Adam Basanta, The sound of empty space
If you happen to be in Montreal this week, drop by the Galerie B-312 where composer and sound artist Adam Basanta has installed a series of works that play with self-generating microphone feedback. Each of the 3 works in the gallery examines, in its own witty and transparent way, the idea of sound as a mutable product of interdependent networks of physical, cultural and economic relations.
Amplifying and aestheticizing the acoustic inactivity between technological "inputs" and "outputs" - stand-ins for their corporeal correlates, the ear and mouth - the notion of a causal sound producing object is challenged, and questions are posed as to the status of the ʻamplifiedʼ. By building flawed technological systems and nullifying their intended potential for communication, the ear is turned towards the empty space between components; to the unique configurations of each amplifying assemblage.
In The loudest sound in the room experienced very quietly, a feedback loop between microphone, PA system amplifier, and speaker cone is enclosed within a soundproof aquarium. The sound level within the enclosure reaches an ear-damaging 120dB, approximately the loudness of a car horn at close distance.
Pirouette further explores the notion of amplification systems as self-generating sound producers. A microphone rotates slowly and triggers a tuned feedback melody as it comes nearer to one of the seven speaker cones. It takes nine full rotations of the microphone to reveal a skeletal version of the main theme from Tchaikovsky's Swan Lake ballet.
In the third work in the series, Vessel, the naturally resonant acoustic properties of a large glass jar are amplified, creating a feedback monody by varying the distance between speaker and microphone.
How could i resist the temptation to interview an artist who can not only turn the usually unpleasant microphone feedback into beautiful artifacts but whose past projects also include a performance in which he played Music for Lamps.
Hi Adam! Could you give more details about Pirouette? How does it work exactly?
In Pirouette, a microphone standing on a raised platform spins slowly, hovering over 7 suspended speaker cones. As the microphone hovers over each speaker, it enables a feedback loop: the microphone "hears" the speaker amplifying the microphone, and on and on until we hear microphone feedback or Larsen tones.
Usually, this type of feedback would be very loud. But in Pirouette, the feedback is tuned and controlled by computer algorithms to create a slowly evolving feedback melody. A custom made software is inserted between the microphone and speakers, filtering out all but a very narrow range of audible frequencies. The frequencies which are allowed to "pass through" the filter are the ones that end up feeding back. In this way, I was able to create a very precise sequence of tonal pitches - the main theme from Tchaikovsky's Swan Lake ballet - using feedback.
As well, the computer algorithms control the overall volume and amplitude envelope of each feedback note. As the microphone hovers over a particular speaker, the gain of the channel is adjusted based on how loud the particular feedback note is: if it gets too loud, the computer brings down the gain while if it is too quiet, the computer will compensate the gain and make it a little louder.
The description of The Sound of Empty Space talks about 'building flawed technological systems'. Can you talk about these flaws? What makes them interesting and how did you exploit their potential?
Well, the flaws are found in the ways I use or rearrange elements of commercial sound technologies. Pointing a microphone directly at a speaker is a basic error, the first thing you learn to avoid if you are working with amplified sound in whatever context. It is a flawed use of the equipment, in the sense that normally you would want the system to amplify something "worthwhile" (a musician, a speech etc). When feedback occurs, it makes the entire sound reinforecement system useless, because it is at its very basis a method to communicate information, and feedback nullifies this potential; it 'jams' the system, it is noise, it doesn't allow "sanctioned" sounds to be amplified.
So why do this in the first place? Well, I've been involved in making music in different contexts since I was about 12. As much as this is a fun thing to be involved in, I've come to realize that it is a huge industry - I like to call it the industry of 'self expression' - complete with industry magazines, blogs, and allegiances to this company or the other and whichever 'lifestyle' they are selling. I really dislike "gear-culture", but at the same time these are still very much my artistic tools, both personally and culturally: just like a folk singer has a guitar, I have microphones and amplifiers and speakers.
So in a way, arranging these elements in a flawed way - in a way that goes against the original commercial intent of the object - is my way of remaining creative with tools that are in many ways designed in a way which often limits creativity. I try to do this in a very non-antagonistic way: I'm not really interested in a grand rebellious gesture, but more in a gentler form of perversion. I am trying to make something beautiful, something that people can get lost listening to, out of this flaw or error.
At the same time, the more I think about feedback and the more I work with it as sonic material, the more I find it fascinating conceptually. It is an emergent phenomena, in that it relies on the configuration of microphone, speaker and acoustic environment. It reveals aural dimensions of architecture to which we don't have easy (visual) access to. There is no real "causal" element in the feedback chain - all the components are "passive" sort to speak - you can't really say that the speaker is producing the sound more than the microphone is. And in a sense, this is a really beautiful and powerful metaphor for listening in general: perceiving the sound of a guitar or a bird or your lover's voice has as much to do with one's own physiological or psychophysical attributes (for instance, the length of the auditory canal), one's intention (am I hearing or listening?), and the general context in which the sound is produced.
You are a composer and sound artist. Yet, your installation have obvious aesthetically qualities. Could you talk to us about the visual aspect of your work? Is it important to you? Does it complement the sound work?
Although my training is in sound and music, and I was never really involved in visual art, the visual aspect of these works is critical for me. As opposed to sound, which evolves in time, visual impressions are immediate, so it is really the way to get people curious about the work. With that in mind, I try to use a visual vocabulary that creates a mix of transparency and mystery. Transparency in the sense that I present my materials - microphones, speakers, amplifiers, cables - in a very matter of fact way: here they are, here is how they are connected together. At the same time, some elements are hidden - often, this involves the computer - and so even though we see these recognizable materials there is a sense of mystery or surprise with regard to the qualities of the sounds, or exactly how they are being produced.
With this exhibition in particular, I've been very interested in combining visual and sonic materials in a way that creates an intertwined web of references, and in this way create richer listening situation. The use of microphones, speakers and public address amplifiers - objects that embody communication and sound reproduction technologies - are obvious examples of this. Subtler references include Vessel's resemblance to an "impossible bottle / ship in a bottle", as well as Pirouette's visual reference to a rotating music-box ballerina coupled with the aural reference to Tchaikovsky's Swan Lake. Even small details, such as the use of 7 speakers in Pirouette, reference the 7 tone scale in Western harmony.
Of course, not all of these will be picked up by visitors, and the works can be enjoyed on a "purely aural" level (if that even exists). But to me this is the biggest impetus to create sound art (as a separate practice from concert music): the potential to combine visual references, conceptual ideas, and sonic material (in all its richness and wordless intoxication) in order to create some sort of hybrid listening experience.
We live in a very visual society. And sound art is often reduced to just music. I also often find that art journalists, bloggers and critics (apart from those who specialize in sound art of course) are a bit at loss when it comes to writing about sound art.
Do you feel that sound artists have a disadvantage compared to visual artists?
I suppose so. It certainly is a more marginal practice in terms of number of practitioners and institutions, and general 'visibility'. Of course, it also has less commercial potential because it tends to subvert the idea of an art object in favour of an in-situ experience. At the same time, I feel people respond strongly to sound art for precisely these reasons, so I suppose there are two sides to the coin.
Any other upcoming exhibition, research or project you could share with us?
At the moment, I am hard at work writing some new chamber music pieces for instruments and live electronics, to be performed by Montreal-based ensembles Magnitude6 and Architek Percussion. In terms of sound art installations, I'm continuing to develop some of the threads evident in The sound of empty space, although with some subtle variations. In June, I will create a site-specific feedback installation for the Centre for Contemporary Arts in Santa Fe, NM, which will explore ideas of feedback as indicator of physical acoustic space in a very large spatial setting. This fall I will be in residency at Titanik Gallery in Turku, Finland, where I will work towards a new exhibition at the Gallery in the end of October 2015, which will examine relationships between instruments of mass communication, the materiality of communication signals, and subjectivities of listening.
I'm sure you've heard about Jalila Essaidi's work before. She is an artist who uses biology as an artistic medium, the founder of the BioArt Laboratories Foundation and the author of one of my favourite books about bioart: Bulletproof Skin, Exploring Boundaries by Piercing Barriers. And yes, she is also the artist behind the famous Bulletproof Skin project.
Essaidi is currently participating to the exhibition Matter of Life | Growing Bio Art & Design at MU in Eindhoven with a less headline-grabbing but equally fascinating work called A Simple Line. The installation looks at how the thin line between reality and abstraction is taking shape inside our brain and more precisely at the level of the 'simple cells' that are responsible for the formation and perception of the abstract concept of a line.
With 'A simple line', Essaïdi attempts to merge the abstract idea of a line with its most tangible reality by having a zebra finch look at its own brain cells in the form of a line. The result of her experimentation joins the organic (a bird inside a cage), the abstract (colour block lines) and even the conceptual.
A few words with the artist:
Hi Jalila! Do you have a link to the research about specific cells (simple cells) that are responsible for the formation and perception of the abstract concept of a line?
Information processing and specifically the functioning of simple cells find its origin in the research of Hubel and Wiesel. These cells were discovered in the late 1950s. It would be hard to pin point a specific article that would be interesting for your readers but I think the videos of Hubel and Wiesel's cat experiments say more than a thousand words. There are several available online.
Serendipity & discovering simple cells:
Simple cells & complex cells, tests that show* how the cells are reacting to orientation specific lines:
*What you are hearing are the cells -connected by electrodes placed in the brain- firing when stimulated
How does the installation work? What is it made of? What do we see in the two tubes?
I have the feeling this question is technical/practical in nature so I am skipping the intent of the work, which of course is a vital part to the question "how".
What you see is the setup needed to merge the abstract idea of a line with its most tangible reality.
The installation is a work in progress; inside the tubes a line made of simple cells is visible. The cells are attached to a thin floating horizontal structure, which acts as a scaffold. The entire installation is designed to offer an optimal environment by controlling the temperature and composition of the atmosphere inside the inner tube, containing the line.
The next stage of the work would be an exploration into golden support structures, how to preserve the line outside of its current environment, and how to combine these preserved lines into their final form.
Is there a particular reason why you chose a zebra finch? rather than any other bird, or even a mouse or a bug?
Zebra Finches are, just like Zebra Fish, a model organism in scientific research. At the Bio-Imaging Lab of Antwerp University they research plasticity of the Zebra Finch brain using functional magnetic resonance imaging. These studies give us new insights in for example Alzheimer's disease. My intention was to visualize the capacity of simple cells to detect lines using fMRI and make that the foundation of the project. This turned out to be not possible with current fMRI technology (of which they have at Antwerp the state of the art).
But even with fMRI out of the picture, the Zebra Finches stayed. Their brain being mapped out in histological- (for example http://www.zebrafinchatlas.org/)and digital three dimensional atlases simplified the entire process and of course their traditional birdcages -made mostly out of lines- charmed me and they felt like a natural choice for the project.
How did you get the brain cells of the bird?
The cells aren't from the actual birds in the birdcage, but from zebra finches that passed away due to old age.
Any upcoming project, research, event you'd like to share with us?
There will be an event on February 7th 2015 at MU Artspace where there will be a reflection on the work from the arts, philosophy and neurosciences. The evening will be in the format of a talk show.
I'm working on /researching a new project again with spidersilk which I hope to present at the end of 2015.
A Simple Line is part of the exhibition Matter of Life | Growing Bio Art & Design at MU, Strijp S, in Eindhoven. The show remains open until 22nd February 2015.
Don't forget to send your proposals to the BIO ART & DESIGN AWARD. The three winning ideas will be awarded €25.000 to fully realize a new work of art or design that pushes the boundaries of research application and creative expression. They will be developed in collaboration with a Dutch research institution then exhibited to the public in MU Art Space in Eindhoven at the end of the year. The deadline for applications is 2 February 2015.
Here's my -as usual- very belated and -as usual- very enthusiastic review of the GAMERZ festival which took place in Aix-en-Provence so many days ago i refuse to count.
«The liberation of the game, its creative autonomy, supersedes the ancient division between imposed work and passive leisure» May 17, 1960. Excerpt from the Situationist international manifesto.
The 10th edition of the festival celebrated thus the death of passive leisure in the hands of games and art as well as the transformation of the compliant consumer into a creative user and abuser of technology. The exhibitions across town also investigated how the digital environment impacts and disrupts people's development at conscious and unconscious levels (cognitive, social, psychological, among others) and looked at how these often invisible adjustments can be harnessed in alternative social, economic, political or ecological practices.
The result is a free exhibition that proved, once again, that a digital art event can be both highly entertaining and smart. But the one thing that strikes me the most about GAMERZ is that, year after year, the festival manages to uncover and select young artists whose work i would otherwise not know about. And they are pretty good at spotting talents. The portfolio of artists like Labomedia, Antonin Foruneau, Jackenpopp, Maxime Marion & Emilie Brout or Paul Destieu has gone from strength to strength ever since i discovered their work at GAMERZ.
Here's what the 2014 edition brought us (and there's more to come):
Spectra, by Lucien Gaudion, is a vinyl printed with a chromatic circle, like the picture discs that were so popular up until the 1970s. As the record needle travels around the vinyl, the sound spectrum of each colour is made audible, from its lowest to highest frequencies, by a reading cell scanning the surface.
Each of these artworks exploits the concept of LikeJacking Spam (a kind of spam targeted at social network) but by sharing their source code, the artists want to stimulate empowerment through poetic/activist/humorous perturbations.
If one subtracts what the eye can see from what the ear can perceive, what remains of our perception of a given place ? What does our body become when it's not anymore the actor of our perceptions?
These are the questions at the origin of Adelin Schweitzer's exploration of the notion of dichotomy. The artist was showing two pieces where natural and artificial perceptions play with and against one another.
Dichotomie #Eyeswalking is made of two videos that document Schweitzer's walk in the snowy Canadian landscape. One gives a traditional, horizontal view of someone walking and is shown on a (traditional again) video screen. The other is shot from above, from a bouquet of balloons he is carrying along. It is screened inside a pedestal and you have to bend your head and watch inside goggles to watch that perspective. Constantly looking up to the wall screen in order to compare the two perspective is irresistible but if you stick to watching the perspective from above, it almost feels as if your body is pulled up and the scene is unfolding below your body.
Flat earth society takes readings from the stylus of topographic radar, cuts them into vinyl and then plays them back with a stylus.
The Viridis game is set in a post-apocalyptic world, in which humans owe their survival to spirulina, the "green counterpoison". But what makes the game interesting is that it gives players the possibility to collaborate with the farmers on the daily management of the real spirulina farm. Players can convert their points into daily tasks or items, vote in referendums about the cultivation of spirulina, etc.
More images from the festival:
Loooots more photos over here.
This week (or rather semester since i so seldom do proper interview nowadays), I'm talking with Svenja Kratz , an interdisciplinary artist who combines art practice with cell and tissue cultures to investigate the creative and critical dimensions of biotechnologies as well as their impacts on concepts of identity, life, and death.
Svenja has a background in art but she also holds a PhD in Contemporary Art and Biotechnology from Queensland University of Technology and worked at the Institute of Health and Biomedical Innovationin Brisbane, where she completed a PhD in bio-media art.
So far, the artist has worked with media as diverse as fetal calf cells, human blood, maggots, multi-component 3D Human Skin Equivalent (HSE) models or taxidermied insects. She is currently participating to Experimenta Recharge biennial of media art with an ever-changing face mask that uses DNA from Saos-2, a cell line that originally came from the bone cancer lesion of an 11 year old girl who most likely died in 1973 due to the aggressive nature of the cancer. The cells of the little Alice can now be found in science laboratories around the world. Their presence in an art installation highlights the transformative capabilities of Alice's cells but also the oddity of using living fragments of a human body that died 40 years ago.
The work is called The Contamination of Alice: Instance #8 and since i can't travel to Melbourne to see it, I thought the next best thing would be to write Svenja and interview her via email:
Hi Svenja! Your work Afterlife "looks at the ethical ambiguities and challenges that accompany the use and manipulation of organisms, in particular the use of Fetal Bovine Serum (FBS) in cell and tissue culture." What are those ethical ambiguities and challenges? And how does the work addresses them?
The work Afterlife was a starting point for the development of The Immortalisation of Kira and Rama, a project researched and developed during a three month residency at SymbioticA in 2010. The work developed from my engagement with cells and tissues and particularly the materials that are used in biotechnology such as FBS - a protein rich nutrient supplement used in the media to sustain cells in culture. The serum is derived from the blood of fetal cows. While the idea of draining unborn calves of their blood may sound horrifying, the calves are essentially a bi-product of meat production and while their blood is harvested to produce serum, their bodies are discarded, deemed unfit for consumption.
This work does not aim to demonise the meat industry or the use of FBS, but rather comments that there are victims at every level of consumption, and that the boundaries between good and bad are always blurred. For example, the common practice of slaughtering pregnant cows, and subsequent availability of fetal calf blood, has enabled great advancements in cell and tissue culture and contributed to the development of new medical technologies and treatments for humans and other organisms. This is the same for many cell lines, such the HeLa cell line, isolated from Henrietta Lacks in 1951. Establishment of this, the first human cell line, was a medical breakthrough, contributing significantly to the development of vaccines and scientific research. However, the HeLa line also caused significant distress to the donor family, as the cells were used without the knowledge or consent of Mrs Lacks.
My work aims to draw attention to the often unseen donors or victims of processes of consumption and advancement, but also the shifting boundaries between how we understand life and death. I feel we need to understand that that there are always positives and negatives, and that our technologies and attitudes often reflect current cultural values.
You work with living matter. What are challenges of exhibiting your works? How do you keep them alive for the whole duration of a show for example?
One of the most demanding aspects of working across art and science, and particularly preparing living work for exhibition, are the ethics, biosafety and risk assessments that must be completed to ensure that the work follows ethical guidelines, all risks are minimised and the work is non-hazardous for viewers and installation staff.
You also work with fairly sophisticated technologies. How do you manage to communicate both artistic ideas and scientific innovations that are not that well-known to the public without overwhelming them with complex explanations?
In trying to communicate my ideas, I often focus on storytelling, interweaving scientific concepts with personal experiences and observation, cultural narratives and philosophical ideas. However, this is something I need to continuously work on. When I first started working across art and science, I think I was actually much better at communicating underlying scientific ideas, as my understanding was limited and I was only familiar with lay language. As my knowledge has developed, I sometimes include scientific terms without thinking. Consequently, I often ask my arts colleagues to read my work to ensure the key ideas are clear and understandable, and that I have not included too much superfluous jargon.
You are showing Contamination of Alice #8 at the Experimenta Recharge biennial of media art. For this piece you used human DNA to explore the transformative capabilities of cancer cells. Could you explain us what this involves exactly?
The Contamination of Alice, refers collectively to a series of individual works originally inspired by the experience of my Saos-2 cell (bone cancer cell line originally isolated from an 11 year old. girl, Alice) cultures becoming contaminated by a fungus when I was working in the laboratory at IHBI in 2009. While this resulted in the required disposal of the cultures, to minimise the risk of further infection - something that was initially devastating - it really got me thinking about how different organisms take advantage of environmental opportunities, as well as the difficulty of maintaining ongoing containment and control over nature. The loss of the cell cultures also encouraged me to consider the creative potential of the experience and how contamination could be perceived positively as unexpected growth and discovery, rather than something unclean or unwanted. The contamination of the cells was actually a trigger to start exploring microbiology.
The latest instance within the series which was commissioned for Experimenta forms part of this ongoing exploration and connects to Alice's cells, my lab experiences and notions of becoming, transformation and the interconnections between organism and environment. Through the inclusion of Alice's DNA (isolated from her cultured cells), the work also starts to engage with genetics and the fact that DNA is not a fixed code, but subject to environmental influence through gene switching. While all Agar faces are made of the same material, the display of the work at a new location will result in different bacterial and fungal colonies, based on the microbes in the new environment.
How did you get to work with the Tissue Repair and Regeneration Group at Institute of Health and Biomedical Innovation at the Queensland University of Technology?
I started working with the TRR group as part of my PhD research which aimed to explore the creative and critical potentials of cross art-science practice. I was very fortunate in finding a scientific supervisor willing to take me on, train me and fully integrate me into her research group. The support from my supervisor and the entire TRR team enabled me to complete my own lab work and gain first-hand insight into biotechnologies, particularly cell culture and tissue engineering.
I read that in 2013 you undertook a 5-month residency at Leiden University and the Art and Genomics Centre in The Netherlands to explore mutagenesis and bioengineering for future energy production. Could you tell us about this research?
Thanks to the Premiere's 2012 New Media Scholarship from QAG/GOMA, I had the opportunity to complete a six-month residency at Gorlaeus Laboratories at Leiden University in The Netherlands from July to December 2013. The residency formed part of the large-scale Biosolar Cells research programme, which focuses on the potential of solar energy for long term sustainable energy production. While the programme encompasses a variety of research areas, I was integrated into the Solid State NMR group led by Professor Huub de Groot under the supervision of Professor Wim de Grip and PhD candidate Srividya Ganapathy. The project I worked on aims to increase the absorbance spectrum of light powered protein pumps, which are proteins used by Archaea (single-celled microorganisms) to convert sunlight into chemical energy. If successful, the increase in absorbance spectrum enable the proteins to use more of light spectrum to create energy with strong implications for biofuel production. During the residency, I was fortunate to take part in site-specific mutagenesis experiments in which we made highly specific changes to the DNA sequence of the protein in order to induce a shift in absorbance spectrum. I am one of the few artists that can legitimately claim: "I helped make a mutant".
Why do you think it is important for an artist to get in close contact with science like you do?
I personally have found that working closely with research scientists and engaging with new and emerging biotechnologies has enriched my practice and understanding of biology, new and emerging biotechnologies and the complex ethical issues involved in working with living organisms. Being able to work closely with research scientists has also challenged many of my own assumptions and revealed that artists and scientists, despite governed by different objectives and methodologies, rely on tacit knowledge and understand that discovery is emergent and requires an openness to the unexpected. The combination of art and science is also important as it enables the subjective to enter into scientific discourse and research arenas traditionally dominated by a search for 'objective truth'. By drawing on, and incorporating, personal experiences, speculative potentials and historical events, the work makes room for multiplicity and can help reveal the way in which knowledge is always situated, provisional, and intimately connected to personal, social, and cultural values.
What's next? What are you working on right now?
At the moment I am developing a series of holographic display chambers in collaboration with micro-electronics engineer Michael Maggs, based on my 2013 residency in The Netherlands, that engage with ideas surrounding real and imaginary biotech mutants. I am also working on a series of individual works that operate as thought experiments regarding the idea of genetic legacy, and how, as single woman in my 30s, I might use biotechnologies to ensure my genetic line continues without having children. I am also interested in exploring the emerging field bio-fabrication and am hoping to secure funds to create responsive 'bio-robots' using 3D bio-printing techniques. What can I say...the future is exciting!
Experimenta Recharge, the sixth international biennial of media art, remains open until Saturday 21 February 2015. In Melbourne.
A few days ago, the Haus der elektronischen Künste Basel (House of Electronic Arts) inaugurated its new premises with a three-day festival of drones, music performances, immersive data explorations and giant mushrooms.
HeK space is a cultural center dedicated to the new art forms of the information age. The programme is as sleek and geek as its buildings but its spirit is critical and inquisitive. HeK takes technology out of consumer culture and looks at its more meaningful, socially-engaged or aesthetic uses.
The first show in the programme is a solo of Ryoji Ikeda, an artist and musician whose immersive installations and sculptural works give data a tangible physical presence.
The entrance space is all luminous, white and empty except for a speaker on the wall. The sound emitted by the directional speaker can be perceived at one point only in the room. You can walk through the space 10 times and never notice it. Or you might stop at the exact spot of the sound and be able to listen to it.
The main exhibition space, made of pure blackout and pure data, is the exact opposite. The data.tron projection drowns you into pixels of image composed from a combination of pure mathematics and various sets of data that define and control our world.
Nine monitors across the room form data.scan, a more intimate installation that continues the artist's exploration of data. The work presents an audio-visual relationship relating to large sets of data from two recent meta-scientific investigations that have mapped the human body and the astronomical universe. The horizontal field of the monitor-based data.scan is registered intimately in relation to the viewer's body.
The opening weekend also involved a performance of REMOTEWORDS by Achim Mohné and Uta Kopp. The duo painted BILD ≠ KUNST (image ≠ art) in huge red letters on the rooftop of HeK and used a small semi-professional drone to show us what it looked like from above. Over the past few years, Knopp and Mohné have painted similar permanent texts around the world, waiting for satellite image tools such as Google Earth to update their images and visualize the messages for everyone to read.
The text of this one, BILD ≠ KUNST, is a reference to the book "The Myth Of Media Art" by philosopher and art historian Hans Ulrich Reck. His wording mirrors the paradigmatic shift in the meaning of images by digital media. Images no longer stand solitarily at the center of art but are defined by artistic strategies. The House of electronic Arts, Basel (HeK) stands symptomatically for this relationship between (electronic) image and art, a relationship that is subject to constant change.
There's actually quite a lot of rooftop action at HeK...
Huge mushrooms are sprouting on its roof. Titled, A Band of floating Mushrooms, the artwork is a 6.5 meters high group of music-making mushrooms by Monica Studer and Christoph van den Berg. If you want to listen to the sound randomly generated by the sculpture while you're at HeK, just ask for a set of headphones. Or just click this way.
The wires so noticeably attached to the mushrooms (they are not functional) made me realize that you see no wire nor trace of technological structure at Haus der elektronischen Künste Basel. There's just you and the artworks.
But HeK is more than just an exhibition space. Its strong education programme makes it a place for media literacy and critical analysis of technologies. When i visited the space for the inauguration, there was a workshop to build robots for kids and another one to create photos using yeast. In the coming month, the team will organise workshops to learn Processing, build a mobile charger powered by bikes and make theremin instruments.
The Ryoji Ikeda show remains open until 29 Mars 2015.
Other events coming up at Haus der elektronischen Künste Basel:
I already mentioned the exhibition Strange Weather: Forecasts from the future in a number of posts (in particular this one which focused on clouds) so i won't bore you with repeating myself too much. The artworks on show invite the public to think about today and tomorrow's weather with the gravity that befits the topic but also with lightness and humour, asking questions such as:
Should human culture be reshaped to fit strange weather or should we reshape weather to fit our strange culture? Who is going to take advantage of climate chaos and how will strange weather benefit me? How will you choose to work, celebrate, live and die when weather gets weird?
Since so many pieces in the shows got my attention, i thought i should write on last post about Strange Weather. This one will include plastic flowers modelled on the alien species that have started to invade the Arctic, an instrument that monitors 'space weather', HazMat Suits for kids and more.
The Raindrop machine works like a mini open wind tunnel and it is both a continuation of the scientists original experiment and an artwork exhibited in a very different cultural context.
Scientists and ecotourists visiting the Arctic are bringing in thousands of seeds that were attached to the sole of their shoes or are falling off from their pockets. It wasn't a problem until a few years ago but temperatures are warming up and the seeds are now taking root, potentially disrupting the ecosystems.
Tania Kitchell 's Occupy II is a representation of alien and invasive plant species that have been sighted in Arctic regions.
In Occupy II the plants are made of ABS plastic that have been formed with 3D modelling software and formed on a 3D printer. Photos were used as references to reproduce plant forms; there is an intentional disregard for a precise likeness as sizes and proportions are not adhered to, but there is a strong connection to the existing plants.
Does this disconnect between perception and reality in any way parallel our misconceptions about the Arctic?
This was one of my favourite works in the show. It is simple and elegant. Yet, there is something slightly disturbing in this assembly of 3Dprinted plants. Even before you even read the text that explains what they represent.
The Solar Wind Aeroscope is another subtle, unassuming but fascinating work.
Jonas Hansen and Lasse Scherffig built an instrument that monitors 'space weather', the environmental conditions created by the Sun and the solar wind and that ultimately influence our own atmosphere.
The system relies on global network of amateur HAM-radio stations known as WSPRnet to measure radio signal range. The signals from this network can travel for thousands of kilometers, by bouncing off of the ionosphere. Because the ionosphere and its reflectivity is affected by the solar wind, the activity of the WSPRnet echoes space weather conditions.
By monitoring radio signals and their origin, the Solar Wind Aeroscope can 'see' the current atmospheric conditions caused by the solar wind. To make these measurements perceptible, the instrument translates the solar wind into actual wind--transforming the gallery into a terrestrial weather station for extraterrestrial weather. The effect is actually very subtle, you need to place your hands on the Aeroscope to perceive the strength of the wind.
Archive of Old and New Events, by Jodi Newcombe and Tega Brain, imagines what festivals and gatherings will be like after climate change has seriously messed up with the seasonal cycles and local climate conditions that were at the origin of these revelries. Strange new cultural phenomena could take their place.
This speculative project, set in 2030, brings side by side two collections; The Collection of Lost Festivals holds materials from events that have fallen into oblivion. The other is The Collection of New Festivals which documents recent cultural phenomena that have emerged in response to new weather and climate.
How could anyone not covet these stunning 'Toboggan shorts' worn by 2028 race winner worn for the 5th Ave Toboggan Race in New York City:
Or this container of dried jellyfish snack that will be a staple of our diet when jellyfish overpopulates seas that are getting increasingly warm.
Creepy children-size mannequins wearing HazMat Suits are loitering around the Science Gallery.
The corporation DuPont patents their Tychem cleanup suits for hazardous materials, these outfits are used in petroleum industry disaster response to mitigate ecological disasters. Cleanups are thus conducted with the same materials that potentially harm us. Marina Zurkow hand-sewn little HazMat suits for children. These suits, however, are sealed to prevent them from ever being worn by a child.
CoClimate invited artists and scientists in STRANGE WEATHER to produce scripts about what weather forecast will be like in the future. And then they had the brilliant idea of installing a fully functional weather forecast set, complete with green screen, teleprompter and camera. Visitors are invited to step in and play the television weatherman, recording the futuristic forecast of their choice and share it on YouTube if they want to.
More images from the show:
Strange Weather: Forecasts from the future was curated by artists Zack Denfeld, Cat Kramer from CoClimate and meteorologist Gerald Fleming. The show is open at the Science Gallery in Dublin until 5 October 2014.