The new episode of #A.I.L - artists in laboratories, the weekly radio programme about art and science i present on ResonanceFM, is aired this Wednesday afternoon at 4pm (London time.)
My guest tomorrow will be Sascha Pohflepp, an artist and designer interested in the myths and realities shaped by science and technology. Over the past few years, Sascha has been illustrating these investigations by collaborating with a number of artists and scientists on projects that range from the microcosm of synthetic biology to the macrocosm of space exploration. We will indeed be talking space exploration during the show, and more specifically space gardening but we will also talk science fiction, complex science and impossible projects.
The focus of the interview, however, is going to be The Supertask, a collaboration between Sascha and Alexandra Daisy Ginsberg that was commissioned by the Southampton University. The work focuses on modeling and its role as a technological lens on the world. The first chapter is the installation Yesterday's Today (The Supertask). As visitors entered a small room inside a Liverpool gallery, they could experience the temperature which had been predicted one day earlier in Liverpool. "It thus allows a visitor to be in a sense inside the manifest computational model and to experience it in contrast to the reality that is surrounding it."
We will also take a few minutes to discuss another of Sascha's project Seasons of the Void (a collaboration with Daisy and Andrew Stellitano) which looks at the new organisms that scientists and engineers are creating so that future astronauts could farm them on the long voyage to Mars. Now it gets even more exciting when you read the full description of the project: Seasons of the Void imagines fruits that are grown from re-designed yeast, feeding on electricity instead of sunlight. Farming seasons over the voyage lead to distortions in the fruit that is growing in a dark tank. As the ship flies away from the Sun, electrosynthesis replaces photosynthesis.
Sascha's essay Invisible Animals on the notion of living machines will be published in a forthcoming book by MIT Press. And if you're in Dublin in the coming weeks, you can also see one of Sascha's work as part of GLITCH at RUA RED, an annual festival that this year is exploring the economic, political and cultural factors that are shaping the Internet. Finally, Seasons of the Void is part of Alive. New Design Frontiers, an exhibition on view through August at Espace Fondation EDF, in Paris.
While looking through the programme of the ongoing Sight and Sound Festival, i found out about The Pirate Cinema, an installation that makes use of a data interception software of the same name to reveal in real time the hidden activity and the geography of peer-to-peer file sharing but also the aesthetic dimension of P2P architectures.
The video installation relies on an automated system that downloads continually the most popular torrents. The intercepted data is immediately projected onto a screen before being discarded.
The flows appearing on the screens constitute a sort of 'surveillance' of the peers as fragments of the files that they are exchanging can be visualized during the transmission or the reception. The remote users are, unknowingly, composing an endless collage determined by what they chose to download.
Nicolas Maigret, THE PIRATE CINEMA, 2013
Hi Nicolas! The description of the work says "In the context of omnipresent telecommunications surveillance, "The Pirate Cinema" makes visible the invisible activity and geography of the peer to peer sharing network." Could you explain with more details?
The geographical aspect of the project is key in activating the imagination, but also in developing a critical view of consumption areas by file. A text indicating both the geographical origin of the peer who issued this fragment, and the geographical destination of the peer who received it is overlaid on each video excerpt.
When the system focuses on a single file, we obtain a kind of portrait of the file through its geographic distribution. We could almost speak of following the geographical spreading of "cultural" products. Or in the case of a TV series like "Homeland", we could speak of following the diffusion of ideological propaganda.
For an exhibition like this one, which is based on the most traded torrents, the vision is voluntarily an ultra-reducing one, it is a form of "greatest common denominator" of media on a world scale. We can, in some ways, navigate through what is consumed at a particular moment.
Are images appearing randomly? How does the system work?
This version monitors exchanges of The Pirate Bay's top 100. Each computer selects a few torrents from this list and monitors them for a minute, before switching to new file.
To present the project clearly, I often talk about the context, the imaginary and the functioning of the P2P architecture.
In the '80s, VHS brought cinema into the living room. Today, P2P and Internet bring it into personal computers and mobile phones. Through these modes of distribution, a wide-ranging reflection opens up about the media, the medium and what it specifically vehicles.
The P2P sharing protocol is based on the fragmentation of the files in small samples, it is an exchange unit. This fragmentation loosens the exchanges to different recipients. A file can then be recomposed sample by sample until it is complete, from snippets emanating from separate users and in a disorderly manner.
From a cinematic perspective this preliminary fragmentation of the media is also a fragmentation of the film material and of the narration. These "broadcasting mechanics" come with specific formal opportunities: mashup cinema, random editing, weaving together different films frame by frame, glitches and merging of different fragments.
This installation suggests a way to perceive the digital filmic medium as a stream, or rather as streams distributed on a global scale. In other words, The Pirate Cinema intends to re-explore films through the logic of cables, which is unique to each connection and location.
Since you're French, i can't help asking you about the French legislation, they have the reputation of being pretty intolerant towards P2P culture...
In France since 2004, the year of the first conviction for illegal download, P2P has been systematically associated with piracy. Many legal devices were then invented (such as Hadopi and Loppsi), that led to a massive criminalization of internet users, a legitimation of the monitoring processes carried out by some states (DPI), and the setting up by providers of systems to filter and block access to Internet.
I've just opened a twitter account to aggregate the news related to this issue.
Is this something that you and Brendan Howell (who is from the U.S. if i'm correct) kept in mind while working on the project?
We saw it as a kind of game. Ever since the beginning of the project, we anticipated the operating modes of the system so that we could be presentable regardless of the different ongoing pieces of legislation. For example, an encrypted connection to Sweden (Ipredator / the Pirate Bay) is used to anonymize each machine used in the project. Fragments of the files are encoded and remain on our machine only temporarily.
Didn't you fear that you might get into trouble?
We thought about it, we were particularly concerned about the exhibition spaces, but the legal aspects are very schizophrenic. It is obvious that the peer-to-peer structures have positive cultural impacts and also often positive social ones. The same questions were asked with the arrival of photocopiers, audio cassettes, VHS, etc.. The main stumbling blocks remain the obsolete structures of film and music production.
Several studies have demonstrated that the biggest downloaders are also among those who spend the most on culture (cinema, concerts, dvd, etc.), the company that produces the torrent download software Vuze is also boasting similar survey conclusions.
Teachers will find on torrents content for their classes that their local libraries can't provide. Recently, a list of the files downloaded by employees FBI leaked online.
With the hyper connected generation, a change is taking place and this change is obviously not just a technological one. In this regard, Michel Bauwens and the P2P Foundation study and communicate the alternatives in this field. They also explore transformative potential of P2P on the social, political, economic, cultural, educational levels. This is a pretty serious ideological trend that could take a growing part in the current debates.
The relationship to property and copyright has long been null and void. The past 15 years however (from Napster to EMule, Limewire or Mega) have blown up this contradiction in the digital domain. The right to exchange, share, re-appropriate or pool have become a space for a real prospective research. Russian artist Dimitry Kleiner has recently worked on a license, the Copyfarleft, that attempts to circumvent some limitations of the creative commons licenses and other copyleft approaches.
Is the work also a comment on the way p2p exchanges are vilified by the cinema industry?
Yes, the legal aspect is obviously closely linked to the film industry and to blockbusters. The Pirate Bays' top 100 reflects the issue quite accurately.
These past few years, download has even influenced the film industry and the production choices of big studios. In addition to blockbusters in 3D, they now design films made specifically to be seen inside cinema theaters and during films events. And these lose some of their appeal when they are viewed on Laptop / Home theater.
The Pirate Cinema goes beyond copyright, though. It is at the crossroads of many territories (social, legal, political, aesthetic), it leaves room for many versions and sequels to come.
Did anything surprise you about the images displayed on the screen? For example, do the same faces of famous actors in blockbuster movies keep appearing on the screen?
When you look at the installation over a long period of time, you start to notice many things about many things about the mass media distributed on P2P:
- For example, one can clearly identify the formal leveling between all the TV series (framing, casting, expressions, etc.)
- The aesthetic similarity between porn and video clips (explicit content) is also quite striking.
- At times, you can also see multiple versions of the same films, screeners captured in cinema theatres using different material and framing.
Is Sight and Sound the first place where you're showing The Pirate Cinema?
I started toying with the idea in early 2012 without knowing whether or not it would be fully realizable. We developed a first proof of concept during the Summer of 2012 with Labomedia in Orléans by modifying an existing Torrent client software. Around the same period Julian Oliver introduced me to Brendan Howell and we started experimenting with the concept. Brendan has gradually developed a specific "python" program. It took us almost a year to finalize a functional and stable version. I presented the work in workshops and conferences in the meantime, but Sight and Sound is the first to exhibit the project as an installation. We are currently working on a second version of The Pirate Cinema which will take the form of a live performance.
You can see The Pirate CInema during the fifth edition of Sight & Sound, a festival produced by Eastern Bloc. Sight & Sound has kicked off a few days ago, it remains open until 29 May in Montreal, Canada.
The new episode of #A.I.L - artists in laboratories, the weekly radio programme about art and science i present on ResonanceFM, is aired this afternoon at 4pm (London time.)
Today i'm talking with Alison Craighead and Jon Thomson, aka Thomson & Craighead, a duo of artists who have been creating video, sound, installation, desktop documentaries and other online pieces since 1993. Many of their art works appropriate and recontextualise found footage, spam messages, live statistics or even local tweets to make artworks that talk about the way we perceive and position ourselves in the information age.
We'll be talking about how to handle and archive materials found on the web, the absence of any image documenting war in certain parts of the world, spam and other jolly subjects.
The show will be aired today Wednesday 8th May at 16:00. The repeat is next Tuesday at 6.30 am (yes, a.m!) If you don't live in London, you can catch the online stream or wait till we upload the episodes on soundcloud.
It's been too long since i've blogged about a project supported by Symbiotica (although they did get their fair amount of mentions and praises in #A.I.L., the show i present on ResonanceFM.)
For the In-Potentia work, the artists grew cells that were taken from human foreskin cells purchased from an online catalogue. The cells were then re-programmed by genetic manipulation and bio-engineered to become a neural network.
This functioning "brain" is presented in a sculptural incubator containing custom-made automated feeding and waste retrieval system as well as an electrophysiological recording setup.
The work is more clearly explained in the video below:
In-Potentia exposes, in the most limpid and absurd way, how science is blurring what we are used to regard as clear-cut categories, such as where life begins and ends or what constitutes a person. Or in Guy Ben-Ary's words:
What is the potential for artists employing bio-technologies to address, and modify, boundaries surrounding understandings of life, death and person-hood? And what exactly does it mean culturally, artistically, ontologically, philosophically, politically and ethically to make a living biological brain from human foreskin cells?
The artists have kindly accepted to answer my questions:
In Potentia is without doubt a very powerful and thought-provoking work. What is the state of the scientific but also cultural debate around liminal forms of life? where could i read more about it (in a not too daunting, hi-tech language if possible)? do you have simple examples of these 'uncertain lives' at the border between human/non-human, coherent/hybrid, etc.?
Liminal lives can be "brain dead" or coma patients who are only being kept alive due to machinic intervention, or severely pre-term newborns kept alive with external life support systems, or embryos (both within or outside of a female host body) whose status as "pre-beings" disrupts our understanding of "life" as being conscious, independent and "useful". Liminal lives could also be humans with animal (or other human) organ transplants, genetically modified/manipulated (human and non-human) lives that challenge the ontological status of where and how "life" starts, or even non-humans that exhibit "human-like" characteristics of consciousness etc etc. A liminal life can therefore be found anywhere that our traditional western understandings of what it means to be human is challenged, altered or transgressed. If you were only going to read one thing on liminal lives, I would suggest Susan M Squire's 2004 seminal text: Liminal Lives - Imagining the Human at the Frontiers of Biomedicine.
I like the humour behind 'project dickhead' as you nicknamed it but i've been wondering if you're not worried that certain journalists (and bloggers) will jump on the opportunity to depict the project in a simplistic light? Your choice was quite bold because you could have avoided potential simplistic headlines by choosing to use other cells than the ones of foreskin?
Could you briefly explain me the audio-soundscape that exposes the electrical activity of neural signals or synaptic output? It is just the electrical activity from the neural network being amplified? Did you modify the sound in any way to make it more 'evocative' of what the activity of a brain might sound like?
Thanks Guy and Kirsten!
A few weeks ago i was in Brussels for The Digital Now, the first thematic exhibition of a series produced by Cimatics, that explores relevant artifacts within the current artistic context and media art related discourse.
The first chapter in this series, 'Drones / Birds: Princes of Ubiquity', looks into autonomous technology through the lens of birds as objects reflecting our contemporary relation with technology.
The bird has long been seen as a symbol of freedom, communication, transborder mobility but also as an indicator of environmental change. However, much of the bird physical and spiritual significance has been lost on the way to and from the industrial revolution. But according to Bram Crevits, curator of 'Drones / Birds: Princes of Ubiquity', digital culture has brought birds back to the fore. Or maybe it's the birds which have forced their way into our techno-mediated world. Think Twitter of course. And birds incorporating ringtones into their repertoire so effortlessly that Richard Schneider of the NABU bird conservation centre in Germany suggested that, in the interests of ecology, mobile phone users convert their tones to pop songs which are too complex to be mimicked by the birds. Woodpeckers attacking CCTV cameras. Or confused birds trapped into the twin columns of light shot into the sky each year on September 11 in New York. The bright memorial short circuits some of the cues that birds use when they are migrating at night. And then there's drone watching as the new bird watching. And drones counting birds.
The relevance of drones -or Unmanned Arial Vehicles- in relation to birds is more than purely formal or anecdotal. Another source of inspiration for the exhibition is indeed the New Aesthetic and the focus on the ways we experience our digital condition: always on, always there. Drones have been related to this New Aesthetic debate ever since it started.
Part of the exhibition was located at the Botanique. Christoph De Boeck & Patricia Portela installed invisible birds inside the greenhouse. Sensors measure the dynamics of wind and light harvested by the plants during their photosynthetic process, and translates it into bird sounds. When there is human movement in the garden a financial algorithm (similar to the ones used in a speculation economic market) interprets the variation of the received data and transforms and remaps the natural garden soundscape to which plants seem most profitable in that split second.
However, most of the works were in a gallery hidden inside a tunnel. It took me ages and a couple of panicked phone calls to find it. The show was pretty exciting though because instead of showing only artworks and building up the usual art&tech discourse around it, the curator chose to insert the works into a broader context that included the political and the downright popular.
For example, two videos demonstrated the impact that unmanned aerial vehicles have on every day life in Pakistan.
On the one hand, a video shot by Noor Behram outside his house in North Waziristan, the footage shows a reaper drone flying over Waziristan. For more than five years, Behram has been documenting drone attacks in Pakistan's tribal areas, the hub of the CIA's remote assassination program.
Trevor Paglen interviewed Behram a while ago: "[The few places where I have been able to reach right after the attack were a terrible sight" he explains, "One such place was filled with human body parts lying around and a strong smell of burnt human flesh. Poverty and the meagre living standards of inhabitants is another common thing at the attack sites." Behram's photographs are miles away from official American reports that deny civilian casualties from drone attacks: "I have come across some horrendous visions where human body parts would be scattered around without distinction, those of children, women, and elderly."
Pop song Za Kaom Pa Stargo Stargo Drone Hamla" (My gaze is as fatal as a drone attack) shows the other hand of the spectrum, where the increasing appearance of unmanned vehicles over the skies of Pakistan (see data viz Drone war: every attack in Pakistan visualised for more details) inspires little more than the lyrics of a song:
'Drones / Birds: Princes of Ubiquity' was thus full of contrasts. One moment, you were reflecting on surveillance technologies, next you were laughing (the suitors of the frantic singer are peerless.)
I'm now going to revert to my usual "throw as many images and projects in their face" mode and leave you with a few works i've (re) discovered in the show:
Subtwitter is a free application that scans subtitle-files (.srt) of a film and replaces them with similar tweets. The application uses the original subtitle-file of a movie or series of your choice, then looks into each separate sentence of the subtitle and crawls the twittyverse for a similar tweets. The result are --sometimes absurd and sometimes witty- subtitles that consist of computationally associated tweets.
A microphone picks up and amplifies the sound of woodworms eating their way through a piece of wood. Temperature, humidity and other environmental qualities determine how the wood worms dig their tunnels and 'play' the piece of wood.
The Pussy Drones gifs trigger a new form of discourse between the webbased experience (lolzcat, memes, gifs) and historically closed systems of the patriarchal structures which control the physical world. That is to suggest drones are merely 'unmaned' cocks controlled by (finding) pussy.
In theory the democratic nature of the internet should allow everyone to create equally, controlling its code at an open root p2p level. Yet the internet net art, the very essence of the web (programming, the code structure itself) is still ruled by men and corporations who control and own it in its entirety. We are not Facebook's customers, we are their product. The web has never been a democratic medium, Mark Zuckerberg said 'There are probably 200 million people who think that Facebook is the internet.' It is easy to include the digital life is not any different than our life away from the keyboard.
David Bowen's now famous Fly Tweet sends Twitter messages based on the activities of houseflies living inside an acrylic sphere along with a computer keyboard. As a particular key is triggered by the flies, the corresponding character is entered into a Twitter text box. A message is tweeted as soon as 140 characters are reached or when a fly triggers the "enter" key.
More fly thrills at https://twitter.com/@flycolony
Marcus Coates uses shamanic rituals and his knowledge of the animal world to try and solve problems faced by local (human) communities. In 2009, he visited the mayor of Holon in Israel who asked him how he should handle the problem of the violent youth in the city. Coates first consulted with the animals that he had encountered, and in particular the plover, a bird known for luring predators away from its young by pretending to be injured so as to appear as an easy target for predators. His reading of the meeting with the plover was then explained to the Mayor. According to Coates, The important thing for [Israel] as a nation is, through education, to emphasize shifting identities and an empathy with a different position. It's a fundamental position of resolution within a conflict, to be able to emphasise with your enemy or oppressor.
His solution to Holon's social ills is to teach empathy and recognise that victim status is often used as justification for violent behaviour.
Hi answer left the Mayor very impressed as you can see at the end of the video i've pasted below:
Erica Scourti's video were among my favourite. Taking her cue from stock video sites corresponding to the key words 'woman', 'nature' and 'alone', the young artist filmed herself performing each action described in the title. The video and title was then uploaded to YouTube, forming a collection of 'rushes' which were used to create the final single channel version. After that, videos started to get a life of their own, with artists and film makers using Scourti's films as another stock library and including then in their own videos.
The Digital Now is produced by Cimatics, a Brussels-based arts organisation which activities includes the production support of audiovisual and digital creations as well as live events, exhibitions, workshops and guest-curations.
All images courtesy Cimatics. Except the ones illustrating the work of Erica Scourti and Marcus Coates,
Elastic Reality is an exhibition about the internet, about its ubiquity and ability to permeate physical space, it's about the way permanent connectedness has added layers and complexity to the notion of 'reality'. Elastic Reality is not just reality, nor is it simply virtual reality or augmented reality, it is an expanding, ever-morphing reality.
This ever more complex environment blends the virtual and the real, the dataflow with the landscape. Whereas new terms are regularly coined to describe this state of things, none truly encapsulate the multi layered realm we inhabit. Hence, comes the notion of elastic reality, which was inspired by the works on display in this exhibition. The participating artists not only play with these distortions of the "real", but also pioneer new ways to interact with their work. The formal exploration of new interfaces is as much part of their preoccupation, as is the content of their work, and the kind of commentary on the current state of reality we live in.
Elastic Reality was co-produced with Le Fresnoy, Studio des Arts Contemporains, a post-graduate art school and audio-visual research and production centre, where young artists are invited to produce new work under the mentorship of guest artist-professors. The exhibition is a selection of the works produced in the course of last academic year (ending in June 2012.)
Some of the works are openly political, others are of the 'move around and interact' kind, some invite to introspection, others are made to dazzle. There were good surprises (notably Tarnac, Chaos and Grace.) and a few fresh ideas but I must say that half of the description texts drove me CRA-ZY. Do french-speaking people really have to write in such a convoluted way? Does being arcane equal being smart?
Anyway, here's a couple of works i found particularly interesting:
The Mafia's retaliation was brutal. Bombings, murders, attacks on touristic spots and other demonstrations of violence. Vincent Ciciliato grew up against that background and the game he has developed unfolds in six different locations in Palermo, some of which are the stage of a murder. Players have to re-enact the murders and fire at moving targets inspired by real murders but they don't actually know if the person is an innocent passerby or the specific person who has to be eliminated. The identity of the victim is revealed only after they have been shot (to kill people, players have to do the well-known gesture of holding a handgun up and then aiming and firing with the finger.) The executor becomes the witness when the shot is followed by a series of archives documents that reveal the murder that took place at that exact spot some 30 years ago.
Zahra Poonawala's Tutti installation made me think of Futurist composer Luigi Russolo's magnificent Intonarumori but the reference was actually the acousmonium or loudspeaker orchestra, a set of 80 loudspeakers of various sizes and shapes designed by Francois Bayle for tape playback.
Tutti invites visitors to a dynamic experience of listening by walking around the components of the orchestra. The characters each have their own volume, register and a different personality. In front of this background the soloists stand out, isolated loudspeakers that are mobile because they react to the movement of the spectator who is incited to move to make them react. The different layers of sound intensify this spatial organisation. From a fundamentally complex chord which forms a base, the reaction to the spectators' movements determines the changes of intensity, ignites solos which stand out from the sound mass.
Ryoichi Kurokawa was one of the mentors of the students at Le Fresnoy in 2012 and as such, he was invited to develop his own work during his stay in Northern France. As can be expected from the über-talented artist, the result is jaw-dropping.
Dead End is a charismatic metallic sculpture inspired by abandoned industrial monuments and futurist constructions, the start of fantastic progress of the edification of a modernist mirage; hybrid architecture striving to rise up but also to deconstruct, to gradually deteriorate.
"The void of distance is nowhere else."
Véronique Béland's installation attempts to listen to radio waves that civilizations living on other planets might broadcast. This is exactly what the SETI program has been doing with very little success since the beginning of the 1960s as part of its mission to find intelligent extraterrestrial life.
The young artist, however, proposes to capture «non intelligent» radio broadcasts and process it through an automatic generator of random texts. The data is captured by radio-telescopes from the Paris Observatory, the algorithm turns it into a text and a synthesized voice articulates it in the exhibition space in real time.
More descriptions, details and essays in the press kit.
Previously: Tarnac, Chaos and Grace.
Elastic Reality. Beyond the Exhibition: New Interfaces for Contemporary Art in Europe was curated by Benjamin Weil. The exhibition remains open at LABoral Centro de Arte y Creación Industrial (Art and Industrial Creation Centre) in Gijón, Spain, until 8 September 2013.