This year, even GAMERZ, an art&tech festival with a name that promises its visitors much joy and entertainment, didn't want to turn its back to the times of fear and uncertainty we are living. The festival was as playful as ever but with a slightly darker tone and with a selection of artists whose works question the worrying changes at work in society.
The opening of the festival took place at the gloriously Op-Art Fondation Vasarely, a museum designed by Victor Vasarely and containing some spectacular works of his. Sadly, the space is now equally famous for the state of disrepair of the artworks and of the building itself.
I've mentioned two of the works exhibited there already: Cécile Babiole's Bzzz! The sound of electricity and Benjamin Gaulon's Printball and i'm still working on a post focusing on the work of two young and ridiculously talented artists from Paris. Which means that i haven't much left to say about the exhibition at the Fondation. I must however mention the stunning Salamander:
Pascual Sisto used stock images of explosions from the movie industry as "digital ready-made" and collaged them with the After Effects software. The potentially deadly explosions are turned into sublime, hypnotizing fire works.
I can't find a way to embed the video on the blog so do me a favour and click over here to see the film.
The rest of the exhibition is spread throughout the center of the city of Aix-en-Provence. Let's start with Paul Destieu's solo show at the Seconde Nature space because, year after year, my first question when arriving at the festival is "What is Paul showing this time?" And as always (see Project NADAL and Fade-Out) his pieces were simple and brilliant.
Révolutions pits against each other two different moments in the history of the audiovisual media: the beginnings of home-made cinema and YouTube. The artist transferred the loading circle of YouTube onto the silver band of a Super8 projector, an object nowadays obsolete. The history of home-made video draws a circle metaphorically and visually.
Another work Destieu was showing compiled scenes of duels from the Star Wars saga to create a fight made of light and sound. The dialogues of the duelists can be heard in the room but the only image of the duel is shaped by the light emanating from two video projectors. They face each other at a distance, each at another end of the room. Below, smoke machines give shape and materiality to the projected beams that emerge in the dark and look like the fighting swords of the Star Wars warriors. A moment of violence and anger turned translated in darkness and white mist.
Apart from the screenings, games and installations, the festival also programed a series of performances. I saw a couple of them but the one that impressed me the most was by Feromil, the 'post-apocalyptic one man band'. The artist gave a concert using a metal detector as his main musical instrument. The performance was very raw, and very physical. Try wearing a gas mask while holding and moving around a metal detector for half an hour over a bass amp and you'll get the idea.
The room where My Computer Just Started to Smoke was exhibited at the Galerie Susini was filled with smoke that the computer was 'enthusiastically' inhaling, depending of the temperature variations of its processors.
The computer runs a software that navigates the internet exclusively through pop-ups that pitch porn, poker, and tricks that will make you rich almost instantly. The more pop-ups the computer encounters and opens, the more its processor heats up and, of course, the faster the fans are spinning. But that's not enough. To further 'calm down' the computer also inhales the smoke of the hookah.
At first sight, the work created by the Dardexcollective might seem to be merely mischievous. But it is actually a comment on computer animism and on the internet, a new world that promises freedom but delivers equal doses of mercantilism.
To be honest, i wasn't expecting to see GAMERZ invade the venerable Musée des Tapisseries (museum of tapestry) of AIx-en-Provence but the organizers used the entrance space to display several experimental games people could play with.
Hommage a New York, by Florent Deloison, is one of them. The game was inspired by Breakout, the video game released in 1976 by Atari, and also by the self-destructive sculpture created in 1960 by Jean Tinguely with the help of engineer Billy Klüver.
In Deloison's version, instead of breaking bricks, the player must destroy the computer code behind the game. You can never win and the game inevitably ends when vitals commands stop working. A big red button on the control panel is used to restart the game
If GAMERZ is for me the best festival to discover new names in art&tech, it is also a space where confirmed names are given 'carte blanche' to invade an exhibition space as they please. This year, Quentin Destieu and Sylvain Huguet, curators and founders of the festival, invited Rafael Rozendaal to spread one of his internet works onto the walls, ceiling and floor of the gallery of the Aix en Provence art school using mirrors and 5 video projectors. The experience of 'walking inside' a web page, moving through it, seeing your shadow cutting through solid chunks of colours is eerie.
A couple more images:
Performance art is very much in favour these days. This Summer in London only, The Tanks opened its gigantic space to 'art in action' and the Hayward inaugurated Art of Change, a showcase of installation and performance art in China.
Active Presence - Action, Object and Audience which opened last month at LABoral in Gijón has a fairly similar focus: performance and installation art. But with an added focus on audience participation.
Before this intro goes any further, i think i should exemplify the concept of the show with one of the works i found most engaging. Mentally and physically. Well... i slightly moved my head to the beat of the music while watching the aerobic class. Surely, that counts as a bodily experience.
That's right! An aerobic class! Mads Lynnerup has designed a series of gym equipment (my favourite are the weights shaped like jamónes) and invited local fitness instructors to use them as they please during their classes. Right in the middle of the exhibition space. Anyone interested in taking part can register and bring their leg warmers or whatever is suitable for aerobic, zumba or pilates.
In Plastic Gymnastic, the art objects are either hung on the wall or manipulated by sweaty palms. And the people you never get to meet outside art openings, are suddenly there in front of you kettlebell swinging and doing planks.
The work demonstrates Lynnerup's fascination with the similarities of two universes that appear to be very dissimilar. 'I think the two worlds have a lot in common, he explained. They are both obsessive and become fanatic in their own way (as in one thinks only about working out or making art etc.) and I like the idea that, as an artist in my studio, I am working out something.'
Active Presence - Action, Object and Audience is thus about performance and installation art but they are never dissociated from the role that the public takes in the exhibition space. Implicitly or explicitly. Physically or psychologically.
Or in curators' speak: The aim of the exhibition is the conflation of performance and installation into a diverse landscape of dynamic installations activated by the artists and/or the audience within the museum's gallery walls. There are works in which the audience take a more passive role, while the artists are the activators. Conversely, there are also installations whose existence depends upon the participation of the public. There is work that also functions in both domains. In all is found a unique territory betwixt and between genres where conceptually layered relationships uncommon to the experience of pure performance or installation reside.
Spectators have to be brave to engage with John Bock's Vas-Y! (which i'd translate as 'go on!') though.
Bock invited members of the audience to step inside a small house, complete with furniture and music instruments. But as soon as the door closes behind you, it starts moving on its axis and you feel like you are inside a washing machine. Or a hamster inside a wheel if you walk at the correct rhythm.
Video of what goes on inside.
Thom Kubli used the exhibition space as the setting for a Guiness Book record. He broke the world record of "The Longest Guitar Solo Ever Played." He managed to stand there --without ever taking a break-- playing the instrument during 17 hours, 21 minutes and 2 seconds.
If you think you can outperform Kubli, feel free to drop a line to produccion @ laboralcentrodeart org. They will give you the space, the guitar, a witness and stream your solo of guitar through their web.
I've no clue what Alastair MacLennan was doing balancing a tree on his head but it was the most exquisite and intriguing spectacle of the opening night.
Sergio Prego's rubber architecture of tunnels in the entrance of the art center.
More images from the show:
Active Presence, Action, Object and Audience was curated by Sergio Edelsztein and Kathleen Forde. The exhibition remains open until 25 February 2013 at LABoral Centro de Art y Creación Industrial in Gijón, Spain.
Another work i discovered at the GAMERZ festival in Aix en Provence a few days ago. And just like yesterday's this one give sound a visual presence. So visual actually that artist Cécile Babiole defines her work as a 'sound sculpture.'
Bzzz! The sound of electricity brings us back to the pre-digital sound, to a time when electric energy was so raw and new, that it buzzed, sparkled and vibrated. The work renders the sound of electricity audible and spread it over the ambient space. Six frequency generators comprising basic electronic components allow the electrical current to be modulated so as to generate slightly amplified sound vibrations.
The soundscape is best experience when walking inside the sculpture, going from one sound to another, seeing how the cables and loudspeakers slightly vibrate as if the electrical current was waking them to an organic life. The sound wave generator itself is at the centre of the circular structure. It was amusing to see how male visitors felt entitled to turn the buttons to control the sound. I guess any artwork that uses electronics is now regarded as being automatically 'interactive.' But this piece wasn't. Cécile Babiole did however use Bzzz! as an instrument for a performance she gave during the opening of the festival
By reinventing an obsolete low-tech sound wave generator in this all-digital age, Bzzz ! serves as a commentary on the history of technology and a tribute to unprocessed, unsampled analog sound : in a word, the raw sound of electricity.
Video showing the installation in action, along with a short interview with the artist (in french):
Also at the last edition of GAMERZ: Macro-videos for musicians in action.
I didn't get the chance to see Five Thousand Generations of Birds but the idea and its result are so seducing i thought i should write something about it. Five Thousand Generations of Birds was an exhibition located in the archipelago of Fitjar, on the West coast of Norway, - a landscape consisting of 381 islands, isles and reefs.
Roman Signer planted a pair of blue boots on poles on a reef. Not only is the reef in the middle of nowhere but it is not even visible when the tide is high.
Joanna Malinowska asked an opera singer to stand and sing on one of the isles.
Miks Mitrevics chose to spent 15 days in complete silence on one of the isles. All by himself and sleeping in a shelter he had built. He communicated through letters he sent on a floating mailbox in the sea. The locals brought him fresh fish to eat, sheep for company and magazines for entertainment on their own initiative.
Norwegian duo aiPotu measured an island, transporting a big tree from land by sea and using it as the measurement.
Five Thousand Generations of Birds showed art that interrupts, disrupts and transforms the landscape and the local community. In the end the exhibition -which lasted only a couple of days- all was back to normal. The islands, isles and reefs are ruling the landscape almost as if nothing ever happened. The only difference is that the local communities and visitors are probably looking at it with another eye.
Well, as i wrote, i wasn't there to experience it but that didn't prevent me from asking the curators to tell me about the project:
Hi, Andrea and Silje! The way you made Five Thousand Generations of Birds is probably as fascinating as what you made. Could you tell us about the challenges in logistics (transport, construction, shipping, etc) you encountered while preparing the exhibition?
Obviously, most of us were not used to these kinds of logistics. Working on tiny isles could be compared to working inside a bus, driving in circles in a roundabout, with the windows wide open, without seats, and without a driver. Still, it hasn't been more challenging or time consuming than we expected. We wanted the logistics to be an intrusive part of the process.
On the other hand, to actually live there and never be able to escape the context was more of a challenge than what we expected. After work every day, the artists where shipped to their residence at a small island called Engesund, and had to stay there until the local boat drivers started their shift around 10 o´clock the morning after. Some said that at first it felt like some sort of a claustrophobic art prison, but after a few days, this prison created an unique atmosphere and an open dialogue between the artists.
The projects were in constant change, not only due to artistic freedom, but also due to the fact that the exhibition space was regularly modified by storms, heavy rain, wild sheep eating the art, etc. This lead to quite a few problematic practicalities that had to be solved during the last days. Thanks to resources that seemed to appear as if by magic, and a lot of enthusiastic people, we were able to make it happen.
One example is the work of Julien Berthier (FR). After finding the geographical center of Fitjar and detaching it from its ground, he wanted to transport the 3,2 meters in diameter and 650 kilos center with a helicopter to place it on his isle. Fortunately the first windmill for a huge windmill park in the Fitjar mountains was being shipped at this time, and there was a lot of helicopters cruising around in the area, so one of the helicopter drivers agreed on shipping the center of Fitjar in between the windmill-work.
Another example is Tori Wrånes (NO) diving board. She needed to mount the board on a cliff wall for her performance. A good climber was required for this task. After talking to some of the locals it actually turned out that an Australian free-climber was hanging out in Fitjar, just waiting for adventures, he was booked and was a great recourse during the rest of the project.
All in all, several projects could not have been realized without us partly relying on the strategy of chance. A strategy that is used by many of the locals in Fitjar, they say you just have to spread the word, and everything is pretty much solved within an hour.
Ftgofbirds takes place on the archipelago of Fitjar which is made of 381 islands, isles and reefs. I suspect you must have met with some ecological concerns when you submitted the idea of organizing this weekend of site specific works. Did you have to meet requirements related to the land or the eco system for example? Did any of them force you and the artists to modify some of the projects or modes of operation?
As we started the process of getting permission to work at the islands in 2009, we already knew that we wanted to emphasize production on site, which meant no shipping of finished works from around the world. This strategy of course limited the amount of materials available, but increased the involvement with the local community and also saved the amount of transport needed.
Taking a look at the history of Fitjar and other places along the Norwegian coast, you don't have to go more than 60-80 years back in time to find documents of how people who lived on the islands had to risk their lives when rowing out to buy materials for their farms and houses. There are plenty of stories of people who drowned as their boats were caught by bad weather, and the only traces left to find were pieces of wood floating on the water. The stories have set a dark, uncanny backdrop for us as artists in our constant hunt for materials.
Concerning requirements we were not allowed to make any permanent marks in the landscape except from drilling a few holes with a maximum of 12 millimeter diameter on each isle.
This rule shaped some of the artists work. One of them, Øyvind Aspen (NO), worked with the idea of a tiny drilled hole as the only permanent, physical mark anyone could make and drilled a 13 millimeter hole in his island. The performance based installation was titled; "One out of two mystical possibly magical passages tumbling the hell away from this godforsaken place." His character Øy-vind (island-wind), a mixture of a hillbilly/magician/fisherman, was spotted cruising around in Fitjar on a scooter, flirting with the local teens, visiting the area, while handing out flyers with information of this proclaimed passage.
As the only inhabitants on the isles, the birds that usually live there were a big concern during the production, but as the hatching season was over, the birds easily relocated to the neighbour isles.
I'm also curious about the local communities. How did they react to the project?
The local community has been a very important part of the project.
We thought it would be a struggle to engage the local communities, but they proved us wrong every time we came up with a new idea. People have been curious and eager to work with us.
Ever since the municipality got involved, we have regularly visited Fitjar to have meetings with a local resource group who have been helping out with logistics, etc. Without this connection the project would have been very hard to conduct. A couple of weeks before the exhibition, we sent a very informal letter to all the residents at Fitjar, introducing us and the project and giving everyone an invitation to the exhibition. Approximately 2500 people visited Five Thousand Generations of Birds during the weekend, most of them from the area, and Fitjar is a small town of only 3000 inhabitants. We heard this after we left: "There is a new era in Fitjar. Before and after Erlend Helland, (the local taxi driver), attended an art exhibition."
Kunstverein St. Pauli, a nomadic gallery that came from Hamburg to join the programme brought a tattoo needle with them, so that people could get free island tattoos. Several artists, the crew, volunteers and the audience got tattoos with one of the islands surrounding Smedholmen.
What guided the selection of artists? And according to what criteria did you attribute an island to each one?
We are both artists, and wanted the strategies to be based upon artists inviting artists. The selection has been made from several criteria related to our intuition, association, our common sense of humour, but most of all we have have been working together for so many years that we just created our own sense of logic related to this project. This logic or these rules are hard to categorize or even grasp, and they have been changing alongside the constant work in progress.
Other important aspects guided our selection:
- We wanted to approach the process in the same way as we would do in our artistic production. The site is also a logical choice based on our own artistic production.
Each of the works created was temporary and site-specific but do you think that they might also leave something permanent behind them?
We wanted the exhibition to be temporary. We wanted the works to be seen within two days by the audience. For a sculpture-based work, this is a relatively short time, but for a performative work, the duration had to be up to 8 hours since we wanted all the works to be present at the same time.
There might be some actual physical traces of the works left behind, even though we wanted the landscape to appear untouched after the show was over, it was a strong request from the locals that we would leave some of it there. Roman Signer donated his sculpture "Ladder with Boots" to Fitjar. This can hopefully be seen for many years, and it's interesting to see what happens over time to a work that is meant to be temporary.
Other artists donated their works to the volunteers of the projects, some of the sculptural works can be seen in gardens around Fitjar.
The geographical center of Fitjar is also marked permanently with the pole Julien Berthier put down after ending his project.
The permanent effect will be easier to talk about later, after we have visited again, and after the stories related to the project have spread.
A local change should not be underestimated.
The documentation of the exhibition, and the tales of before and after, have been difficult, as the images and the words could romanticize this kind of artistic practice. The experience of being present during the exhibition was much more subtle and demanding.
All images courtesy of the curators.
Do you remember Technoviking? He was one of Youtube's sensations in 2007. Millions of people admired his dancing skills and undeniable male magnetism but to this day, his identity remains a mystery. The technoviking video has been blogged, commented, shared, emailed and sparked numerous parodies.
Wafaa Bilal has installed an inflatable Technoviking avatar at All Saints Park in Manchester for AND, the Festival of New Cinema, Digital Culture and Art (running this weekend and you should run there too if you can, it's that good). The gigantic head is linked a twitter account and in order to breathe life into it, people have to tweet about it otherwise Technoviking will go flat and dance right back to oblivion again. So go and tweet #technoviking to keep him alive!
Pop culture and astute social comments cohabit in this work like in other works by Bilal. Meme Junkyard is fun and a bit silly of course but it also invites us to reflect on the promises of constant connectivity, on the meaning of 'going viral,' of generating almost unlimited levels of attention before fading back into disinterest. What happens to the technoviking (as well as to the other meme that will soon lay to inflate and deflate in the meme junkyard) is similar to what awaits our ego when other web users stop re-tweeting our rants, linking to our blog posts (oh please let that never happen to me!), or thumbing up our status on facebook.
And the one and only:
Wafaa Bilal is going to discuss his work this Sunday at Cornerhouse. The event is free.
AND, the Festival of New Cinema, Digital Culture and Art remains open all over Manchester until 2 September 2012.
Other works by Wafaa Bilal: Subversion in the Arab Art world, A few words with Wafaa Bilal, Book Review - Shoot An Iraqi, Art, Life and Resistance Under the Gun, Positions in Flux - Panel 1: Art goes politics - Wafaa Bilal, ...and Counting.
Time machines, false memory, earthly landscape, moon rock gardening, flying saucers, lunacy, galactic adventures and the occasional rabbit. That's the world sketched by Sue Corke and Hagen Betzwieser. Roughly speaking, Sue is a printmaker and Hagen is a 'New New Media' artist but together they are more than the sum of their parts, they are We Colonised the Moon.
The work of WCTM is clever and nonsensical, dreamy and rooted in techno-scientific experiments. It is driven by its own logic. I'm not sure that the interview below is going to lift the whole mystery behind their work but i certainly had a lot of fun in the attempt.
Hello Sue and Hagen! I discovered your work a year ago, when you were showing '101 Harmless Scientific Experiments To Try At Home' at the Acme Project Space in London but you've obviously worked on many ideas and projects right after that. What are you up to this Summer?
Sue: This summer we have had two shows running, at EB&Flow in London and Villa Rosenthal in Germany. The shows are both mostly dealing with work we have done together over the last couple of years. Most recently we have been working on ideas about astronaut training and space maintenance, shooting a lot of videos and building moon rocks out of authentic moon dust simulant.
Hagen: This is definitely the direction we are focusing on now. Installation, video projection, artefacts, movement and performance. We started more 2D for sure because we came together through making graphic work, we continue to make prints but most of the time we're working on installations now.
You come from different backgrounds. Sue is involved in printmaking and illustration while Hagen used to work mostly with video and conceptual art. How did you two get to work together?
Sue: Pure accident. We literally bumped into each other at a bus stop in Norway. Hagen was in a residency programme at the Nordic Artists' Center in Dale (NDK) and I was visiting to make a short illustration project about forests and star constellations there.
Hagen: It all started a bit like RUN DMC and Aerosmith working together as studio neighbours.
Sue: Dale is surrounded by the most amazing Norwegian mountain and fjord landscapes. We made an expedition to Sognefjellet, a Photoshop perfect wilderness, and had endless discussions about how reality is constructed. In the process we discovered some shared interests. We both had backgrounds in science and media. My parents were chemists. Hagen was a junior astronomer in an observatory close to Heidelberg in Germany. I worked for a spell in advertising and multimedia. Hagen had been an art director for a design agency.
Hagen: Through endless hikes and talks about The Clangers, YPS, Blue Peter, Particles, Heinz von Foerster, Constructivist epistemology and so on somehow we came to the point where we thought it could be an interesting idea to work on a project together.
Sue: The ideas we generated during this trip were so fun that I definitely wanted to work like this more. And it was obvious Hagen had absolutely no idea about printmaking!
Hagen: True. I thought only about my little A4 laser jet. Oh boy :) But she convinced me the quick cartoon style sketches I make for my works would work really well as silkscreens. So this is how a nature encounter, theory, two different illustration styles, childhood interests, professional skills and ink became the starting point for our collaboration ... and even our name WE COLONISED THE MOON is made in Norway. Out of this small joint illustration / print project it became now an ongoing and growing collaboration since 2008.
You've '(re-)created' the smell of the moon in at least two exhibitions. How did you do that? How much of the result is the fruit of your imagination? Is this a pleasant smell?
Sue: Astronaut Charlie Duke, the tenth man to walk on the moon, said it was not unpleasant. The Apollo astronauts were drawn from the military. I think they knew what they were talking about when they likened the smell to gunpowder. Naturally this is their frame of reference but that's how we all interpret sensory information. I like the smell of burnt matches myself.
Hagen: No one can smell the moon directly of course. The vacuum in space prohibits this. But this gritty tacky meteor bombarded dust on the surface gets on to their spacesuits and back into the LEM. Then there is this massive reaction with oxygen and moisture. The loose molecules go off like firecrackers and generate the smell they experienced.
Sue: So, we had the smell synthesised by Steve Pearce, a chemist who is an international aroma expert in the UK. He makes flavours and smells commercially for his own company and had been approached by NASA some years ago to work on the smell of space for astronaut training.
Hagen: What's attractive to us about this phenomena is the strong link between smell and memory and the association with place, whether it's real or imagined is actually the crux the work we make hangs on.
Sue: Curator Caro Verbeek from the Stedelijk Museum Amsterdam knew we were working on the idea of space aromas and asked us to make a piece for her for the event "Do It Smell It" on olfactory art in 2010. We came up with the idea of a scratch and sniff postcard from the moon. A momento from a place most people will never go. A fictional memory.
Hagen: Then in 2011 for a commission from The Arts Catalyst and FACT Liverpool we created an installation for the exhibition Republic of the Moon. Visitors could enter (on own risk) a film-set like test chamber. Periodically an astronaut resprayed an array of "authentic" moon rocks with synthesised lunar aroma. As longer you stayed in the environment as more you got pollinated with moon smell. After you left, the smell travelled for several hours with you on your clothes out into the city.
Sue: At the moment we are also doing a lot of "Live Moon Smellings" using helium balloons and pins! We have enough smell left to pollinate an area twice the size of the Olympic stadium.
What's behind the name We Colonised the Moon?
Sue: I guess it's really a kind of band name. A comment one of us made when we saw how lunar the glacier region we visited in Norway looked. It just stuck.
Hagen: The truth is the name comes from an encounter with an electricity pylon. Surrounded by this pristine wilderness the pylon looked like the first man made structure on a virgin planet -- which more or less then created the idea that this might be what it looks like when we start to colonise the moon.
Sue: So no, we're not necessarily all about science or space or pylons. We just started there.
By the way, Hagen can you tell us what are the scope, objectives and functions of the Institute of General Theory?
The Institute of General Theory is a project of indeterminate duration, for anything. It operates in an undefined area, in the grey zone where there is no distinction between fiction and science, art and craft, independent work and self exploitation; between game, experiment and paid work, between experimental and studio space, or between museum and university.
After I graduated in 2001 at Merz Akademie Stuttgart, the Institute of General Theory became, besides my daily agency design job, my independent playground for experimental projects. Then, when I became a fellow at Akademie Schloss Solitude in 2005 the Institute turned into my full time artistic career. It's my operational format and combines pretty much everything I am interested in since early childhood until today in a professional dilettante way.
I have another question for you, Hagen, your short bio says that your "artistic practice is exploring the gaps and connections between art and science to create New New Media." I sometimes write about the connections between art and science so i'm interested in your mentioning of the gaps between them? What are the most interesting/fascinating gaps between art and science? And should they remain gaps or should they somehow be made to disappear?
Hagen: Working with scientists is mostly fun and generates often interesting results for both sides. But academic artistic research makes me grumpy! There is a lot of art-science-art, science-art-science that takes itself way too serious that even tumbleweed would stop to roll. New New Media is Post Artistic Research, liberated from University fantasies about how things should be done according to the most recently developed textbooks.
Sue: I grew up with the Clangers and Blue Peter and a DIY attitude to life. What I like about the way Hagen operates is I can walk right in and join in without worrying if we do it right. Misunderstanding is actually even productive.
Hagen: In the last couple of years there is so much sophisticated theory that it is sometime hard to see the art behind it. I am not saying my own work is not based on mountains of theory but I like to offer the observer first an enjoyable view and if he wants he can go and discover as much more as he wants in my landscape and not the other way around.
Sue: This suits me too. I think theory like technology should not be the thing you notice first.
Last summer, you were showing 101 (Almost) Harmless (Mostly) Scientific Experiments to Try at Home in London. Could you share some of them with us?
Hagen: Haha! The biggest experiment was definitely being holed up together for two months in ACME Project Space, a studio in Bethnal Green. Two options, homicide or art.
Sue: Indeed! Normally we work together on and off for say a couple of weeks max at a time and in between the work goes on online. This was altogether a different experience.
Hagen: The project was inspired actually by a children's book on science from the 1950s I think. You know the kind of thing. Make Your Own Atomic Bomb in 5 Easy Lessons.
Sue: What people want to get up to in the privacy of their own homes is their business. Mostly I guess it does not involve black holes but I think amateur science is a great tradition which should be encouraged. So we decided to tackle anti-gravity with an electric hoist, built our own design for a future satellite disguised as an asteroid and began a campaign against cosmic rays.
Hagen: From what I learnt the Scottish Enlightenment seems to have taken place mostly in the pubs of Leith. I have no problem with that. Dilettantism was always a powerful driving force for progress and only in recent times has it become this negative aftertaste. I am very happy to be a professional Dilettante!
Any upcoming projects, exhibition, residency, public presentation you could share with us?
Sue: The next thing we are definitely participating in this year is a special three day "Kosmica" festival at Laboratorio Arte Alameda with curator Nahum Mantra in Mexico City. "Republic of the Moon" will also travel on from Liverpool too and some more actions are in the pipeline.
Hagen: Also in September my latest work as the Institute of General Theory, "A Bucket full of Particles" will be part of On Dilettantism a wonderful show curated by Frank Motz at Halle 14, at Spinnerei in Leipzig, Germany.
... and of course ... (say it loud now!) ... NO COSMIC RAYS!
Thanks Sue and Hagen!
Authentic Goods from a Realistic Future is at EB&Flow, London until 1st September, 2012