Ever wondered how to turn a simple webcam into a microscope, safely cultivate GFP bacteria, hack DVD burners to make your own nano and bio experiments, or how to use other cheap, easy to come by material in order to build an hydrometer (instrument to measure the relative density of a liquid), an incubator or even a bat detector? Then you should check out the DIY pages on Hackteria's wiki or enroll into one of their workshops.
Hackteria is a collection of Open Source Biological Art Projects started in 2009 by Andy Gracie, Marc Dusseiller and Yashas Shetty. They have since been joined by Anthony Hall, Urs Gaudenz, and a growing community of people keen on making experiments and developing their own projects in the field of biological art and science.
The wiki is an online resource for scientists, garage scientists, hackers and artists alike. It is also offers them the opportunity to combine their expertise, write critical and theoretical reflections and share simple instructions on how to work with life science technologies following an open source collaborative model.
I discovered the project in June at the Making Future Work conference in Nottingham where Andy Gracie was presenting his work. Because i made it my duty to interview Andy almost every single year since i started the blog, he's the one i contacted in order to get more information about Hackteria. It's not only getting embarrassing, but it also means that i'll have to wait till 2012 to interview him about his robots that send him on dangerous missions to collect samples for them to analyze.
Hi Andy! If i understood well, the activities of Hackteria.org revolve mostly around workshops. Which kind of people register to these workshops and what are they looking for?
We get a very broad selection of people coming to the workshops, although it also obviously depends on the context of the workshop. In general we'll get a few artists, maybe a scientist or two, or people who are just into the whole hacking / DIY / FLOSS scene and are looking for new adventures and working methodologies. Its probably quite safe to say that the majority of participants share a general interest in finding ways to perform scientific activities without spending silly money and without having to get access to a conventional lab. Probably many of the people who take part in our workshops are looking for that kind of hands on access and experimentation. I think also that owing to the fact that our standard workshop involves the making of a USB video microscope participants are genuinely excited about accessing a world and a scale that they have never had access to before. Its always interesting to see how transfixed people become when they see micro-organisms for the first time with a device they have built themselves.
Some of the artist participants that attend seem to be looking for a way into working with biological subjects, or a kind of door into bio-art. We've never set ourselves out as offering bio-art for beginners but its clear that our workshops provide a first hands-on experience of working with microorganisms for many people.
Could you tell us about some of the most quirky, interesting or meaningful projects that have been developed during the Hackteria workshops?
As I mentioned, up until now our workshops have mostly focused on the development of webcam based microscopes, and we have probably seen the making of over 200 completely unique and quirky interpretations of what this could be and how it could work.
In some of the workshops that Marc has run recently we have seen the development of an Arduino shield for growing cress, cyber ears and a nematode tracker hacked from an optical mouse. The latest workshop we developed called BioCyberKidzz was held at the Create Your World festival in Linz. It is an introduction to different natural phenomena for kids. We made jewellery with inoculated Petri dishes to observe the growth of bacteria and fungi from our hands, inflated balloons with gasses produced by yeast fermentation, and augmented the kids' sensoric perception with magnets and UV LEDs.
I think probably the most meaningful example of what we have been doing is when we did a microscope workshop in Indonesia with medical students and saw that this could be a very practical and affordable tool for under-resourced scientists.
How was hackteria born? And why did you and the other founders of hackteria feel that there is a need for this hands-on approach to bioelectronix?
Hackteria was born when Marc Dusseiller, Yashas Shetty and myself met up at the Garage Science Interactivos? being run at Medialab-Prado in Madrid in 2009. The three of us all began to talk about an availability gap in information about real DIY alternatives to lab protocols and equipment. Marc and Yashas already had quite a bit of experience from their work Zurich and Bangalore so there was quite a bit of expertise already. Originally though, it was Yashas's idea to create Hackteria as an online resource - none of us really thought or planned that we would do so many workshops and meetings. In the end though, the workshops as a kind of 'roadshow' back up to the practical information available on the website seemed to be a good model for getting the ideas and information across.
It wasn't so much that we'd identified a need for a hands-on approach to bioelectronix (the 'x', by the way' differentiates our approach from the multi-million dollar industry of 'real' bioelectronics - the lab on a chip, etc etc), but a hands-on approach to simple, affordable and do-able biological techniques and protocols in general.
I'm also curious about ethics in relationship to the animal kingdom the "Discourse" page of the website refers to. Which kind of discussions about ethical issues arise during the workshops?
In the course of our workshops we generally and thoughtlessly kill many thousands of organisms. It's all too easy to just rinse of a slide, or wipe it on your trousers, without realising that you are also destroying a host of microorganisms at the same time. We generally let people do this for a little while until they have become familiar with the organisms under the microscope. Once they understand the animals they are working with we can have a much more meaningful discussion about the ethics of how we treat them, and we often see a more careful approach after that.
Obviously, ethical considerations on the micro scale are different to those of the macro scale, but we aim to engage people in a thought process about it while they are working. We will often have a discussion at the end of the workshop where the usual wide range of viewpoints and stabdpoints get aired. The only change in peoples' minds is probably a slightly deeper awareness that microorganisms might just have rights too.
One of our goals is to reevaluate the relationships between the observer and the observed that have been handed down to us from traditional research institutes. Artists in our workshops who come from alternate, diverse contexts and cultures suggest an alternative paradigm - perhaps a more performative one.
What are the next projects, dates, ambitions of hackteria?
We just had our second annual hackterialab in Romanmotier and Zurich in Switzerland with up to 30 friends and invited guests from the worlds of art and science. During this time we spoke a lot about what Hackteria should be where it should go and what it should be. I think we pretty much reimagined what workshops can be, and what formats they can take, so I think there will be a lot of experimentation on that front - the actual format, content and duration of the workshops themselves.
We should also note that the answers to these questions are probably very different now - post Hackterialab2011 - than they would have been beforehand. A lot of very interesting developments took place during that period that will take some time to settle and establish themselves.
We also spoke a little about making something for ourselves (seeing as Hackteria is always for other people). Maybe this would be an exhibition of our own DIY experiments, or the development of some new protocols. In Zurich we also staged a 2 day combined conference, workshop and exhibition. There seems to be potential in that format for getting across the Hackteria idea, although we would like to avoid typical art world formats - Hackteria should always offer something a little bit more unusual, provocative and surprising.
Thanks Andy, Špela and Yashas!
The Killifish lives in puddles, sometimes in the middle of a road, where trucks drive through. These habitats provide little competition for food, and are disregarded by predators, especially since water is brown and unclear. The obvious disadvantage is that puddles are highly unstable habitats. One of the strategies killifishes have developed to cope with this is to jump out of the puddle, maybe landing in a new one. Many don't make it.
Because puddles are different, the populations evolve into new species rather quickly. The kamikaze behaviour and the multitude of subspecies have triggered the interest of a community of killifish collectors, who travel to puddles in the tropics, collect live specimens and bring them home where they will breed the fish with a self imposed ethic: the killifish must stay exactly as they were found in the puddle, and not change between generations.
For artist Mateusz Herczka, the killifish behaviour and culture reveal a new relationship between nature and people, as if the killifish have infiltrated culture, and are now part of the cultural evolution rather than the biological. He followed the example of the killifish and infiltrated the killifish keepers community, learning, exchanging information and tactics.
Because the way killifish jumps from one puddle to another remained to be properly documented, Herczka flooded his studio and captured this spontaneous jumping in HD video. The video material shows jumps under various conditions and still frames have been composited to show the jumping technique and the trajectory. The fish always jump in the middle of the night when nobody is around.
To understand how fish can survive in a puddle with trucks driving through it, the artist set up a digital simulation using software which simulates liquid, and rolled a virtual tire through a virtual puddle. Finally, an ambitious reconstruction of the puddle is being built at the Verbeke Foundation, to be completed in the next coming months. Unsurprisingly, recreating a South American puddle in an unheated Belgian space was quite a technical challenge. The huge cube of glass and metal contains a reconstruction of a puddle found in the middle of a road in Guyana, with a truck wheel rolling through it.
The Verbeke Foundation isn't easy to reach if you don't own a car but the result of Mateusz Herczka's research is documented and presented with plenty of visual material and also aquariums containing fish, worms, artemia and springtails in the exhibition Puddle Drive-Through Simulation currently open at the Verbeke Gallery in Antwerp (BE).
I hope to be able to visit the show when i'm in Belgium next month. In the meantime, i asked Mateusz to answer my many questions:
How did you first encounter the Killifish? But even more importantly, what made you want to spend more than 3 years working with them?
There is a two-floor basement near my studio in Stockholm. The upper floor was a club for mini-z model car racing. A steel door leading to the lower floor says "Södermalms Akvarieaffär, kom in och titta", (South-side's aquarium shop, come in and have a look). One day I needed glass and thought maybe they could sell me some. Upon entering, I realized this is not a regular aquarium shop. The atmosphere was somewhere in between a laboratory, and a computer club I belonged to as a teenager. Passing a few normal looking aquariums and some merchandise, I turned a corner and saw rows of murky aquariums with carefully written labels showing Latin names and some kind of codes. The fish didn't look like any I had seen in other shops. Homemade devices, bubbling liquids in plastic bottles, cultures of little worms and jumping things.
I was approached by a guy who said "Amazing, isn't it? Janne only works with nature forms." He indicated the owner, Jan Wester, who turned out to be an architect devoting his life to killifish, a warm and friendly guy who loves to talk about killifish and keeping techniques. His strict ethic of fish origin and his refusal to stock more popular "plastic fish" turns a lot of customers away. The shop is his "fishroom". I visited him several times and listened to his stories. Later, I met other killi keepers around Europe, and found a rich scene on the internet.
What intrigued me was the complexity and level of involvement with what appears to be an insignificant fish species. Then I found the Jim's Basement Floor anecdote, and started to remember fragments of literature I read. A story by Polish SciFi writer Stanislaw Lem, describing a planet where the government decided that the fish was the most noble state of being, so the water level is raised a little every year. Or various books where someone travels to the jungle, it starts to rain, and "suddenly there are fish on the ground".
I started to wonder if these fish are quietly infiltrating culture - on a grassroots level in people's basements, in stories suggesting a merging of people/fish habitats. This links to the discussion of a possible end of biological evolution - the new evolution being cultural, the new fitness parameter being adaptability in culture. I was wondering if I, an artist, could bring something new to the killifish scene, but also infiltrate the killifish scene into the art community, to push the killifish even further into the realms of culture, using strategies from both science and art.
I was also intrigued by the existence of a killikeeper community. Who are they? Is there anything that sets them apart from other fish hobbyists? Did they give you any feedback about your Killifish art projects?
The people I met are all professionals in different fields. They are spread around the globe, communicate via internet, send eggs to each other via airmail, and sometimes meet at conventions. Some of them make field trips to the tropics, looking for fish in puddles, ditches, etc. Specimens are brought home for breeding and preservation in the fishroom. This requires dedication and ingenuity - the fish are quirky, jump out of the aquarium, some subspecies are very short-lived and lay eggs that need to be dried and re-hydrated several times. The community is bristling with clever technical DIY solutions that enables maintenance of a large aquarium count, live food culture in the everyday home environment, ecological "balanced" aquaria, automation, etc. A major contrast to domesticated species from the aquarium shop.
After speaking to several killifish keepers, and observing their interaction with the fish, I get an impression of a special kind of relationship with nature. Not keeping animals as pets, decoration, utility or food, but bringing content and meaning to your free time by actively interacting with an animal population, shunning commercial products in lieu of Do It Yourself methodology. It is especially interesting to note their killifish breeding ethic, to preserve the population as close as possible to the nature form, the exact look and behaviour of the original fish in the puddle. The community arranges regular contests where keepers show fish which are judged specifically on the nature form criteria. In the case of some subspecies, the original habitats are gone. The preservation ethic allows such populations to continue their existence in somebody's fishroom.
I have received a lot of help and feedback from the killi community. When showing Laboratory to Ascertain Plausibility of Jim's Basement Floor Anecdote, local killi keepers helped to arrange fish and care for them, and the installation became something of a meeting place. Many are intrigued by my video films showing the killifish jumping behavior, which was common knowledge but never properly documented. These films attract attention from the art community, but also bring something new to the killi keepers.
The introductory text of the catalogue, written by Simon Delobel, explains that you gave your aquariums and fish to a shop because "keeping killifishes at home or in his studio would have meant losing the artistic aspect of his creative activity." Can you tell us the reason for that?
When working with a project, my artistic strategies are based on theoretical research, but most importantly to "walk the walk and talk the talk". In this case, I had to learn the methods of killikeeping by maintaining some populations in my studio, their way. I discovered that it was extremely interesting, and found myself wanting to try some new killifish species, different methods, contacting some guy i Canada to get eggs from a rare Rivulus type...
After about a year, my studio was filling up with aquariums - I was "bitten by the bug". This is very relevant to the whole story - the killifish seem to combine just the right elements of complexity and accessibility to create and maintain interest with almost anybody. After an exhibition in Spain, I heard that one of the personnel had started to keep killifish. So one side effect of this project has been to promote a specific and positive model of interaction between people and nature. But as an artist I need to retain objectivity, and so I gave all my killifish away.
Like some of your other works, this installation navigates between art and science. You asked for the advice of experts in various disciplines, read numerous articles and watched scientific videos in order to make your own as scientific as possible. Nowadays many people see art and science as two radically different fields. But what do they have in common for you? Why do you find that they can be intertwined? What does this intimate flirting with science (or amateur science) brings to your art practice?
There are many answers, not always coherent. In art school, I learned how to make things look like art, and art theory as an analysis tool for the work - there were no new media or art/science programs at the time. But artistic practice for me has always kept one leg in the process of discovery, both digital and wetware. In the 90's I participated in the generative graphics scene, which consisted of people publishing strange quicktime videos on the budding internet, projecting live graphics from laptops in artsy clubs, hacking video games to crash in an interesting way etc. This was very exciting and relevant stuff but the art world had no idea what to do with it, there were no proper contexts, and most of the material is gone today, the computers outdated, the operating systems deprecated.
I decided to abandon art theory as an anaysis tool for my work, and started to look for alternative artistic strategies. Having studied with conceptual artist Dick Raaijmakers in Den Haag, I started formulating projects that provided some kind of answer to questions. This in contrast to the common saying that "science provides answers, art provides questions". To provide answers, you have to look for them, which means genuinely trying to understand certain literature, formulating and recreating experiments, careful documentation and so on. And when embarking on a research journey, the mind has to be open for what comes out - the semiotics of the work don't always look like art.
Another strong component is Do It Yourself - I know scientists as discussion partners, but I prefer to work in such a way that I can do most of the initial work myself. This is one reason for plugging into communities, which often accumulate large bodies of informal knowledge of very high quality. Lately, I'm looking for ways to bring the DIY aspect to the audience as well. I'm increasingly considering the DIY aspect to be crucial to survival not only of art, but of the post-technological society, because it breaks down peoples dissociation with nature, science and technology, and connects them to the artistic experience.
For example, my Open Out Of Body Experience project uses recent science to let people experience an artificially induced OOBE, video game style, in a DIY format. The discussions that come from these sessions show an urgent need for problematization of the avatar concept, which recently cemented itself in our culture but whose morality has never really been discussed at street level. Or to take the point even further - if there was a DIY nuclear plant, Fukushima would have looked different today.
The art & science moniker is a buzzword that goes around right now, and I'm not sure what to make of it. I am an artist who tries to understand things going on right now in the real world, using methods which can also be found in the scientific tradition. The process of understanding leaves a trail of images, objects, videos and ideas, which I call art. I get the question all the time: is your work art or science? Good question, but I don't have a good answer without engaging into a long discussion about semiotics....
Does this project mark the end of your artistic relationship with killifishes or do you think you haven't quite finished exploring their world?
Returning to the nature form preservation concept of the killifish community, there is a tendency of aquarium bred species to become more beautiful. Not because of selective breeding by keeper (actually the keepers are very selective to prevent this). It's a principle in any species that relies on display for sexual selection - the more beautiful, the more visible for predators - which increases overall fitness. I'm planning a project inspired by the citizen science model which documents such change over several generations. Interestingly, a specific population from one subspecies of killifish seems to have abandoned display selection for another principle - forced copulation. Basically a rapist killifish. Further research is necessary to fully ascertain what's going on. But it's not certain if the research will lead me elsewhere. We'll see.
A few weeks ago i received a 'Bloggers' View Invitation' to visit Power of Making, an exhibition set up by The Crafts Council, one of my favourite organizations in UK, and the Victoria and Albert Museum in London. To make it even more enticing, the email explained that The first 10 bloggers to arrive will receive a free copy of the Power of Making book. Now i had never received an invitation that openly segregated bloggers from journalists but since it offered a tour with the curator and the possibility to meet some of the artists/designers, i chose not to ask myself too many questions. I wasn't in town on the day of the tour so i asked Nelly Ben Hayoun (a talented Creative Director & Experience Designer whose show Glitch Fiction has just open in Paris) to visit the exhibition for me.
Now I'm going to shut up here and let Nelly tell you what she thought about the Power of Making show:
Power of Making is currently showing at the V&A until 2nd January 2012. The exhibition, curated by Daniel Charny "aims to show how the act of making in its various forms, from human expression to practical problem solving, is shared by all. We hope the exhibition will inspire people and cause them to thoughtfully consider the role of making in their life, in society in commerce and in education."
Emphasis is put on explaining the various making processes ranging from carving to clicking to checkering to locksmithing or wickerworking, to the public.
We navigate over an organized series of cabinets into a grey room finding ourselves in front of life-size crochet bear, lion-shaped Ghanaian coffin, wooden bicycles, glass noses, etc.
The exhibition is inspired by the Power of Ten, Charles and Ray Eames' film depicting the relative scale of the universe, which is to say according to Daniel Charny that "we should look into the knowledge (the bigger picture) as much as the maker's skill (detail)."
Daniel Charny wants to speak to 'people's curiosity, to change our perception of craft and present us with the contemporary motivation behind making.' Therefore, makers in the exhibition are not seen through their discipline but through their actual making. "Making can do" the curator told us, so there is no differentiation between professional and amateurs and no mention of the in-between maker community "the Pro-ams". What is key to Daniel is to present us with a state of imagination at this point in time.
While the exhibition reflects the technicality of making, it barely considers the context of it.
The challenge in presenting the 'making culture' resides in the understanding of the context in which the maker make: its community, its peers, its communications tools. Makers do have power and impact and like spiders they have developed ingenious ways in which they can act as a group in order to "hack the post-industrial milieu" as explained by Bruce Sterling. This is not a clean process and it is not always as well defined as the Power of Making exhibition would let you believe. It is, as Sterling calls it, a real "culture of the mashup".
It is a choice made by Daniel Charny not to show the profession of the makers, the piece must stand out by itself , it is about the making of it and not really about the maker....
Another point i'd like to raise is that one of the differences between a professional maker and a pro-am or amateur is that the amateur 'makes' during his leisure time. Pro-ams have changed dramatically the consumer framework. Nowadays, we now not only speak about leisure as a time where the "modern man" can relax but we actually speak of a real economy. Leisure produces specific products and services. Passionate makers enjoy "leisure activities".
Once again, this issue seems to be a curatorial challenge, how do you represent the time of making in an exhibition?
Another qualm for me is that although the exhibition does present us with the technicality behind the making, it doesn't give us a view on the process of it. When looking at David Mach's King silver Gorilla Sculpture I would like to see how these coat hangers have been put together, I would like to feel the pain, the mess or clean aspect of making such a work.
Funnily enough, before arriving to the "Power of Making" exhibition, I was reading about Bourdieu and his The forms of Capital. Bourdieu is one of the first French academics to have proclaimed the power and the creativity of the popular culture in the 80's. Under the name of "counter-cultures" Bourdieu studied the variety of outsider practice. He differentiated three kinds of capital that the individual experiences in his life, "economic capital", "social capital" which is based on the network, relationship, membership we are enable to create. And then "cultural capital" which is about the knowledge, skills, education that you have and that can give you higher status. Indeed cultural capital is what makes the difference between an amateur-maker and a usual consumer, by making the amateur is increasing his cultural capital.
How to make? When? And what is the learning process? These are three aspects I would have liked to see being explored in the exhibition.
I expected to see the making of the future revolution, the power and the people behind it! What I saw was the craft and technicality of it. But I guess this is the way to do it, first think through the tools and then get the Bastille!?
To conclude, i'd say that Power of Making is a highly recommended exhibition on the techniques behind making. And good job Daniel! You got me going on the topic!
The Power of Making is currently showing at the Victoria and Albert Museum in London until 2nd January 2012. Admission free.
Gambiarra is the Brazilian practice of makeshifts, the art of resorting to quirky and smart improvisation in order to repair what doesn't work or to create what you need with what you have at your disposal. Gambiologia is the 'science' that studies this form of creative improvisation and celebrates it by combining it with electronic-digital techniques.
Gambiologia is also the name of a collective of artists - Fred Paulino, Lucas Mafra and Paulo Henrique 'Ganso Pessoa' - who mix this art of improvisation with DIY culture & technology to develop electronic artifacts.
Last year, Fred Paulino gathered the work of Gambiologia along with the one of over 20 Brazilian and international artists in an exhibition titled "Gambiólogos - Kludging in a Digital Era". The objects, sculptures and installations selected explored the concept of technological gambiarra: they adapt, reinvent recycled and found materials using electronic technologies and much improvisation.
Fred Paulino, who is an artist, designer, gambiologist as well as the curator of the exhibition, was kind enough to send me the catalog of the show a few months ago (you can also download the catalog in its PDF form.) I liked its content so much i thought it was my duty to pester him with my questions:
You translate 'gambiologia' with Kludging. How different is it from hacking?
Gambiologia is something like "The science of gambiarra", which is a Brazilian cultural practice of solving problems creatively in alternative ways with low cost and lots of spontaneity, or giving unusual functions to everyday life objects. There is no exact translation for 'gambiarra' so we initially used kludge which means (from Wikipedia): 'a workaround, a quick-and-dirty solution, a clumsy or inelegant, yet effective, solution to a problem, typically using parts that are cobbled together'. In the US they'd call it makeshift. Gambiologia is the study of 'gambiarra' in a technological context.
We actually stopped translating Gambiologia at all :^)
I 'd say it is a specific kind of hacking - it's the proposal of hacking not only electronics or codes, but objects as well. It's about using things (or bits, maybe) in functions they were not initially proposed to. Modify them or join them in improvised and creative ways so they'll not accomplish the original task anymore. Using parts that were not supposed to be together to create a distressing whole. In our case it's also deeply linked to Brazilian folk culture.
Before we go to the artworks themselves, could you give us a few examples of everyday gambiology in the streets of Belo Horizonte?
It's easy to find many samples of 'gambiarras' if you travel anywhere in Brazil. You can also get many pics if you google it but I attached some I collected myself.
Audio cable fixed with candy wrapper:
Beer chilled in suspended pail:
Shower in a pet bottle:
Mobile beer chilling:
Pet bottle lamp:
Simplest way to leave it open:
Among the works presented in the catalogue i was particularly curious about the following ones:. O Grivo, Polvo, Eles estão vivos, Furadeiras. Can you describe them briefly and tell us what they are about?'
Passo a Passo (Step by Step) is a work by the guys of O Grivo. They propose a random percussion symphony where different notes are played as the shadows of small pieces of wood are detected by sensors connected to a computer. Each of these pieces is attached by the end of a stick which rotates 360º at random speed, so when it gets to 0º, it plays its own note very loud. It proposes an interesting contrast between a very delicate structure and loud music tones in a kind of physically constructed musical timeline.
Polvo (Octopus) from Paulo Nenflidio is a sound machine made by plastic conduits. These are originally used to hold electric cables but Paulo used them to hold compressed air. As the visitor "plays" a keyboard made out of door ring bells, the conduits blow, generating different sounds. The seven bells form a complete tone set. This bizarre octopus-instrument still have an 8th note generated by an water spray on its top.
Eles Estão Vivos (They're Still Alive) was created by Paulo Waisberg. I initially invited him to be the scenographer of the exhibition but he also came with this work. We had all these old displays and keyboards that were donated by the city's council but we didn't know how to use. Paulo created this artwork during the exhibition preparation just a day before the opening, using old footage of blinking eyes in the displays. In my opinion it tells a lot about how re-creating can be much more interesting than recycling. It's also a good demonstration of how a strong sense of improvisation and spontaneity was incorporated all through the exhibition.
Furadeiras (Drills) is one of the simplest exhibited artworks but surely one of the smartest. It's by Guto Lacaz, an experienced artist from Sao Paulo. He proposed an unusual meeting between "different generation" drills - one being analogue and the other electrical. It's an ironic interpretation between planned obsolescence and how technology evolves, sometimes just rotating around itself in an infinite loop. Or how the old (low-tech) and the new (high-tech) can live collaboratively.
How about Gambiociclo? What made you decide to create this 'mobile unit of multimedia transmission"?
The Gambiocycle is inspired on Graffiti Research Lab's mobile broadcast unit. I got to be friend with those guys a few years ago, we made some stuff together, they proposed to me run GRL Brazilian sister cell www.graffitiresearchlab.com.br . We run it in parallel to Gambiologia.
I always wish to have a multimedia vehicle that could project video and digital graffiti in public space. It's terrific how that can be a straight path to a democratic dialogue between people and the city itself. But our MBU should be gambiological - reflecting the logics and aesthetics of 'gambiarra' with this strong Brazilian accent. So we built it inspired by trolleys of salesmen who ride here mostly selling products or doing political advertisement. The idea was to mix performance, happening, electronic art, graffiti and 'gambiarras'.
Yes. People are always surprised as they're not much used to digital graffiti or having electronic art in the streets here. But what impressed me the most is the immediate affinity that the Gambiocycle caused in ordinary people not directly involved to art. I was initially most worried about the vehicle's funcionality or the performances' visual contents, but probably due to the strong local aesthetics it incorporates, people were suddenly feeling more like touching the MBU, taking pictures with it or riding it. I believe it comes from this unconscious feeling of spontainity the work proposes and everybody practice some way since childhood.
And we just got the news that Gambiocycle got an Honorary Mention at Prix Ars Electronica 2011 yeah!
Is there a conscious art community of gambilogos in Brazil but also beyond it? Or is it more like a natural and widespread way of using technology that doesn't really need a name or a purpose community to exist?
Gambiologia was initially the name our three guys' collective but the word is now being used here to identify a new way of think about technology, hacking and (Brazilian) pop culture. Like a science or a movement... It somehow captured the feeling of many creators, and I believe not only in this country. Many artists worldwide are "gambiólogos" (gambiologists) without knowing that. I recently had been in touch with the work of European artists like Niklas Roy which are pretty much gambiological! That's the feeling that Gambiólogos exhibition proposed to group and show.
It doesn't need a name at all but if it had that should be in Brazilian Portuguese :^) Yes I strongly believe this country is a perfect example of chaotic miscegenation - cultural or technological - that results in a notion of creative spontaneity. As a colonial country we initially didn't have enough resources for solving everyday problems so we had to invent simple and cheap solutions... Gambiologia tries to go beyond this, bring it into the art scene with an aesthetical and political discussion about technology.
Does Gambiologia have any consideration for aesthetics?
Sure! But for us we had enough of Apple-like clean aesthetics, we had enough newly-released electronics. People can't stand so many rubbish and consumption... That's why we love to work and play with recycling, remixing and - why not - reproposing the notion of "old" and "new".
The dream of self-sufficiency and sustainability has become true. Everyone is now able to produce goods, to communicate with anyone without being charged or tracked and to fulfill their basic needs without forgoing modern conveniences.
Cruiser Charisma intertwines extrapolations about the latest (and upcoming) advances in technologies with a series of research trips that designer Jonas Loh made into intentional communities, groups of people who attempt to establish their own society on a micro-scale. He visited Earthaven which is ruled by community consensus and divided in small villages, went to see what remained of the ethics and ideals of The Farm and even made a trip to Berlin, Ohio, to get to know the Amish lifestyle built around religious beliefs and resistance to modernity.
The project also professes faith into D.I.Y. and open source movement which could one day take technologies that are currently out of you and i -such as synthetic biology, genetic engineering, bio-printing and new form of production methods- out of the hands of venture capitalists and politicians and into everybody else's backyard.
The outcome of the project is utopian, yet credible: a caravan which will run on advanced biofuels, whose inhabitants will be able to produce all kinds of goods and organic materials thanks to a 3D printing production unit, eat synthetic protein rich meat that will be grown through a new generation of plants, recycle their poo to produce energy and experiment with new ways of community living.
Interestingly residents would communicate over long distance using the Earth-Moon-Earth, aka moon bounce, a radio communications technique developed after World War II. The system relies on the propagation of radio waves from an Earth-based transmitter directed via reflection from the surface of the Moon back to an Earth-based receiver. The residents of the caravan selected this form of long-distance communication because it is not yet privatized and because their personal data doesn't get tracked.
The project explores the possibility to reach a total state of self-sufficiency and with it a different social, political and economical system.
Back to Berlin where a few weeks ago i was visiting the DMY design festival. As i explained the other day, the most exciting part of the exhibition was the MakerLab where visitors could discover, discuss and handle new technologies, materials, tools, open-source ideas and concepts. In the middle of this happy creative feast, a group of smiling girls were introducing visitors to the joys of mushroom cultivation. All 'in the comfort of their own home.'
Titled fungutopia, their work is an installation, a workshop, a prototype and a community-project.
In installation mode, Fungutopia demonstrates that mushrooms can be used as open source medicine, food, fertilizer and soil-recovery-method. Fungutopia is also a series of hands-on workshops that teach participants how to easily cultivate mushrooms in cities, even indoor.
The project is also accompanied by the DIY MUSHroom grow kit that combines Open Source Electronics with Biology to grow even more rare medicinal species year round indoor.
Finally, fungutopia is a community-project that attempts to bring together people for urban fungiculture and share knowledge and experience.
Laura Popplow, the creator of Fungutopia, was kind enough to answer my questions:
How did you get interested in fungi and rare medicinal species of fungi?
Fungutopia is my master thesis at the Academy of Media Arts in Cologne (in the department of hybrid space) but already started more than a year ago and will hopefully go on. I started being interested in mushrooms in general and some medical mushrooms especially because i was searching for some natural method to remediate soil of old industrial areas and because my father, who is working with cancer-patients told me about some special fungi that were very promising in cancer therapy some years ago. This came first together in the work FUNGIFICTION with Tine Tillmann.
I collaborate on the topics of medical fungis with Tine Tillmann since 2010 when we worked together on an installation about fungi as remediators of contaminated soil in the ruhr area for the ISEA2010 in Dortmund. Our collaboration there was named FUNGIFICTION and consisted of a video and a kind of science/shop/showroom installation that told the story of the RUHR REISHI, a fungus, that was left on the grounds of an old coal plant in Dortmund that was deconstructed for two years by Chinese workers. These workers left spores of the reishi, one of the most powerful medical mushrooms known especially in the Chinese traditional medicine. These reishi mushrooms not only remediated the contaminated coke plant soil, but also developed some extra-powers on this special soils. That's why a new mushroom research center was founded on the grounds of the old coke plant area by our collaborators from the Mushroom Research Center Austria to research and find out about this surprising phenomena, that was the start of a mushroom revolution in the Ruhr area, that changed not only the quality of the soils in the old heavy industry area but also was the starting point of a social change, bringing new medical, ecological and economical wealth to the people. The biggest part of this story is actually true, it's just some facts that we enhanced and dreamed a little further.
The collaboration with Tine Tillmann grew further when we exhibited a new work-in-progress of the idea of FUNGIFICTION at the Pixelache Festival in Helsinki this March. There, we developed the idea of creating mushroom cultivation methods on old military grounds like Soumenlinna island, where the exhibition took place. in Pixelache I also exhibited a first type of modell of a MUSHroom, a growing habitat for medical mushrooms. from the starting point of a mixture of fiction and reality i took more the direction of realising the utopia (at least in small parts) whereas Tine is working even more in the direction of (science-)fiction and utopia. Both approaches are working together on the idea how mushrooms can possibly save the world.
The fungutopia station is my practical approach to get people involved in mushroom cultivation and their abilities to recycle, clean, heal and even grow material. The installation for DMY was developed together with Kyra Porada, an exhibition designer and good friend of mine. Fungutopia is part of her master thesis at the FH Düsseldorf in exhibition design.
When i saw the fungutopia station at DMY Berlin, i was particularly surprised by the type of mushrooms you were cultivating. They are most unusual to me. Could you explain me which kind of mushrooms you cultivate and why?
The mushroom you mention is most likely known as reishi, lingh zhi or in latin ganoderma lucidum. It's the holy mushroom in Asia, where its medical powers are known already for thousands of years. it is used in the traditional Chinese medicine against a wide range of health problems and serious diseases: its powers especially in cancer therapy have been proofed also by Western medical studies. Apart from being the most potent medical fungus, it can develop an extraordinary shape, material and colour. That was what attracted me in the first place. When i first saw some rheishi mushrooms grown in shapes you would never expect to be a mushroom I thought this is what you can really call a kind of "natural art". Visitors tend to think it's an artificially made sculpture.
Plus: you can influence the fungus in its shape with the amount of CO2 during its growth. The more people around the room where it grows, the more coral-like it gets.
The text describing Fungutopia presents "mushroom culivation as a way to make the world a better place." That's ambitious. How can home mushroom cultivation achieve that?
There are several ways mushrooms are already helping to keep the world balanced. Mushrooms are basically the recycling system of nature. As they are an own species, they are able to "digest" which means that they transform and split up molecules. That's how they remediate soil or can also help to filter water. The mycelium, the essential part of the mushroom, mostly hidden in the ground is a rhizomatic network that mostly lives in symbiosis with plants. Some mushrooms such as the mycorrhizia mushrooms don't even form fruiting bodies but are working as natural fertilizers that enlarge with their rhizomatic structure the roots of the plants to get water and nutrients for them from the ground. 80-90% of all plants are living from this symbiosis. Paul Stamets, a famous mushroom cultivator describes different methods how mushrooms can save the world: as medicine, water filters, soil-remediators and even natural pesticides.
In my opinion mushrooms should be cultivated more widely in cities, because they have two characteristics that make them an ideal partner of urban agriculture: they don't need much space and ground and they don't need much light. Plus, they could help to clean city-soil and work as natural fertilizers for plants grown in urban agriculture.
Last but nor least: the mycelium can even produce material that could be used as isolating material in buildings. That's what ecovative design is already doing on an industrial scale. You can grow your own forms from mushrooms- amazing isn't it?
i believe that mushrooms could be able to help us in much more problems, we just don't know enough about them - and we are too afraid of them. To some people they are like aliens.
Could you describe me the prototype MUSHroom? What is it made of? How big is it? Are you supposed to leave it on a balcony or inside the house?
The prototype of MUSHroom is a small greenhouse with the possibility to control temperature and humidity through an arduino controller, which makes it possible to grow different mushrooms indoor. It is about 50cm X 50cm X 50cm made out of triangles and squares that form an cuboctahedron, one of the archimedean forms that were considered by Buckminster Fuller as a form of vector equilibrum. I hope to build it in the near future from plates made from bio-plastics. But so far it is made from glass or plexiglass. It's still in its first stage of development. The idea is to develop it further as a kind of open source project with the help of the mushroomcultivator community that is also quite active online and to develop some kind of modular kit. A role model for this is the windowfarms project and its distribution model.
How much time/commitment/care does it involve to cultivate these fairly rare mushrooms?
You don't need so much time, when you just start with a prepared substrate that you can order online in sealed plastic bags with an air filter. You will just need to take care when the fruiting bodies appear and you cut the bag to make them grow better. Then they need humidity and some of them need higher temperatures, but that depends on the species. Some of them also grow in our Western Europe climate conditions.
if you want to start your own mushroom cultivation from spores or mycelium, then you will need time to experiment and build some kind of mini laboratory with clean working conditions. But it's still possible - lots of people are developing methods to cultivate mushrooms at home in small scale solutions as a kind of hobby. They are also the people I want to get together with the online platform grow.fungutopia.org to work on further solutions for mushrooms cultivation in cities as a kind of community project like guerrilla gardening. People should get together to build small mushrooms laboratories to deliver substrates that enable people to easily grow fresh mushrooms in their neighbour community.