difficult to find a location where all neighbors would give there permission to have "strangers" hanging around in front of there windows.
Another possibility would be to use one of those football-cages where kids are playing and to implant it there. It would be a different situation, but I think it still would work.
When i saw the Tape installation in the courtyard of Palazzo Strozzi in Florence, it was morning, there was a press conference, and none of the journalists was climbing inside the structure. Actually, i had no idea anyone was allowed to or even that anyone would think of doing it. The public is usually not supposed to climb into sculptures/installations. But somehow, i found the work fascinating enough. What is most important to you, that the public will want to engage physically with your work or that they are visually compelling?
Christoph: For us it is 100% important that the public can go inside and experience these works. Nowadays we write it in our contracts that the public has to be able to go inside during normal opening hours. When people see the installations most of them are curious, they want to go inside. But since you have to take your shoes off and crawl an all four it makes the social borders falling. They are starting to enjoy it together in a very communicative way although they often do not even know each other. This is nice! That's why we like to see it in the public. Maybe it is somehow like in a different world and some rules do not count anymore for a while.
The Tape shapes are very organic (at least to me.) How do they form? Do you have to work on computer models first to explore the sturdiness and elegance? Or is there rather much space for improvisation?
Christoph: We make just a simple model to test somehow the basic shapes not to be totally wrong and the rest we do on spot rather following our intuition. So there is no computer involved at all! We also do not draw or design a lot. It is basically just working, working working, because what ever you do it will always shrink into forms which are geometrically perfect! On spot it is a real rush and chaos, everybody is doing something. So in the beginning we often think we made some mistakes. But now we know that it is just the usual phase. We just go on and it is fine at the end.
You trained as industrial designers, but what you do now seems to be miles away from industrial design. Would you agree with that statement? Or do you feel that your practice evolved in a logical way and that, no matter what you are doing today, you are still true to your roots as industrial designers?
Nikola: It seems but it is not. Industrial design implies a certain awareness of the needs and wishes of the user and we consider the visitors of our installations in that way. Designers are constantly trying to personalize products and production, to humanize mass produced items. On the other hand, we are at the moment seriously working on industrializing our installations, in the sense that we are developing a walk-in installation which can be set over and over again. Our working process and professional ethos are still strongly influenced by our design roots and I find it stimulating to exchange influences and experiences from one field to another. The strict border between art and design is, in my opinion, totally artificial and absurd. Both fields are about visual communication of abstract values, about media and society, both use creative potentials to articulate spatial relations and both constantly refer to one another. It was like this even before pop art and after...
Does For Use still find time to design chairs and other pieces of furniture or have the more artistic projects completely taken over your time and energy?
Christoph: I am at the moment mostly into the experimental projects because I feel much more freedom and I see much more joyful feedback from the audience. But we still deal with design and I do guess we will approach different to that profession in the future and open up our borders.
Nikola: Since Christoph is avoiding design completely, I am probably dealing with design more that ever!-)
Thanks Christoph and Nikola!
You have until October 2nd to jump in the NET at the House for Contemporary Art Z33 in Hasselt, Belgium.
The Killifish lives in puddles, sometimes in the middle of a road, where trucks drive through. These habitats provide little competition for food, and are disregarded by predators, especially since water is brown and unclear. The obvious disadvantage is that puddles are highly unstable habitats. One of the strategies killifishes have developed to cope with this is to jump out of the puddle, maybe landing in a new one. Many don't make it.
Because puddles are different, the populations evolve into new species rather quickly. The kamikaze behaviour and the multitude of subspecies have triggered the interest of a community of killifish collectors, who travel to puddles in the tropics, collect live specimens and bring them home where they will breed the fish with a self imposed ethic: the killifish must stay exactly as they were found in the puddle, and not change between generations.
For artist Mateusz Herczka, the killifish behaviour and culture reveal a new relationship between nature and people, as if the killifish have infiltrated culture, and are now part of the cultural evolution rather than the biological. He followed the example of the killifish and infiltrated the killifish keepers community, learning, exchanging information and tactics.
Because the way killifish jumps from one puddle to another remained to be properly documented, Herczka flooded his studio and captured this spontaneous jumping in HD video. The video material shows jumps under various conditions and still frames have been composited to show the jumping technique and the trajectory. The fish always jump in the middle of the night when nobody is around.
To understand how fish can survive in a puddle with trucks driving through it, the artist set up a digital simulation using software which simulates liquid, and rolled a virtual tire through a virtual puddle. Finally, an ambitious reconstruction of the puddle is being built at the Verbeke Foundation, to be completed in the next coming months. Unsurprisingly, recreating a South American puddle in an unheated Belgian space was quite a technical challenge. The huge cube of glass and metal contains a reconstruction of a puddle found in the middle of a road in Guyana, with a truck wheel rolling through it.
The Verbeke Foundation isn't easy to reach if you don't own a car but the result of Mateusz Herczka's research is documented and presented with plenty of visual material and also aquariums containing fish, worms, artemia and springtails in the exhibition Puddle Drive-Through Simulation currently open at the Verbeke Gallery in Antwerp (BE).
I hope to be able to visit the show when i'm in Belgium next month. In the meantime, i asked Mateusz to answer my many questions:
How did you first encounter the Killifish? But even more importantly, what made you want to spend more than 3 years working with them?
There is a two-floor basement near my studio in Stockholm. The upper floor was a club for mini-z model car racing. A steel door leading to the lower floor says "Södermalms Akvarieaffär, kom in och titta", (South-side's aquarium shop, come in and have a look). One day I needed glass and thought maybe they could sell me some. Upon entering, I realized this is not a regular aquarium shop. The atmosphere was somewhere in between a laboratory, and a computer club I belonged to as a teenager. Passing a few normal looking aquariums and some merchandise, I turned a corner and saw rows of murky aquariums with carefully written labels showing Latin names and some kind of codes. The fish didn't look like any I had seen in other shops. Homemade devices, bubbling liquids in plastic bottles, cultures of little worms and jumping things.
I was approached by a guy who said "Amazing, isn't it? Janne only works with nature forms." He indicated the owner, Jan Wester, who turned out to be an architect devoting his life to killifish, a warm and friendly guy who loves to talk about killifish and keeping techniques. His strict ethic of fish origin and his refusal to stock more popular "plastic fish" turns a lot of customers away. The shop is his "fishroom". I visited him several times and listened to his stories. Later, I met other killi keepers around Europe, and found a rich scene on the internet.
What intrigued me was the complexity and level of involvement with what appears to be an insignificant fish species. Then I found the Jim's Basement Floor anecdote, and started to remember fragments of literature I read. A story by Polish SciFi writer Stanislaw Lem, describing a planet where the government decided that the fish was the most noble state of being, so the water level is raised a little every year. Or various books where someone travels to the jungle, it starts to rain, and "suddenly there are fish on the ground".
I started to wonder if these fish are quietly infiltrating culture - on a grassroots level in people's basements, in stories suggesting a merging of people/fish habitats. This links to the discussion of a possible end of biological evolution - the new evolution being cultural, the new fitness parameter being adaptability in culture. I was wondering if I, an artist, could bring something new to the killifish scene, but also infiltrate the killifish scene into the art community, to push the killifish even further into the realms of culture, using strategies from both science and art.
I was also intrigued by the existence of a killikeeper community. Who are they? Is there anything that sets them apart from other fish hobbyists? Did they give you any feedback about your Killifish art projects?
The people I met are all professionals in different fields. They are spread around the globe, communicate via internet, send eggs to each other via airmail, and sometimes meet at conventions. Some of them make field trips to the tropics, looking for fish in puddles, ditches, etc. Specimens are brought home for breeding and preservation in the fishroom. This requires dedication and ingenuity - the fish are quirky, jump out of the aquarium, some subspecies are very short-lived and lay eggs that need to be dried and re-hydrated several times. The community is bristling with clever technical DIY solutions that enables maintenance of a large aquarium count, live food culture in the everyday home environment, ecological "balanced" aquaria, automation, etc. A major contrast to domesticated species from the aquarium shop.
After speaking to several killifish keepers, and observing their interaction with the fish, I get an impression of a special kind of relationship with nature. Not keeping animals as pets, decoration, utility or food, but bringing content and meaning to your free time by actively interacting with an animal population, shunning commercial products in lieu of Do It Yourself methodology. It is especially interesting to note their killifish breeding ethic, to preserve the population as close as possible to the nature form, the exact look and behaviour of the original fish in the puddle. The community arranges regular contests where keepers show fish which are judged specifically on the nature form criteria. In the case of some subspecies, the original habitats are gone. The preservation ethic allows such populations to continue their existence in somebody's fishroom.
I have received a lot of help and feedback from the killi community. When showing Laboratory to Ascertain Plausibility of Jim's Basement Floor Anecdote, local killi keepers helped to arrange fish and care for them, and the installation became something of a meeting place. Many are intrigued by my video films showing the killifish jumping behavior, which was common knowledge but never properly documented. These films attract attention from the art community, but also bring something new to the killi keepers.
The introductory text of the catalogue, written by Simon Delobel, explains that you gave your aquariums and fish to a shop because "keeping killifishes at home or in his studio would have meant losing the artistic aspect of his creative activity." Can you tell us the reason for that?
When working with a project, my artistic strategies are based on theoretical research, but most importantly to "walk the walk and talk the talk". In this case, I had to learn the methods of killikeeping by maintaining some populations in my studio, their way. I discovered that it was extremely interesting, and found myself wanting to try some new killifish species, different methods, contacting some guy i Canada to get eggs from a rare Rivulus type...
After about a year, my studio was filling up with aquariums - I was "bitten by the bug". This is very relevant to the whole story - the killifish seem to combine just the right elements of complexity and accessibility to create and maintain interest with almost anybody. After an exhibition in Spain, I heard that one of the personnel had started to keep killifish. So one side effect of this project has been to promote a specific and positive model of interaction between people and nature. But as an artist I need to retain objectivity, and so I gave all my killifish away.
Like some of your other works, this installation navigates between art and science. You asked for the advice of experts in various disciplines, read numerous articles and watched scientific videos in order to make your own as scientific as possible. Nowadays many people see art and science as two radically different fields. But what do they have in common for you? Why do you find that they can be intertwined? What does this intimate flirting with science (or amateur science) brings to your art practice?
There are many answers, not always coherent. In art school, I learned how to make things look like art, and art theory as an analysis tool for the work - there were no new media or art/science programs at the time. But artistic practice for me has always kept one leg in the process of discovery, both digital and wetware. In the 90's I participated in the generative graphics scene, which consisted of people publishing strange quicktime videos on the budding internet, projecting live graphics from laptops in artsy clubs, hacking video games to crash in an interesting way etc. This was very exciting and relevant stuff but the art world had no idea what to do with it, there were no proper contexts, and most of the material is gone today, the computers outdated, the operating systems deprecated.
I decided to abandon art theory as an anaysis tool for my work, and started to look for alternative artistic strategies. Having studied with conceptual artist Dick Raaijmakers in Den Haag, I started formulating projects that provided some kind of answer to questions. This in contrast to the common saying that "science provides answers, art provides questions". To provide answers, you have to look for them, which means genuinely trying to understand certain literature, formulating and recreating experiments, careful documentation and so on. And when embarking on a research journey, the mind has to be open for what comes out - the semiotics of the work don't always look like art.
Another strong component is Do It Yourself - I know scientists as discussion partners, but I prefer to work in such a way that I can do most of the initial work myself. This is one reason for plugging into communities, which often accumulate large bodies of informal knowledge of very high quality. Lately, I'm looking for ways to bring the DIY aspect to the audience as well. I'm increasingly considering the DIY aspect to be crucial to survival not only of art, but of the post-technological society, because it breaks down peoples dissociation with nature, science and technology, and connects them to the artistic experience.
For example, my Open Out Of Body Experience project uses recent science to let people experience an artificially induced OOBE, video game style, in a DIY format. The discussions that come from these sessions show an urgent need for problematization of the avatar concept, which recently cemented itself in our culture but whose morality has never really been discussed at street level. Or to take the point even further - if there was a DIY nuclear plant, Fukushima would have looked different today.
The art & science moniker is a buzzword that goes around right now, and I'm not sure what to make of it. I am an artist who tries to understand things going on right now in the real world, using methods which can also be found in the scientific tradition. The process of understanding leaves a trail of images, objects, videos and ideas, which I call art. I get the question all the time: is your work art or science? Good question, but I don't have a good answer without engaging into a long discussion about semiotics....
Does this project mark the end of your artistic relationship with killifishes or do you think you haven't quite finished exploring their world?
Returning to the nature form preservation concept of the killifish community, there is a tendency of aquarium bred species to become more beautiful. Not because of selective breeding by keeper (actually the keepers are very selective to prevent this). It's a principle in any species that relies on display for sexual selection - the more beautiful, the more visible for predators - which increases overall fitness. I'm planning a project inspired by the citizen science model which documents such change over several generations. Interestingly, a specific population from one subspecies of killifish seems to have abandoned display selection for another principle - forced copulation. Basically a rapist killifish. Further research is necessary to fully ascertain what's going on. But it's not certain if the research will lead me elsewhere. We'll see.
At the beginning of the Summer i was in Nottingham to participate to Making Future Work. That day was only the last of a long string of events, conferences, meetings and commissions.
MFW started back in December 2010 when Broadway -a cinema we shall all salute for its programme dedicated to media arts- called for artists, designers and organisations based in East Midlands to submit proposals that would respond to four distinct areas of practice: Co creation / Online Space, Pervasive Gaming / Urban Screens, Re-imaging Redundant Systems and Live Cinema / 3D.
The winning projects were therefore very different from each other. Hopefully, their quality will put East Midlands on the digital art/interaction design map.
One of the winning proposals is Le Cadavre Exquis, a digital re-interpretation of the surrealist game Exquisite Corpse and the parlour game Consequences in which participants define parts of an image or text. The next person will add a portion of text or image without having seen the previous one and the process repeats itself until a complete narrative or image is completed.
In the interactive installation designed by Brendan Oliver and Brendan Randall, members of the public are invited to record a short stop-frame animation (with a little help from a custom designed software and gesture interface) as a response piece to a previously recorded submission. The piece is uploaded online within minutes and textual narrative is then created by online participants through a narrative suggestion feature.
Le Cadavre Exquis' aims to explore how notions of co-creation and user-engagement in live/on-line spaces, within the context of digital art or digital interaction, can be used to create an ever-growing visual film generated entirely by participants.
Contemporary sources of inspiration include user-generated content projects such as Aaron Koblin's wonderful The Sheep Market and The Johnny Cash Project, a crowd-sourced music video initiated by Chris Milk. I had never seen it before Brendan Oliver and Brendan Randall screened it in Nottingham so let me copy paste the embedded code over here:
I thought i should catch up with Oliver and Randall to see how the installation had evolved and traveled since we met in Nottingham.
The call for proposals invited artists and designers to respond to "four distinct areas of current practice" in digital innovation. You chose to focus on 'Co creation.' But did you have this particular project of Le Cadavre Exquis in mind well before reading about the commissions or did you start from scratch when you read the commission guidelines? How did the project mature and evolve?
Whilst we have an interest in co-creation and user-generated content the actual concept of Le Cadavre Exquis was generated completely as a response to the call for submissions and wasn't something we were already working on. When we read the briefs we considered them all and potential responses to each before deciding to submit a proposal for "Live Cinema and Co-Creation". It was at this stage the concept of Le Cadavre Exquis was born.
Initially the concept was that participants would respond visually to a textual narrative set by the previous participants and this would serve as the basis for them to act out their own submission. Once they had completed their submission they would then set the textual narrative for the next participants (using a keyboard) and by doing so we would have an entirely user-generated linear visual and textual responsive narrative.
However, through our research and development of the installation, we realised that this approach was very restrictive for participants and by allowing participants to dictate the visual and textual narratives the quality of the final outcome would be less successful than if we allowed participants to be responsive. We came to this conclusion for two main reasons. Firstly, we felt by having participants provide a textual narrative as well as record their visual submission this was too immersive and time consuming for an installation environment. Secondly, there was also the possibility that people would feel they could not respond to the textual narrative for varying reasons such as the narrative being purposefully difficult to respond to or controversial. We also wanted the focus of the installation to be on the creativity and expression in the visual submissions and for the technology to be almost invisible to them. It was always the aim to create tools that empowered the participant in the creative or artistic process and not for them to focus on the technology.
Is there any way for the public to check out the archives of the stop frame animations done by other people in the past?
All submissions can can be viewed online on the project website at www.LeCadavreExquis.net as well as textual narratives added to each video created. Visitors to the website can become participants themselves by submitting their own textual narratives to describe scenes filmed within the installation space via the 'Participation' page at www.lecadavreexquis.net/participate/. This also introduces a competitive element where visitors can vote for submitted textual narratives. Where more than one textual narrative has been submitted for a clip the narrative with the most votes then becomes the narrative for that video submission.
"Upon completion of the animation the players provide the next line of the dialogue for future player". How is it done exactly? Do they have to type the scenario on a computer? What is this step like exactly? Does it mean that in the end, if you put the short animations side by side the public has constructed a long collaborative narrative?
This was the original idea and the collaborative narrative is still at the heart of the final installation but we decided to allow participants to respond to the previous visual narrative rather than have them respond to a dictated textual narrative.
The original concept meant that only visitors to the physical installation would be able to take part and to view the output. However, our research-based conclusions, helped us to consider opening up the installation to an online audience.
In the final installation we separated the visual and textual narrative submissions to make it easier for participants to be creative with the visual story and to include an online audience by asking them to add a textual narrative via the website developed for the project. Animations created at the installation were compiled into video files and automatically uploaded to the website where they can be viewed by visitors and textual narratives submitted online. The textual narratives were then pulled back down from the website and displayed as subtitles when the visual narrative is projected in the installation space as a playback aspect.
You probably spent a great deal of time and energy on LCE so are you not ever tempted to influence the public? To ask them to perform in a certain way? Is it not frustrating to let everything in the hands of the strangers?
We did spend a lot of time developing the installation and website, much more than we initially envisioned and was originally considered for the commission. It was always our aim to create something where the final outcome was created solely by the audience and participants. We empowered participants to do this through the technology and the concept of Le Cadavre Exquis. We very much see the installation as a tool for creativity rather than prescribing the creative aspect itself. We are very much interested in how participants respond and in particular how we can enable people who wouldn't ordinarily consider themselves creative to lose their inhibitions, get excited, have fun, enjoy the experience and become the artist. Due to these ideals its not been frustrating for us to let participants create whatever they like.
I'm quite curious about the way people use LCE. Do they feel immediately at ease with the installation? Do they find it easy to engage with it? Do they reflect a lot before using it? Are they bold? But also did they surprise you along the way? Did they find ways of using the installation you had not thought about before?
Whilst we had introduced the installation at The Nottingham Contemporary for the final commission presentation we were thrown in at the deep end to a certain degree with being invited to install the piece at the V&A some two days later. We had naturally tested the technology and had also experimented was a local Dance company but the V&A would be the first public acid test. So naturally we, whilst confident, were a little nervous as to how the installation would be received. We needn't have worried though as from the first person to the last seemed to have no problems at all interacting straight away. We had worked very hard to ensure that the technology was very easy to use and understand and this was proved to be the case. With the event being at the V&A there was lots of people from various countries all over the world attending. Even those with little or no English seemed to have no problem understanding how the installation worked and how they could be creative.
As far as installations go this is quite an immersive experience for people to be involved with as we're asking them to be creative on the spot and to try and lower their inhibitions. Some people have been reflective, a few declined but the overwhelming majority have been excited and more than happy to be involved in something creative and user-generated. Having the playback projection aspect where people entering the space could see all the previously recorded scenes definitely helped in this respect. We think feeling they are part of a larger whole, part of the creative process has been a great incentive and we have been really surprised at the variation and quality of the stories told within the ten frames of the animations they create. You'd be surprised what can be done. We even had a meeting of a couple, courting, engagement, marriage and finally the birth of a baby - all in ten frames.
The beauty of the installation is that because we haven't sought to control the output it can be used in various ways. For instance The Nottingham Contemporary, who hosted the installation after the V&A, provided a number of props and accessories for participants. This has been great for creative submissions but also influenced the public towards certain narratives by the style of the props themselves and the fact they had tied it into the on-going Jean Genet exhibition at the gallery.
The work has traveled to V&A in London and other venue since we met in Nottingham in June. Do you have plans to show it elsewhere?
It's been quite non-stop for Le Cadavre Exquis being in the V&A two days after completion and directly following that it has been running permanently in The Nottingham Contemporary over the summer. It's due to finish there on the 4th of September. Our vision is that this is an installation that, in theory at least, can keep running and running. If we can keep installing and generating submissions there's no reason this can't be the case. We've already had enquiries for installing in various other environments and alternative uses. We are very much open to propositions or proposals from anywhere & anyone.
By the very nature of how the installation is conceived we can adapt the system in many ways to different uses and environments from performance to education uses. We also have plans to develop the project using the generated content itself. One area we're looking into is a 'Director' tool aspect where online users will be able to access all the videos and textual narratives (or indeed write their own) to create their own self-directed movie. We're currently looking into funding opportunities to develop this aspect. This notion of 'Directing' has routes into performance and writing within the arts and education - all of which is very exciting for us and for the project in the future.
Thanks Brendan and Brendan!
Photo homepage: Le Cadavre Exquis at the V&A's Web Weekend programme Credit: Rain Rabbit.
So far the work of Kris Verdonck was mostly a privilege reserved to the aficionados of theater stages but Z33 in Hasselt has invited the theatre-maker and artist to invade its rooms with wonderful machinery, installations, videos and even a metaphorical garden made of some of the most invasive non-native plant and animal species in Belgium. It's the artist's first 'gallery' exhibition. Hence the title of the show.
His works are incredibly invigorating because of their originality and poetry but a few moments spent in their company reveals their dark undertone.
The work of Kris Verdonck (...) focuses on the confusion of man in an estranged world due to technological development. The tension between man and machine, between living species and dead materials creates an atmosphere of Unheimlichkeit or eeriness. This 'current state of the world' - with its environmental problems, ecological disasters and wars - is the central theme through his oeuvre.
In the solo exhibition in Z33, Kris Verdonck focuses on the one hand on the confusion and eeriness of man in his environment. On the other hand, his work is about the confusion of the world itself in which the Apocalypse already took place.
EXHIBITION at #1 is a bold move, the challenge was to prove that Verdonck's pieces, many of which the artist describes as "big installations that are displayed in a theatrical context", were strong enough to stand on their own two feet in a contemporary art gallery. I had never experienced any of his works in theatres before so i had no preconceptions nor expectations. All i saw were absorbing videos, stunning installations and an earnest robot.
DANCER #3 is one node of ACTOR #1 which explores the metamorphosis from chaos to order. One of the starting points for this work was the history of the creation of the 'homunculus', the artificial miniature human that philosophers, alchemists and scientists have sought over the centuries since Greek Antiquity.
DANCER #3 is a robot trying to stand up straight; he always falls down again, but never gives up. His energy and clumsiness display the optimism of a clown who's always tripping over.
In Box, a glass cube contains the strongest possible light source that can be concentrated on such a small surface. As spectators --equipped with protective glasses-- watch the light, they hear the voice of the actor Johan Leysen who speaks, in German, the apocalyptic texts by dramatist Heiner Müller: Verkommenes Ufer Medeamaterial Landschaft mit Argonauten (Despoiled Shore Medea Material Landscape with Argonauts) (1982-1983.)
Light that normally allows us to see was made so strong by the team of engineers Verdonck collaborated with that it turns us blind. BOX is the second installation in a series of installations that examine "the end of the world" from different points of view. Its light could be the luminous flash of a nuclear explosion, a never ceasing, eye-burning lightning that announces the end of the world.
The most jaw-dropping moment for me was when entered a big room on the first floor of Z33 filled with the appliances and objects developed by the artist for live shows. Most of them would normally be kept behind the scenes. The machines often look like medieval instruments (of torture). At the same time, they are often high-technological objects, that fulfil complex functions. They form a large contrast with the extreme esthetical images that they produce.
The overview of machines by Kris Verdonck addresses the field of tension between man and machine in today's society. What relationship can/must/do people want to enter into with technology? How difficult is the balancing act between human control and submission to machines?
For the IN performance, an actress remains motionless for an hour in a transparent cube filled with water. The distortion to her senses caused by the environment she is in makes her go into a trance. The sounds of her breathing and movement are amplified by microphones.
MOUSE shows - enormously magnified and in extreme slow-motion - a mouse walking into a trap. The trap closes, the iron breaks the small body. A camera with super slow motion (10,000 images/sec) was used to unravel the mechanics of a movement, just like Muybridge did. The technique makes us experience an extremely upsetting emergency situation in the slowest possible way.
We eat meat every day but we don't want to be remembered that animals have to be killed before they land on our plates, and we definitely don't want to be confronted with it visually. MOUSE is an image of our daily hypocrisy turned into a slow motion opera that fills a whole room.
The figures in the large-scale projection FRIEZE look like your typical posh office workers. Neatly dressed, impassible and modern. After a few minutes however, their sharpness starts to crack. No matter how hard they try, the businessmen loose their decorum as their bodies slip, tumble and move awkwardly around the claustrophobic space they are confined to.
The characters in FRIEZE could be considered to be a modern version of the majestuous Greek caryatids. These sculpted female figure were functional as well as ornamental and emanated gravitas. The caryatids in FRIEZE on the other hand, display their vulnerability in the extreme.
The catalogue of the exhibition is available online.